Don't play Invincbility or Grow music while spectating players

This commit is contained in:
James R 2020-06-06 22:00:45 -07:00
parent d82859e108
commit fbeb52f841

View file

@ -6852,9 +6852,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
P_SetScale(overlay, player->mo->scale);
}
player->kartstuff[k_invincibilitytimer] = itemtime+(2*TICRATE); // 10 seconds
if (P_IsDisplayPlayer(player))
if (P_IsLocalPlayer(player))
S_ChangeMusicSpecial("kinvnc");
else
if (! P_IsDisplayPlayer(player))
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kinvnc));
P_RestoreMusic(player);
K_PlayPowerGloatSound(player->mo);
@ -7056,9 +7056,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
player->mo->destscale = (6*player->mo->destscale)/8;
player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds
if (P_IsDisplayPlayer(player))
if (P_IsLocalPlayer(player))
S_ChangeMusicSpecial("kgrow");
else
if (! P_IsDisplayPlayer(player))
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow));
P_RestoreMusic(player);
S_StartSound(player->mo, sfx_kc5a);