Item box autospin

This commit is contained in:
AJ Martinez 2023-08-20 05:08:53 -07:00
parent 7cdf8fbfdd
commit fbfc75df71
17 changed files with 185 additions and 70 deletions

View file

@ -1061,6 +1061,7 @@ void D_RegisterClientCommands(void)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_kickstartaccel[i]);
CV_RegisterVar(&cv_autospin[i]);
CV_RegisterVar(&cv_shrinkme[i]);
CV_RegisterVar(&cv_deadzone[i]);
CV_RegisterVar(&cv_rumble[i]);
@ -1815,6 +1816,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
enum {
WP_KICKSTARTACCEL = 1<<0,
WP_SHRINKME = 1<<1,
WP_AUTOSPIN = 1<<2,
};
void WeaponPref_Send(UINT8 ssplayer)
@ -1824,6 +1826,9 @@ void WeaponPref_Send(UINT8 ssplayer)
if (cv_kickstartaccel[ssplayer].value)
prefs |= WP_KICKSTARTACCEL;
if (cv_autospin[ssplayer].value)
prefs |= WP_AUTOSPIN;
if (cv_shrinkme[ssplayer].value)
prefs |= WP_SHRINKME;
@ -1839,6 +1844,9 @@ void WeaponPref_Save(UINT8 **cp, INT32 playernum)
if (player->pflags & PF_KICKSTARTACCEL)
prefs |= WP_KICKSTARTACCEL;
if (player->pflags & PF_AUTOSPIN)
prefs |= WP_AUTOSPIN;
if (player->pflags & PF_SHRINKME)
prefs |= WP_SHRINKME;
@ -1851,17 +1859,20 @@ void WeaponPref_Parse(UINT8 **cp, INT32 playernum)
UINT8 prefs = READUINT8(*cp);
player->pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME);
player->pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME|PF_AUTOSPIN);
if (prefs & WP_KICKSTARTACCEL)
player->pflags |= PF_KICKSTARTACCEL;
if (prefs & WP_AUTOSPIN)
player->pflags |= PF_AUTOSPIN;
if (prefs & WP_SHRINKME)
player->pflags |= PF_SHRINKME;
if (leveltime < 2)
{
// BAD HACK: No other place I tried to slot this in
// BAD HACK: No other place I ried to slot this in
// made it work for the host when they initally host,
// so this will have to do.
K_UpdateShrinkCheat(player);

View file

@ -64,7 +64,9 @@ typedef enum
{
PF_GODMODE = 1<<0, // Immortal. No lightsnake from pits either
// free: 1<<1 and 1<<2
// free: 1<<1
PF_AUTOSPIN = 1<<2, // Accessibility: Non-deterministic item box, no manual stop.
// Look back VFX has been spawned
// TODO: Is there a better way to track this?
@ -437,6 +439,7 @@ struct itemroulette_t
boolean eggman;
boolean ringbox;
boolean autospin;
};
// enum for bot item priorities

View file

@ -5931,7 +5931,7 @@ const char *const PLAYERFLAG_LIST[] = {
// free: 1<<1 and 1<<2 (name un-matchable)
"\x01",
"\x01",
"AUTOSPIN", // Item box accessibility
// Look back VFX has been spawned
// TODO: Is there a better way to track this?

View file

@ -137,6 +137,7 @@ demoghost *ghosts = NULL;
#define DEMO_KICKSTART 0x02
#define DEMO_SHRINKME 0x04
#define DEMO_BOT 0x08
#define DEMO_AUTOSPIN 0x10
// For demos
#define ZT_FWD 0x0001
@ -2474,6 +2475,8 @@ void G_BeginRecording(void)
i |= DEMO_SPECTATOR;
if (player->pflags & PF_KICKSTARTACCEL)
i |= DEMO_KICKSTART;
if (player->pflags & PF_AUTOSPIN)
i |= DEMO_AUTOSPIN;
if (player->pflags & PF_SHRINKME)
i |= DEMO_SHRINKME;
if (player->bot == true)
@ -3436,6 +3439,11 @@ void G_DoPlayDemo(const char *defdemoname)
else
players[p].pflags &= ~PF_KICKSTARTACCEL;
if (flags & DEMO_AUTOSPIN)
players[p].pflags |= PF_AUTOSPIN;
else
players[p].pflags &= ~PF_AUTOSPIN;
if (flags & DEMO_SHRINKME)
players[p].pflags |= PF_SHRINKME;
else

View file

@ -408,6 +408,13 @@ consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("kickstartaccel4", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange4)
};
consvar_t cv_autospin[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("autospin", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange),
CVAR_INIT ("autospin2", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange2),
CVAR_INIT ("autospin3", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange3),
CVAR_INIT ("autospin4", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange4)
};
consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("shrinkme", "Off", CV_CALL, CV_OnOff, weaponPrefChange),
CVAR_INIT ("shrinkme2", "Off", CV_CALL, CV_OnOff, weaponPrefChange2),
@ -2216,7 +2223,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
totalring = players[player].totalring;
xtralife = players[player].xtralife;
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_KICKSTARTACCEL|PF_SHRINKME|PF_SHRINKACTIVE));
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_KICKSTARTACCEL|PF_SHRINKME|PF_SHRINKACTIVE|PF_AUTOSPIN));
// SRB2kart
memcpy(&itemRoulette, &players[player].itemRoulette, sizeof (itemRoulette));

View file

@ -95,6 +95,7 @@ extern consvar_t cv_songcredits;
extern consvar_t cv_pauseifunfocused;
extern consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_autospin[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS];

View file

@ -193,6 +193,8 @@ static patch_t *kp_bossret[4];
static patch_t *kp_trickcool[2];
patch_t *kp_autospin;
patch_t *kp_capsuletarget_arrow[2][2];
patch_t *kp_capsuletarget_icon[2];
patch_t *kp_capsuletarget_far[2];
@ -710,6 +712,8 @@ void K_LoadKartHUDGraphics(void)
HU_UpdatePatch(&kp_trickcool[0], "K_COOL1");
HU_UpdatePatch(&kp_trickcool[1], "K_COOL2");
HU_UpdatePatch(&kp_autospin, "A11YITEM");
sprintf(buffer, "K_BOSB0x");
for (i = 0; i < 8; i++)
{
@ -2743,70 +2747,92 @@ static void K_drawRingCounter(boolean gametypeinfoshown)
static void K_drawKartAccessibilityIcons(boolean gametypeinfoshown, INT32 fx)
{
INT32 fy = LAPS_Y-14;
INT32 splitflags = V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_SPLITSCREEN;
//INT32 step = 1; -- if there's ever more than one accessibility icon
fx += LAPS_X;
if (r_splitscreen < 2) // adjust to speedometer height
{
if (gametypeinfoshown)
{
fy -= 11;
if ((gametyperules & (GTR_BUMPERS|GTR_CIRCUIT)) == GTR_BUMPERS)
fy -= 4;
}
else
{
fy += 9;
}
}
else
{
fx = LAPS_X+43;
fy = LAPS_Y;
if (!(stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]])) // If we are not P1 or P3...
{
splitflags ^= (V_SNAPTOLEFT|V_SNAPTORIGHT);
fx = (BASEVIDWIDTH/2) - (fx + 10);
//step = -step;
}
}
if (stplyr->pflags & PF_KICKSTARTACCEL) // just KICKSTARTACCEL right now, maybe more later
{
SINT8 col = 0, wid, fil, ofs;
UINT8 i = 7;
ofs = (stplyr->kickstartaccel == ACCEL_KICKSTART) ? 1 : 0;
fil = i-(stplyr->kickstartaccel*i)/ACCEL_KICKSTART;
V_DrawFill(fx+4, fy+ofs-1, 2, 1, 31|V_SLIDEIN|splitflags);
V_DrawFill(fx, (fy+ofs-1)+8, 10, 1, 31|V_SLIDEIN|splitflags);
while (i--)
{
wid = (i/2)+1;
V_DrawFill(fx+4-wid, fy+ofs+i, 2+(wid*2), 1, 31|V_SLIDEIN|splitflags);
if (fil > 0)
{
if (i < fil)
col = 23;
else if (i == fil)
col = 3;
else
col = 5 + (i-fil)*2;
}
else if ((leveltime % 7) == i)
col = 0;
else
col = 3;
V_DrawFill(fx+5-wid, fy+ofs+i, (wid*2), 1, col|V_SLIDEIN|splitflags);
}
//fx += step*12;
}
INT32 fy = LAPS_Y-14;
INT32 splitflags = V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_SPLITSCREEN;
boolean mirror = false;
fx += LAPS_X;
if (r_splitscreen < 2) // adjust to speedometer height
{
if (gametypeinfoshown)
{
fy -= 11;
if ((gametyperules & (GTR_BUMPERS|GTR_CIRCUIT)) == GTR_BUMPERS)
fy -= 4;
}
else
{
fy += 9;
}
}
else
{
fx = LAPS_X+44;
fy = LAPS_Y;
if (!(stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]])) // If we are not P1 or P3...
{
splitflags ^= (V_SNAPTOLEFT|V_SNAPTORIGHT);
fx = (BASEVIDWIDTH/2) - fx;
mirror = true;
}
}
// Kickstart Accel
if (stplyr->pflags & PF_KICKSTARTACCEL)
{
if (mirror)
fx -= 10;
SINT8 col = 0, wid, fil, ofs;
UINT8 i = 7;
ofs = (stplyr->kickstartaccel == ACCEL_KICKSTART) ? 1 : 0;
fil = i-(stplyr->kickstartaccel*i)/ACCEL_KICKSTART;
V_DrawFill(fx+4, fy+ofs-1, 2, 1, 31|V_SLIDEIN|splitflags);
V_DrawFill(fx, (fy+ofs-1)+8, 10, 1, 31|V_SLIDEIN|splitflags);
while (i--)
{
wid = (i/2)+1;
V_DrawFill(fx+4-wid, fy+ofs+i, 2+(wid*2), 1, 31|V_SLIDEIN|splitflags);
if (fil > 0)
{
if (i < fil)
col = 23;
else if (i == fil)
col = 3;
else
col = 5 + (i-fil)*2;
}
else if ((leveltime % 7) == i)
col = 0;
else
col = 3;
V_DrawFill(fx+5-wid, fy+ofs+i, (wid*2), 1, col|V_SLIDEIN|splitflags);
}
if (mirror)
fx--;
else
fx += 10 + 1;
}
// Auto Roulette
if (stplyr->pflags & PF_AUTOSPIN)
{
if (mirror)
fx -= 12;
V_DrawScaledPatch(fx, fy-1, V_SLIDEIN|splitflags, kp_autospin);
if (mirror)
fx--;
else
fx += 12 + 1;
}
}
static void K_drawKartSpeedometer(boolean gametypeinfoshown)

View file

@ -61,6 +61,8 @@ extern patch_t *kp_capsuletarget_near[8];
extern patch_t *kp_superflickytarget[4];
extern patch_t *kp_autospin;
extern patch_t *kp_button_a[2][2];
extern patch_t *kp_button_b[2][2];
extern patch_t *kp_button_c[2][2];

View file

@ -981,6 +981,7 @@ extern INT16 controlleroffsets[][2];
extern consvar_t cv_dummyprofilename;
extern consvar_t cv_dummyprofileplayername;
extern consvar_t cv_dummyprofilekickstart;
extern consvar_t cv_dummyprofileautospin;
extern consvar_t cv_dummyprofilerumble;
void M_ResetOptions(void);

View file

@ -1215,6 +1215,7 @@ void M_Init(void)
CV_RegisterVar(&cv_dummyprofilename);
CV_RegisterVar(&cv_dummyprofileplayername);
CV_RegisterVar(&cv_dummyprofilekickstart);
CV_RegisterVar(&cv_dummyprofileautospin);
CV_RegisterVar(&cv_dummyprofilerumble);
CV_RegisterVar(&cv_dummygpdifficulty);

View file

@ -68,6 +68,7 @@ profile_t* PR_MakeProfile(
strcpy(new->follower, fname);
new->followercolor = fcol;
new->kickstartaccel = false;
new->autospin = false;
// Copy from gamecontrol directly as we'll be setting controls up directly in the profile.
memcpy(new->controls, controlarray, sizeof(new->controls));
@ -84,6 +85,7 @@ profile_t* PR_MakeProfileFromPlayer(const char *prname, const char *pname, const
// Player bound cvars:
new->kickstartaccel = cv_kickstartaccel[pnum].value;
new->autospin = cv_autospin[pnum].value;
new->rumble = cv_rumble[pnum].value;
return new;
@ -270,6 +272,7 @@ void PR_SaveProfiles(void)
// Consvars.
WRITEUINT8(save.p, profilesList[i]->kickstartaccel);
WRITEUINT8(save.p, profilesList[i]->autospin);
WRITEUINT8(save.p, profilesList[i]->rumble);
// Controls.
@ -407,6 +410,18 @@ void PR_LoadProfiles(void)
// Consvars.
profilesList[i]->kickstartaccel = (boolean)READUINT8(save.p);
// 6->7, add autospin
if (version < 7)
{
profilesList[i]->autospin = false;
}
else
{
profilesList[i]->autospin = (boolean)READUINT8(save.p);
}
if (version < 4)
{
profilesList[i]->rumble = true;
@ -459,6 +474,7 @@ static void PR_ApplyProfile_Settings(profile_t *p, UINT8 playernum)
{
// toggles
CV_StealthSetValue(&cv_kickstartaccel[playernum], p->kickstartaccel);
CV_StealthSetValue(&cv_autospin[playernum], p->autospin);
// set controls...
memcpy(&gamecontrol[playernum], p->controls, sizeof(gamecontroldefault));

View file

@ -31,7 +31,7 @@ extern "C" {
#define SKINNAMESIZE 16
#define PROFILENAMELEN 6
#define PROFILEVER 6
#define PROFILEVER 7
#define MAXPROFILES 16
#define PROFILESFILE "ringprofiles.prf"
#define PROFILE_GUEST 0
@ -74,6 +74,7 @@ struct profile_t
// Player-specific consvars.
// @TODO: List all of those
boolean kickstartaccel; // cv_kickstartaccel
boolean autospin; // cv_autospin
boolean rumble; // cv_rumble
// Finally, control data itself

View file

@ -1074,6 +1074,7 @@ static void K_InitRoulette(itemroulette_t *const roulette)
roulette->active = true;
roulette->eggman = false;
roulette->ringbox = false;
roulette->autospin = false;
for (i = 0; i < MAXPLAYERS; i++)
{
@ -1235,6 +1236,12 @@ static void K_CalculateRouletteSpeed(itemroulette_t *const roulette)
return;
}
if (roulette->autospin == true)
{
roulette->speed = ROULETTE_SPEED_FASTEST;
return;
}
if (K_TimeAttackRules() == true)
{
// Time Attack rules; use a consistent speed.
@ -1296,6 +1303,10 @@ void K_FillItemRouletteData(const player_t *player, itemroulette_t *const roulet
if (player != NULL)
{
roulette->baseDist = K_UndoMapScaling(player->distancetofinish);
if (player->pflags & PF_AUTOSPIN)
roulette->autospin = true;
K_CalculateRouletteSpeed(roulette);
}
@ -1456,6 +1467,9 @@ void K_StartItemRoulette(player_t *const player, boolean ringbox)
K_FillItemRouletteData(player, roulette, ringbox);
if (roulette->autospin)
roulette->index = P_RandomRange(PR_AUTOSPIN, 0, roulette->itemListLen - 1);
if (K_PlayerUsesBotMovement(player) == true)
{
K_BotPickItemPriority(player);
@ -1586,6 +1600,10 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
// Waited way too long, forcefully confirm the item.
confirmItem = true;
}
else if (roulette->autospin)
{
confirmItem = (roulette->speed > 15);
}
else
{
// We can stop our item when we choose.
@ -1616,6 +1634,10 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
{
// D2 fudge factor. Roulette was originally designed and tested with this delay.
UINT8 fudgedDelay = (player->cmd.latency <= 2) ? 0 : player->cmd.latency - 2;
if (roulette->autospin)
fudgedDelay = 0; // We didn't manually stop this, you jackwagon
while (fudgedDelay > 0)
{
UINT8 gap = (roulette->speed - roulette->tics); // How long has the roulette been on this entry?
@ -1671,6 +1693,9 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
roulette->elapsed++;
if (roulette->autospin && (roulette->elapsed % 5 == 0) && (roulette->elapsed > TICRATE))
roulette->speed++;
if (roulette->tics == 0)
{
roulette->index = (roulette->index + 1) % roulette->itemListLen;

View file

@ -78,6 +78,8 @@ typedef enum
PR_BOTS, // Bot spawning
PR_AUTOSPIN, // Item box accessibility
PRNUMCLASS
} pr_class_t;

View file

@ -30,6 +30,7 @@ menu_t OPTIONS_ProfilesDef = {
consvar_t cv_dummyprofilename = CVAR_INIT ("dummyprofilename", "", CV_HIDDEN, NULL, NULL);
consvar_t cv_dummyprofileplayername = CVAR_INIT ("dummyprofileplayername", "", CV_HIDDEN, NULL, NULL);
consvar_t cv_dummyprofilekickstart = CVAR_INIT ("dummyprofilekickstart", "Off", CV_HIDDEN, CV_OnOff, NULL);
consvar_t cv_dummyprofileautospin = CVAR_INIT ("dummyprofileautospin", "Off", CV_HIDDEN, CV_OnOff, NULL);
consvar_t cv_dummyprofilerumble = CVAR_INIT ("dummyprofilerumble", "On", CV_HIDDEN, CV_OnOff, NULL);
void M_ProfileSelectInit(INT32 choice)
@ -93,6 +94,7 @@ static void M_StartEditProfile(INT32 c)
CV_StealthSet(&cv_dummyprofilename, optionsmenu.profile->profilename);
CV_StealthSet(&cv_dummyprofileplayername, optionsmenu.profile->playername);
CV_StealthSetValue(&cv_dummyprofilekickstart, optionsmenu.profile->kickstartaccel);
CV_StealthSetValue(&cv_dummyprofileautospin, optionsmenu.profile->kickstartaccel);
CV_StealthSetValue(&cv_dummyprofilerumble, optionsmenu.profile->rumble);
}
else
@ -100,6 +102,7 @@ static void M_StartEditProfile(INT32 c)
CV_StealthSet(&cv_dummyprofilename, "");
CV_StealthSet(&cv_dummyprofileplayername, "");
CV_StealthSetValue(&cv_dummyprofilekickstart, 0); // off
CV_StealthSetValue(&cv_dummyprofileautospin, 0); // off
CV_StealthSetValue(&cv_dummyprofilerumble, 1); // on
}

View file

@ -91,6 +91,9 @@ menuitem_t OPTIONS_ProfileControls[] = {
{IT_CONTROL | IT_CVAR, "KICKSTART ACCEL", "Hold A to auto-accel. Tap it to cancel.",
NULL, {.cvar = &cv_dummyprofilekickstart}, 0, 0},
{IT_CONTROL | IT_CVAR, "AUTO SPIN", "Automatically stop the item box on a random result.",
NULL, {.cvar = &cv_dummyprofileautospin}, 0, 0},
{IT_HEADER, "EXTRA", "",
NULL, {NULL}, 0, 0},
@ -187,6 +190,7 @@ static void M_ProfileControlSaveResponse(INT32 choice)
SINT8 belongsto = PR_ProfileUsedBy(optionsmenu.profile);
// Save the profile
optionsmenu.profile->kickstartaccel = cv_dummyprofilekickstart.value;
optionsmenu.profile->autospin = cv_dummyprofileautospin.value;
optionsmenu.profile->rumble = cv_dummyprofilerumble.value;
memcpy(&optionsmenu.profile->controls, optionsmenu.tempcontrols, sizeof(gamecontroldefault));
@ -196,6 +200,7 @@ static void M_ProfileControlSaveResponse(INT32 choice)
{
memcpy(&gamecontrol[belongsto], optionsmenu.tempcontrols, sizeof(gamecontroldefault));
CV_SetValue(&cv_kickstartaccel[belongsto], cv_dummyprofilekickstart.value);
CV_SetValue(&cv_autospin[belongsto], cv_dummyprofileautospin.value);
CV_SetValue(&cv_rumble[belongsto], cv_dummyprofilerumble.value);
}
@ -213,6 +218,7 @@ void M_ProfileControlsConfirm(INT32 choice)
M_ProfileControlSaveResponse(MA_YES);
optionsmenu.profile->kickstartaccel = cv_dummyprofilekickstart.value; // Make sure to save kickstart accel.
optionsmenu.profile->autospin = cv_dummyprofileautospin.value; // We should really just rip this entire construct out at some point
optionsmenu.profile->rumble = cv_dummyprofilerumble.value; // And rumble too!
// Reapply player 1's real profile.

View file

@ -623,6 +623,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT32(save->p, players[i].itemRoulette.elapsed);
WRITEUINT8(save->p, players[i].itemRoulette.eggman);
WRITEUINT8(save->p, players[i].itemRoulette.ringbox);
WRITEUINT8(save->p, players[i].itemRoulette.autospin);
// sonicloopsvars_t
WRITEFIXED(save->p, players[i].loop.radius);
@ -1058,6 +1059,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].itemRoulette.elapsed = (tic_t)READUINT32(save->p);
players[i].itemRoulette.eggman = (boolean)READUINT8(save->p);
players[i].itemRoulette.ringbox = (boolean)READUINT8(save->p);
players[i].itemRoulette.autospin = (boolean)READUINT8(save->p);
// sonicloopsvars_t
players[i].loop.radius = READFIXED(save->p);