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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'final-check-exp' into 'master'
"Final checkpoint" EXP bonus See merge request kart-krew-dev/ring-racers-internal!2878
This commit is contained in:
commit
fc4a2e9f80
7 changed files with 90 additions and 42 deletions
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@ -757,8 +757,8 @@ extern int
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#define EXP_STABLERATE 3*FRACUNIT/10 // how low is your placement before losing XP? 4*FRACUNIT/10 = top 40% of race will gain
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#define EXP_POWER 3*FRACUNIT/100 // adjust to change overall xp volatility
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#define EXP_MIN 25 // The min value target
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#define EXP_TARGET 120 // Used for grading ...
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#define EXP_MAX 120 // The max value displayed by the hud and in the tally screen and GP results screen
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#define EXP_TARGET 150 // Used for grading ...
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#define EXP_MAX 150 // The max value displayed by the hud and in the tally screen and GP results screen
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#ifdef __cplusplus
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} // extern "C"
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@ -3307,19 +3307,13 @@ static void K_drawKartEmeralds(void)
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INT32 K_GetTransFlagFromFixed(fixed_t value, boolean midrace)
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{
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fixed_t base = midrace ? GRADINGFACTORSOFTCAP : FRACUNIT;
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fixed_t base = FRACUNIT;
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value = std::clamp(value, base - FRACUNIT/2, base + FRACUNIT/2);
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// Calculate distance from "base""
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fixed_t distance = abs(base - value);
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if (midrace)
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{
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if (value > base)
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distance = FixedMul(distance, GRADINGFACTORCAPSTRENGTH);
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}
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distance = std::clamp(distance, 0, FRACUNIT/2);
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// Map the distance to 0-10 range (10 = closest to 1.0, 0 = farthest from 1.0)
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87
src/k_kart.c
87
src/k_kart.c
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@ -158,10 +158,7 @@ fixed_t K_EffectiveGradingFactor(const player_t *player)
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return min;
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fixed_t gf = player->gradingfactor;
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if (gf > GRADINGFACTORSOFTCAP && !K_PlayerUsesBotMovement(player))
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gf = GRADINGFACTORSOFTCAP + FixedDiv(gf - GRADINGFACTORSOFTCAP, GRADINGFACTORCAPSTRENGTH);
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if (franticitems)
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gf = (gf + FRACUNIT)/2;
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return max(min, gf);
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@ -4500,6 +4497,15 @@ void K_SpawnEXP(player_t *player, UINT8 exp, mobj_t *impact)
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if (exp == 0)
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return;
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boolean special = false;
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if (player->gradingpointnum == K_GetNumGradingPoints())
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{
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exp *= 3;
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special = true;
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}
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for (int i = 0; i < exp; i++)
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{
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mobj_t *pickup = P_SpawnMobj(impact->x, impact->y, impact->z, MT_EXP);
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@ -4510,6 +4516,14 @@ void K_SpawnEXP(player_t *player, UINT8 exp, mobj_t *impact)
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pickup->momy += P_RandomRange(PR_ITEM_DEBRIS, -20*mapobjectscale, 20*mapobjectscale);
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pickup->momz += P_RandomRange(PR_ITEM_DEBRIS, -20*mapobjectscale, 20*mapobjectscale);
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// pickup->color = player->skincolor;
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if (special)
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{
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P_InstaScale(pickup, 3*pickup->scale/2);
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pickup->color = SKINCOLOR_SAPPHIRE;
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pickup->colorized = true;
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}
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P_SetTarget(&pickup->target, player->mo);
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}
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}
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@ -4719,7 +4733,7 @@ void K_CheckpointCrossAward(player_t *player)
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K_HandleRaceSplits(player, leveltime - starttime, player->gradingpointnum);
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}
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player->gradingfactor += K_GetGradingFactorAdjustment(player);
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player->gradingfactor += K_GetGradingFactorAdjustment(player, player->gradingpointnum);
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player->gradingpointnum++;
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player->exp = K_GetEXP(player);
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//CONS_Printf("player: %s factor: %.2f exp: %d\n", player_names[player-players], FIXED_TO_FLOAT(player->gradingfactor), player->exp);
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@ -17095,7 +17109,19 @@ static UINT8 K_Opponents(player_t *player)
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return opponents;
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}
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static fixed_t K_GradingFactorPower(player_t *player)
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fixed_t K_FinalCheckpointPower(void)
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{
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// How much of the final total is given out as a bonus for the last check?
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fixed_t FINAL_CHECK_PERCENT = 25*FRACUNIT/100;
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fixed_t theentirerace = K_GetNumGradingPoints()*FRACUNIT;
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fixed_t theentireraceplusbonus = FixedDiv(theentirerace, FRACUNIT - FINAL_CHECK_PERCENT);
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fixed_t bonusonly = theentireraceplusbonus - theentirerace;
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return bonusonly;
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}
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static fixed_t K_GradingFactorPower(player_t *player, UINT32 gradingpoint)
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{
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fixed_t power = EXP_POWER; // adjust to change overall exp volatility
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UINT8 opponents = K_Opponents(player);
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@ -17109,23 +17135,30 @@ static fixed_t K_GradingFactorPower(player_t *player)
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if (opponents > 8)
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power -= (opponents - 8) * (power/24);
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UINT32 gp = K_GetNumGradingPoints();
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if (gradingpoint-1 == gp)
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{
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power += FixedMul(power, K_FinalCheckpointPower());
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}
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return power;
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}
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static fixed_t K_GradingFactorGainPerWin(player_t *player)
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static fixed_t K_GradingFactorGainPerWin(player_t *player, UINT32 gradingpoint)
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{
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return K_GradingFactorPower(player);
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return K_GradingFactorPower(player, gradingpoint);
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}
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static fixed_t K_GradingFactorDrainPerCheckpoint(player_t *player)
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static fixed_t K_GradingFactorDrainPerCheckpoint(player_t *player, UINT32 gradingpoint)
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{
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// EXP_STABLERATE: How low do you have to place before losing gradingfactor? 4*FRACUNIT/10 = top 40% of race gains, 60% loses.
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UINT8 opponents = K_Opponents(player);
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fixed_t power = K_GradingFactorPower(player);
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fixed_t power = K_GradingFactorPower(player, gradingpoint);
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return FixedMul(power, FixedMul(opponents*FRACUNIT, FRACUNIT - EXP_STABLERATE));
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}
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fixed_t K_GetGradingFactorAdjustment(player_t *player)
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fixed_t K_GetGradingFactorAdjustment(player_t *player, UINT32 gradingpoint)
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{
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fixed_t result = 0;
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@ -17136,13 +17169,13 @@ fixed_t K_GetGradingFactorAdjustment(player_t *player)
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continue;
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if (player->position < players[i].position)
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result += K_GradingFactorGainPerWin(player);
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result += K_GradingFactorGainPerWin(player, gradingpoint);
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}
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// ...then take all of the gradingfactor you could possibly have earned,
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// and lose it proportional to the stable rate. If you're below
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// the stable threshold, this results in you losing gradingfactor
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result -= K_GradingFactorDrainPerCheckpoint(player);
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result -= K_GradingFactorDrainPerCheckpoint(player, gradingpoint);
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return result;
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}
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@ -17156,8 +17189,8 @@ fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max)
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for (UINT8 i = 0; i < player->gradingpointnum; i++) // For each gradingpoint you've reached...
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{
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for (UINT8 j = 0; j < winning; j++)
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factor += K_GradingFactorGainPerWin(player); // If max, increase gradingfactor for each player you could have been beating.
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factor -= K_GradingFactorDrainPerCheckpoint(player); // Then, drain like usual.
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factor += K_GradingFactorGainPerWin(player, i); // If max, increase gradingfactor for each player you could have been beating.
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factor -= K_GradingFactorDrainPerCheckpoint(player, i); // Then, drain like usual.
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}
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return factor;
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@ -17165,19 +17198,33 @@ fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max)
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UINT16 K_GetEXP(player_t *player)
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{
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fixed_t gradingpointnum = FRACUNIT * player->gradingpointnum;
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UINT32 numgradingpoints = K_GetNumGradingPoints();
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fixed_t targetminexp = (EXP_MIN*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a last place player should be at this stage of the race
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fixed_t targetmaxexp = (EXP_MAX*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a 1.0 factor should be at this stage of the race
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fixed_t fixedgradingpoints = numgradingpoints * FRACUNIT;
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fixed_t effgradingpoints = fixedgradingpoints + K_FinalCheckpointPower();
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// Account for Final Check bonus
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if (player->gradingpointnum == numgradingpoints)
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gradingpointnum = effgradingpoints;
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// fixed_t targetminexp = (EXP_MIN*gpn<<FRACBITS) / max(1,effgradingpoints); // about what a last place player should be at this stage of the race
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// fixed_t targetmaxexp = (EXP_MAX*gpn<<FRACBITS) / max(1,effgradingpoints); // about what a 1.0 factor should be at this stage of the race
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fixed_t targetminexp = FixedDiv(EXP_MIN * gradingpointnum, max(FRACUNIT, effgradingpoints));
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fixed_t targetmaxexp = FixedDiv(EXP_MAX * gradingpointnum, max(FRACUNIT, effgradingpoints));
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fixed_t factormin = K_GetGradingFactorMinMax(player, false);
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fixed_t factormax = K_GetGradingFactorMinMax(player, true);
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UINT16 exp = FixedRescale(player->gradingfactor, factormin, factormax, Easing_Linear, targetminexp, targetmaxexp)>>FRACBITS;
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if (modeattacking)
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exp = 100 * player->gradingpointnum / numgradingpoints;
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exp = EXP_MAX * player->gradingpointnum / max(1, numgradingpoints); // No Final Check here, just a linear slide
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// CONS_Printf("Player %s numgradingpoints=%d gradingpoint=%d targetminexp=%d targetmaxexp=%d factor=%.2f factormin=%.2f factormax=%.2f exp=%d\n",
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// player_names[player - players], numgradingpoints, player->gradingpointnum, targetminexp, targetmaxexp, FIXED_TO_FLOAT(player->gradingfactor), FIXED_TO_FLOAT(factormin), FIXED_TO_FLOAT(factormax), exp);
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/*
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if (!player->bot)
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CONS_Printf("Player %s fcp=%d effgradingpoints=%d gradingpoint=%d targetminexp=%d targetmaxexp=%d factor=%.2f factormin=%.2f factormax=%.2f exp=%d\n",
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player_names[player - players], K_FinalCheckpointPower(), effgradingpoints, gradingpointnum, targetminexp, targetmaxexp, FIXED_TO_FLOAT(player->gradingfactor), FIXED_TO_FLOAT(factormin), FIXED_TO_FLOAT(factormax), exp);
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*/
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return exp;
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}
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@ -132,11 +132,10 @@ boolean K_DuelItemAlwaysSpawns(mapthing_t *mt);
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boolean K_InRaceDuel(void);
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player_t *K_DuelOpponent(player_t *player);
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fixed_t K_FinalCheckpointPower(void);
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fixed_t K_EffectiveGradingFactor(const player_t *player);
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#define MINGRADINGFACTOR (FRACUNIT/2)
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#define MINFRANTICFACTOR (8*FRACUNIT/10)
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#define GRADINGFACTORSOFTCAP (2*FRACUNIT)
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#define GRADINGFACTORCAPSTRENGTH (3*FRACUNIT)
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void K_TimerReset(void);
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void K_TimerInit(void);
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@ -347,7 +346,7 @@ boolean K_ThunderDome(void);
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boolean K_PlayerCanUseItem(player_t *player);
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fixed_t K_GetGradingFactorAdjustment(player_t *player);
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fixed_t K_GetGradingFactorAdjustment(player_t *player, UINT32 gradingpoint);
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fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max);
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UINT16 K_GetEXP(player_t *player);
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@ -383,8 +383,6 @@ void K_UpdatePowerLevels(player_t *player, UINT8 gradingpoint, boolean forfeit)
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CONS_Debug(DBG_PWRLV, "DUELING: Boosted (%d * %d = %d)\n", prevInc/FRACUNIT, multiplier, ourinc/FRACUNIT);
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}
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else
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{
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if (exitBonus == false)
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{
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fixed_t prevInc = ourinc;
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@ -392,6 +390,14 @@ void K_UpdatePowerLevels(player_t *player, UINT8 gradingpoint, boolean forfeit)
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ourinc = FixedDiv(ourinc, dvs*FRACUNIT);
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theirinc = FixedDiv(theirinc, dvs*FRACUNIT);
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if (exitBonus)
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{
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ourinc = FixedMul(ourinc, FRACUNIT + K_FinalCheckpointPower());
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theirinc = FixedMul(theirinc, FRACUNIT + K_FinalCheckpointPower());
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CONS_Debug(DBG_PWRLV, "Final check bonus (%d / %d * %d = %d)\n", prevInc/FRACUNIT, dvs, K_FinalCheckpointPower(), ourinc/FRACUNIT);
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}
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else
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{
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CONS_Debug(DBG_PWRLV, "Reduced (%d / %d = %d) because it's not the end of the race\n", prevInc/FRACUNIT, dvs, ourinc/FRACUNIT);
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}
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}
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@ -432,6 +438,8 @@ void K_UpdatePowerLevelsFinalize(player_t *player, boolean onForfeit)
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if (checksleft <= 0)
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{
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if (!(gametyperules & GTR_CHECKPOINTS)) // We should probably do at least _one_ PWR update.
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K_UpdatePowerLevels(player, player->gradingpointnum, onForfeit);
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// We've done every checkpoint already.
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return;
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}
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@ -1457,7 +1457,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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}
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}
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fixed_t largegamescaler = roulette->playing * 5 + 100; // Spread out item odds in large games for a less insane experience.
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fixed_t largegamescaler = roulette->playing * 8 + 100; // Spread out item odds in large games for a less insane experience.
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if (franticitems)
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largegamescaler = 100; // Except in Frantic, where you know what you're getting
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@ -225,7 +225,7 @@ INT32 level_tally_t::CalculateGrade(void)
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}
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}
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const INT32 positionWeight = (position > 0 && numPlayers > 2) ? 50 : 0;
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const INT32 positionWeight = 0; // (position > 0 && numPlayers > 2) ? 50 : 0;
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const INT32 total = positionWeight + bonusWeights[0] + bonusWeights[1];
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INT32 ours = 0;
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