Let water sound effects be heard from slightly further away (louder)

This commit is contained in:
James R 2024-03-08 22:12:22 -08:00
parent 1b3c63f24a
commit fc86b5b1db

View file

@ -117,9 +117,9 @@ sfxinfo_t S_sfx[NUMSFX] =
{"bubbl3", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
{"bubbl4", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
{"bubbl5", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
{"floush", false, 16, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
{"floush", false, 16, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
{"splash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"}, // labeling sfx_splash as "glub" and sfx_splish as "splash" seems wrong but isn't
{"splish", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"}, // Splish Tails 12-08-2000
{"splish", false, 64, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"}, // Splish Tails 12-08-2000
{"wdrip1", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
{"wdrip2", false, 8 , 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
{"wdrip3", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
@ -666,7 +666,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3kd9l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnetism"}, // ditto
{"s3kdas", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Click"},
{"s3kdal", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Click"}, // ditto
{"s3kdbs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running on water"},
{"s3kdbs", false, 64, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Running on water"},
{"s3kdbl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running on water"}, // ditto
// 3D Blast sounds (the "missing" ones are direct copies of S3K's, no minor differences what-so-ever)