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Disable the level end music fade code for now, because we discovered it causes freezes sometimes.
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1 changed files with 4 additions and 0 deletions
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@ -8818,6 +8818,9 @@ void P_PlayerThink(player_t *player)
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if (player->exiting && countdown2)
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player->exiting = 5;
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// The following code is disabled for now as this causes the game to freeze sometimes
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// Monster Iestyn -- 16/08/19
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#if 0
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// Same check as below, just at 1 second before
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// so we can fade music
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if (!exitfadestarted &&
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@ -8855,6 +8858,7 @@ void P_PlayerThink(player_t *player)
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S_FadeOutStopMusic(1*MUSICRATE);
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}
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}
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#endif
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if (player->exiting == 2 || countdown2 == 2)
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{
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