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Merge branch 'alt-music-reroll' into 'master'
Restart the level to cycle through alt music (no RNG) See merge request KartKrew/Kart!1664
This commit is contained in:
commit
fcc773f660
7 changed files with 22 additions and 21 deletions
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@ -42,8 +42,8 @@ extern "C" {
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// Selected by user.
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extern INT16 gamemap;
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extern boolean g_reloadingMap;
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extern char mapmusname[7];
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extern UINT16 mapmusflags;
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extern UINT32 mapmusposition;
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extern UINT32 mapmusresume;
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extern UINT8 mapmusrng;
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@ -1496,6 +1496,7 @@ void F_StartTitleScreen(void)
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gamestate_t prevwipegamestate = wipegamestate;
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titlemapinaction = true;
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gamemap = titleMapNum+1;
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g_reloadingMap = false;
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G_DoLoadLevelEx(true, GS_TITLESCREEN);
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if (!titlemap)
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@ -1536,6 +1537,7 @@ void F_StartTitleScreen(void)
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G_SetGamestate(GS_TITLESCREEN);
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titlemapinaction = false;
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gamemap = 1; // g_game.c
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g_reloadingMap = false;
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CON_ClearHUD();
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}
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@ -105,12 +105,12 @@ static void G_DoWorldDone(void);
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static void G_DoStartVote(void);
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char mapmusname[7]; // Music name
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UINT16 mapmusflags; // Track and reset bit
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UINT32 mapmusposition; // Position to jump to
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UINT32 mapmusresume;
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UINT8 mapmusrng; // Random selection result
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INT16 gamemap = 1;
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INT16 gamemap = 0;
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boolean g_reloadingMap;
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UINT32 maptol;
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preciptype_t globalweather = PRECIP_NONE;
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@ -5926,11 +5926,9 @@ void G_InitNew(UINT8 pencoremode, INT32 map, boolean resetplayer, boolean skippr
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}
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}
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g_reloadingMap = (map == gamemap);
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gamemap = map;
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// Don't carry over custom music change to another map.
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mapmusflags |= MUSIC_RELOADRESET;
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automapactive = false;
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imcontinuing = false;
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@ -940,6 +940,7 @@ boolean K_StartCeremony(void)
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&& mapheaderinfo[podiumMapNum]->lumpnum != LUMPERROR)
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{
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gamemap = podiumMapNum+1;
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g_reloadingMap = false;
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encoremode = grandprixinfo.encore;
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@ -1034,8 +1035,6 @@ void K_ResetCeremony(void)
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{
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mapmusrng--;
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}
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mapmusflags |= MUSIC_RELOADRESET;
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}
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if (!grandprixinfo.cup)
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@ -299,9 +299,6 @@ int LUA_PushGlobals(lua_State *L, const char *word)
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} else if (fastcmp(word,"mapmusname")) {
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lua_pushstring(L, mapmusname);
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return 1;
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} else if (fastcmp(word,"mapmusflags")) {
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lua_pushinteger(L, mapmusflags);
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return 1;
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} else if (fastcmp(word,"mapmusposition")) {
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lua_pushinteger(L, mapmusposition);
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return 1;
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@ -424,8 +421,6 @@ int LUA_WriteGlobals(lua_State *L, const char *word)
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strncpy(mapmusname, str, strlength);
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}
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else if (fastcmp(word, "mapmusflags"))
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mapmusflags = (UINT16)luaL_checkinteger(L, 2);
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else if (fastcmp(word, "mapmusrng"))
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mapmusrng = (UINT8)luaL_checkinteger(L, 2);
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// SRB2Kart
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@ -6422,17 +6422,13 @@ static boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
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gametic = READUINT32(save->p);
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gamemap = READINT16(save->p);
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g_reloadingMap = false;
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// gamemap changed; we assume that its map header is always valid,
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// so make it so
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if (!gamemap || gamemap > nummapheaders || !mapheaderinfo[gamemap-1])
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I_Error("P_NetUnArchiveMisc: Internal map ID %d not found (nummapheaders = %d)", gamemap-1, nummapheaders);
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// tell the sound code to reset the music since we're skipping what
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// normally sets this flag
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if (!reloading)
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mapmusflags |= MUSIC_RELOADRESET;
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G_SetGamestate(READINT16(save->p));
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gametype = READINT16(save->p);
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@ -8069,7 +8069,7 @@ static void P_InitMinimapInfo(void)
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void P_ResetLevelMusic(void)
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{
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mapmusrng = 0;
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UINT8 idx = 0;
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if (mapheaderinfo[gamemap-1]->musname_size > 1)
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{
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@ -8090,11 +8090,22 @@ void P_ResetLevelMusic(void)
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if (tempmapmus_size > 1)
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{
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mapmusrng = P_RandomKey(PR_MUSICSELECT, tempmapmus_size);
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if (g_reloadingMap)
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{
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// If restarting the map, simply cycle
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// through available alt music.
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idx = (mapmusrng + 1) % tempmapmus_size;
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}
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else
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{
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idx = P_RandomKey(PR_MUSICSELECT, tempmapmus_size);
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}
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//CONS_Printf("Rolled position %u, maps to %u\n", mapmusrng, tempmapmus[mapmusrng]);
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mapmusrng = tempmapmus[mapmusrng];
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idx = tempmapmus[idx];
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}
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}
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mapmusrng = idx;
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}
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void P_LoadLevelMusic(void)
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