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Spindash to spin Flybots faster
btw ring sting change doesn't work yet, somehow
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1 changed files with 7 additions and 0 deletions
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@ -97,6 +97,13 @@ void Obj_FlybotThink(mobj_t *flybot)
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P_KillMobj(flybot, NULL, NULL, 0);
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return;
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}
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// If player is spindashing, spin faster to hint that stun is going down faster
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else if (mo->player->spindash)
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{
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speed *= 2;
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//flybot->movedir += FLYBOT_BOB_FREQUENCY;
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}
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}
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flybot->frame = flybot->frame & ~FF_TRANSMASK;
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