From fcee8de3eca6e0acf5ac2a2c4a1c2ba8c0607b65 Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Fri, 31 Oct 2025 20:26:03 -0400 Subject: [PATCH] Use correct y-coords in lightsnake checkpoint checks --- src/k_respawn.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_respawn.c b/src/k_respawn.c index 346f0fb38..4882ce30a 100644 --- a/src/k_respawn.c +++ b/src/k_respawn.c @@ -463,7 +463,7 @@ static void K_MovePlayerToRespawnPoint(player_t *player) stepamt -= dist; fixed_t oldx = player->mo->x; - fixed_t oldy = player->mo->y = dest.y; + fixed_t oldy = player->mo->y; // We've reached the destination point, P_UnsetThingPosition(player->mo);