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Mach Spheres: do not award rings in stun
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1 changed files with 5 additions and 1 deletions
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@ -97,7 +97,11 @@ struct IvoBall : Mobj
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timer(kCooldown);
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toucher->player->ringboost += 10;
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K_AwardPlayerRings(toucher->player, 1, false);
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if (P_CanPickupItem(toucher->player, PICKUP_RINGORSPHERE))
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{
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K_AwardPlayerRings(toucher->player, 1, false);
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}
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if (P_IsDisplayPlayer(toucher->player))
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{
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