Merge branch 'safer-fastfall-momentum-reset'

This commit is contained in:
James R 2023-08-28 00:55:00 -07:00
commit fd346db927
3 changed files with 6 additions and 8 deletions

View file

@ -10451,17 +10451,18 @@ static void K_KartSpindash(player_t *player)
{
if (player->pflags & PF_NOFASTFALL)
return;
// Update fastfall.
player->fastfall = player->mo->momz;
player->spindash = 0;
P_ResetPitchRoll(player->mo);
if (player->fastfallBase == 0)
if (player->fastfall == 0)
{
// Factors 3D momentum.
player->fastfallBase = FixedHypot(player->speed, player->mo->momz);
}
// Update fastfall.
player->fastfall = player->mo->momz;
player->spindash = 0;
P_ResetPitchRoll(player->mo);
return;
}
else if (player->fastfall != 0)
@ -10589,7 +10590,6 @@ boolean K_FastFallBounce(player_t *player)
player->mo->momz = bounce * P_MobjFlip(player->mo);
player->fastfall = 0;
player->fastfallBase = 0;
return true;
}

View file

@ -2583,7 +2583,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->driftboost = player->strongdriftboost = 0;
player->gateBoost = 0;
player->fastfall = 0;
player->fastfallBase = 0;
player->ringboost = 0;
player->glanceDir = 0;
player->pflags &= ~PF_GAINAX;

View file

@ -484,7 +484,6 @@ void P_ResetPlayer(player_t *player)
player->trickpanel = 0;
player->glanceDir = 0;
player->fastfall = 0;
player->fastfallBase = 0;
if (player->mo != NULL && P_MobjWasRemoved(player->mo) == false)
{