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Thing type 2003, MT_WAYPOINT_ANCHOR - Adjust waypoint's radius
The distance from the waypoint to the anchor will be the new radius.
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4 changed files with 87 additions and 1 deletions
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@ -7899,6 +7899,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_WAYPOINT",
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"MT_WAYPOINT_RISER",
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"MT_WAYPOINT_ANCHOR",
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"MT_RANDOMAUDIENCE",
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27
src/info.c
27
src/info.c
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@ -16555,6 +16555,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_WAYPOINT_ANCHOR
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2003, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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100, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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1*FRACUNIT, // radius
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2*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_RANDOMAUDIENCE
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1488, // doomednum
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S_RANDOMAUDIENCE, // spawnstate
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@ -4830,6 +4830,7 @@ typedef enum mobj_type
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MT_WAYPOINT,
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MT_WAYPOINT_RISER,
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MT_WAYPOINT_ANCHOR,
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MT_RANDOMAUDIENCE,
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@ -16,7 +16,7 @@
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#include "d_netcmd.h"
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#include "p_local.h"
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#include "p_tick.h"
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#include "r_state.h"
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#include "r_local.h"
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#include "z_zone.h"
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#include "g_game.h"
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@ -1854,6 +1854,37 @@ static boolean K_RaiseWaypoint(
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return false;
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}
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/*--------------------------------------------------
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static boolean K_AnchorWaypointRadius(
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mobj_t *const waypointmobj,
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const mobj_t *const anchor)
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Adjust a waypoint's radius by distance from an "anchor".
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Input Arguments:-
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waypointmobj - The mobj of the waypoint whose radius to adjust
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riser - The waypoint anchor mobj
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Return:-
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True if the waypoint's radius was adjusted, false if not.
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--------------------------------------------------*/
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static boolean K_AnchorWaypointRadius(
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mobj_t *const waypointmobj,
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const mobj_t *const anchor)
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{
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if (anchor->spawnpoint->angle == waypointmobj->spawnpoint->angle)
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{
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waypointmobj->radius = R_PointToDist2(
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waypointmobj->x, waypointmobj->y,
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anchor->x, anchor->y);
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return true;
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}
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else
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return false;
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}
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/*--------------------------------------------------
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void K_AdjustWaypointsParameters(void)
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@ -1865,6 +1896,9 @@ void K_AdjustWaypointsParameters (void)
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mobj_t *waypointmobj;
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const mobj_t *riser;
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const thinker_t *th;
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const mobj_t *anchor;
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const sector_t *sector;
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for (
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@ -1886,4 +1920,27 @@ void K_AdjustWaypointsParameters (void)
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}
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}
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}
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for (
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th = thinkercap.next;
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th != &thinkercap;
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th = th->next
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){
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if (th->function.acp1 == (actionf_p1)P_MobjThinker)
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{
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anchor = (const mobj_t *)th;
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if (anchor->type == MT_WAYPOINT_ANCHOR)
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{
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for (
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waypointmobj = waypointcap;
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waypointmobj;
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waypointmobj = waypointmobj->tracer
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){
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if (K_AnchorWaypointRadius(waypointmobj, anchor))
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break;
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}
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}
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}
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}
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}
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