From fd575deb109d7cfe38d4d37a7085dfadf213a733 Mon Sep 17 00:00:00 2001 From: toaster Date: Wed, 1 Feb 2023 23:26:33 +0000 Subject: [PATCH] D_ClearState, D_StartTItle: Fix music restarting if shared between connection screen/playsim and menu --- src/d_main.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index 268fcd4e5..6f1c0f6a3 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -921,8 +921,6 @@ void D_ClearState(void) { INT32 i; - S_StopMusic(); - // okay, stop now // (otherwise the game still thinks we're playing!) SV_StopServer(); @@ -977,6 +975,7 @@ void D_ClearState(void) // void D_StartTitle(void) { + S_StopMusic(); D_ClearState(); F_StartTitleScreen(); M_ClearMenus(false);