We use the PRNG far too much to not do consistancy checking on it in race

This commit is contained in:
Sryder 2018-07-03 21:01:46 +01:00
parent 1041315b94
commit fd67f3e211

View file

@ -4352,7 +4352,7 @@ static INT16 Consistancy(void)
} }
// I give up // I give up
// Coop desynching enemies is painful // Coop desynching enemies is painful
if (!G_RaceGametype() && gamestate == GS_LEVEL) if (gamestate == GS_LEVEL)
ret += P_GetRandSeed(); ret += P_GetRandSeed();
#ifdef MOBJCONSISTANCY #ifdef MOBJCONSISTANCY