Don't count down overtime karma timer while waiting to become bomb

This commit is contained in:
James R 2021-11-27 00:14:48 -08:00
parent 5f9ec5caa6
commit fd6c65a339
2 changed files with 2 additions and 2 deletions

View file

@ -2461,7 +2461,7 @@ static void K_drawKartBumpersOrKarma(void)
V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|V_SLIDEIN|splitflags, kp_bumpersticker, colormap);
// TODO BETTER HUD
V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|V_SLIDEIN|splitflags, va("%d - %d", stplyr->bumpers, stplyr->overtimekarma / TICRATE));
V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|V_SLIDEIN|splitflags, va("%d/%d %d", stplyr->bumpers, maxbumper, stplyr->overtimekarma / TICRATE));
}
}
}

View file

@ -6890,7 +6890,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
K_KartPlayerHUDUpdate(player);
if (battleovertime.enabled && !(player->pflags & PF_ELIMINATED) && player->bumpers <= 0)
if (battleovertime.enabled && !(player->pflags & PF_ELIMINATED) && player->bumpers <= 0 && player->karmadelay <= 0)
{
if (player->overtimekarma)
player->overtimekarma--;