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Don't count down overtime karma timer while waiting to become bomb
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2 changed files with 2 additions and 2 deletions
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@ -2461,7 +2461,7 @@ static void K_drawKartBumpersOrKarma(void)
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V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|V_SLIDEIN|splitflags, kp_bumpersticker, colormap);
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V_DrawMappedPatch(LAPS_X, LAPS_Y, V_HUDTRANS|V_SLIDEIN|splitflags, kp_bumpersticker, colormap);
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// TODO BETTER HUD
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// TODO BETTER HUD
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V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|V_SLIDEIN|splitflags, va("%d - %d", stplyr->bumpers, stplyr->overtimekarma / TICRATE));
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V_DrawKartString(LAPS_X+47, LAPS_Y+3, V_HUDTRANS|V_SLIDEIN|splitflags, va("%d/%d %d", stplyr->bumpers, maxbumper, stplyr->overtimekarma / TICRATE));
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}
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}
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}
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}
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}
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}
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@ -6890,7 +6890,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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K_KartPlayerHUDUpdate(player);
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K_KartPlayerHUDUpdate(player);
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if (battleovertime.enabled && !(player->pflags & PF_ELIMINATED) && player->bumpers <= 0)
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if (battleovertime.enabled && !(player->pflags & PF_ELIMINATED) && player->bumpers <= 0 && player->karmadelay <= 0)
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{
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{
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if (player->overtimekarma)
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if (player->overtimekarma)
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player->overtimekarma--;
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player->overtimekarma--;
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