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Do not interpolate if time between game tics <1/35
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@ -789,6 +789,9 @@ void D_SRB2Loop(void)
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entertimefrac = FLOAT_TO_FIXED(entertime - tictime);
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if (entertimefrac < FRACUNIT)
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entertimefrac = FRACUNIT;
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// renderdeltatics is a bit awkard to evaluate, since the system time interface is whole tic-based
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renderdeltatics = realtics * FRACUNIT;
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if (entertimefrac > rendertimefrac)
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