Remove redundant radius set

This commit is contained in:
AJ Martinez 2022-09-23 23:39:35 -07:00
parent e10d6124d6
commit fdffed0622

View file

@ -4966,7 +4966,6 @@ void K_SpawnDriftElectricSparks(player_t *player, int color, boolean shockwave)
spark->momz += P_GetMobjZMovement(mo);
spark->destscale = shockscale * spark->scale;
P_SetScale(spark, shockscale * spark->scale);
spark->radius = shockscale * spark->radius;
if (shockwave)
spark->frame |= FF_ADD;