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Remove redundant radius set
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@ -4966,7 +4966,6 @@ void K_SpawnDriftElectricSparks(player_t *player, int color, boolean shockwave)
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spark->momz += P_GetMobjZMovement(mo);
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spark->destscale = shockscale * spark->scale;
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P_SetScale(spark, shockscale * spark->scale);
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spark->radius = shockscale * spark->radius;
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if (shockwave)
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spark->frame |= FF_ADD;
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