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Move tic-based to EFFECT4
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@ -2781,7 +2781,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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P_FadeLight(line->tag,
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(line->flags & ML_DONTPEGBOTTOM) ? max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, 255), 0) : line->frontsector->lightlevel,
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(line->flags & ML_DONTPEGBOTTOM) ? max(sides[line->sidenum[0]].rowoffset>>FRACBITS, 0) : P_AproxDistance(line->dx, line->dy)>>FRACBITS,
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(line->flags & ML_EFFECT5));
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(line->flags & ML_EFFECT4));
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break;
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case 421: // Stop lighting effect in tagged sectors
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