Merge p_pspr.h

This commit is contained in:
SteelT 2020-08-08 18:11:19 -04:00
parent ed91ca6244
commit fe938117fd

View file

@ -35,11 +35,6 @@
#pragma interface
#endif
<<<<<<< HEAD
/// \brief Frame flags: only the frame number (frames from 0 to 63, but a bit of headroom for 2.2 compat)
#define FF_FRAMEMASK 0xff
=======
/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 63, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER)
#define FF_FRAMEMASK 0xff
@ -50,7 +45,6 @@
/// \brief Frame flags - SPR2: 50% of starting in middle of Sprite2 animation
#define FF_SPR2MIDSTART 0x2000
>>>>>>> srb2/next
/// \brief Frame flags: 0 = no trans(opaque), 1-15 = transl. table
#define FF_TRANSMASK 0xf0000
/// \brief shift for FF_TRANSMASK
@ -66,7 +60,6 @@
#define FF_TRANS80 (tr_trans80<<FF_TRANSSHIFT)
#define FF_TRANS90 (tr_trans90<<FF_TRANSSHIFT)
<<<<<<< HEAD
/// \brief Frame flags: frame always appears full bright (mutually exclusive with below, currently takes priority)
#define FF_FULLBRIGHT 0x00100000
/// \brief Frame flags: frame appears with moderate brightness (mutually exclusive with above)
@ -83,21 +76,6 @@
#define FF_GLOBALANIM 0x02000000
/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with above)
#define FF_RANDOMANIM 0x04000000
=======
/// \brief Frame flags: frame always appears full bright
#define FF_FULLBRIGHT 0x00100000
/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
#define FF_VERTICALFLIP 0x00200000
/// \brief Frame flags: Thin, paper-like sprite (for collision equivalent, see MF_PAPERCOLLISION)
#define FF_PAPERSPRITE 0x00400000
/// \brief Frame flags - Animate: Simple stateless animation
#define FF_ANIMATE 0x01000000
/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with below)
#define FF_RANDOMANIM 0x02000000
/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with above)
#define FF_GLOBALANIM 0x04000000
>>>>>>> srb2/next
/** \brief translucency tables