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Merge p_pspr.h
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22
src/p_pspr.h
22
src/p_pspr.h
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@ -35,11 +35,6 @@
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#pragma interface
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#endif
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<<<<<<< HEAD
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/// \brief Frame flags: only the frame number (frames from 0 to 63, but a bit of headroom for 2.2 compat)
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#define FF_FRAMEMASK 0xff
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=======
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/// \brief Frame flags: only the frame number - 0 to 256 (Frames from 0 to 63, Sprite2 number uses 0 to 127 plus FF_SPR2SUPER)
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#define FF_FRAMEMASK 0xff
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@ -50,7 +45,6 @@
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/// \brief Frame flags - SPR2: 50% of starting in middle of Sprite2 animation
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#define FF_SPR2MIDSTART 0x2000
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>>>>>>> srb2/next
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/// \brief Frame flags: 0 = no trans(opaque), 1-15 = transl. table
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#define FF_TRANSMASK 0xf0000
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/// \brief shift for FF_TRANSMASK
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@ -66,7 +60,6 @@
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#define FF_TRANS80 (tr_trans80<<FF_TRANSSHIFT)
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#define FF_TRANS90 (tr_trans90<<FF_TRANSSHIFT)
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<<<<<<< HEAD
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/// \brief Frame flags: frame always appears full bright (mutually exclusive with below, currently takes priority)
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#define FF_FULLBRIGHT 0x00100000
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/// \brief Frame flags: frame appears with moderate brightness (mutually exclusive with above)
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@ -83,21 +76,6 @@
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#define FF_GLOBALANIM 0x02000000
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/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with above)
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#define FF_RANDOMANIM 0x04000000
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=======
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/// \brief Frame flags: frame always appears full bright
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#define FF_FULLBRIGHT 0x00100000
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/// \brief Frame flags: Flip sprite vertically (relative to what it should be for its gravity)
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#define FF_VERTICALFLIP 0x00200000
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/// \brief Frame flags: Thin, paper-like sprite (for collision equivalent, see MF_PAPERCOLLISION)
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#define FF_PAPERSPRITE 0x00400000
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/// \brief Frame flags - Animate: Simple stateless animation
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#define FF_ANIMATE 0x01000000
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/// \brief Frame flags - Animate: Start at a random place in the animation (mutually exclusive with below)
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#define FF_RANDOMANIM 0x02000000
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/// \brief Frame flags - Animate: Sync animation to global timer (mutually exclusive with above)
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#define FF_GLOBALANIM 0x04000000
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>>>>>>> srb2/next
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/** \brief translucency tables
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