Merge branch 'credits-music-tidy' into 'master'

Credits music tidy

See merge request KartKrew/Kart!2160
This commit is contained in:
James R. 2024-03-27 04:11:55 +00:00
commit fea4b0bd2a
4 changed files with 9 additions and 21 deletions

View file

@ -63,10 +63,7 @@ public:
// the fade gain, even if it would clamp anyway.
for (std::size_t i = 0; i < generated; i++)
{
const float alpha = 1.0 - (gain_samples_target_ - std::min(gain_samples_ + i, gain_samples_target_)) /
static_cast<double>(gain_samples_target_);
const float fade_gain = (gain_target_ - gain_) * std::clamp(alpha, 0.f, 1.f) + gain_;
buffer[total_written + i] *= fade_gain;
buffer[total_written + i] *= current_fade_gain(i);
}
gain_samples_ = std::min(gain_samples_ + generated, gain_samples_target_);
@ -255,7 +252,7 @@ public:
return std::nullopt;
}
void fade_to(float gain, float seconds) { fade_from_to(gain_target_, gain, seconds); }
void fade_to(float gain, float seconds) { fade_from_to(current_fade_gain(0), gain, seconds); }
void fade_from_to(float from, float to, float seconds)
{
@ -300,6 +297,13 @@ private:
bool fading_ {false};
uint64_t gain_samples_ {0};
uint64_t gain_samples_target_ {1};
float current_fade_gain(uint64_t i) const
{
const float alpha = 1.0 - (gain_samples_target_ - std::min(gain_samples_ + i, gain_samples_target_)) /
static_cast<double>(gain_samples_target_);
return (gain_target_ - gain_) * std::clamp(alpha, 0.f, 1.f) + gain_;
}
};
// The special member functions MUST be declared in this unit, where Impl is complete.

View file

@ -997,10 +997,6 @@ UINT16 finaleemeralds = 0;
void F_StartGameEvaluation(void)
{
Music_SetFadeOut("credits", 250);
Music_DelayEnd("credits", TICRATE/4);
Music_Tick(); // it needs to fade out right now
S_StopMusicCredit();
// Credits option in extras menu

View file

@ -369,10 +369,6 @@ static void F_InitCreditsSlide(void)
}
}
#endif
else if (slide->type == CRED_TYPE_KARTKREW)
{
}
// Clear the console hud just to avoid anything getting in the way.
CON_ClearHUD();
@ -413,7 +409,6 @@ void F_StartCredits(void)
Music_StopAll();
S_StopSounds();
Music_SetFadeOut("credits", 0);
F_NewCreditsMusic("_creds", false);
F_CreditsReset();
@ -1225,8 +1220,3 @@ void F_CreditDrawer(void)
star.y += FixedMul(star.vel_y, renderdeltatics);
}
}
boolean F_CreditsRunning(void)
{
return gamestate == GS_CREDITS || demo.attract == DEMO_ATTRACT_CREDITS;
}

View file

@ -38,8 +38,6 @@ void F_CreditTicker(void);
void F_CreditDrawer(void);
boolean F_CreditsRunning(void);
#ifdef __cplusplus
} // extern "C"
#endif