Don't play sonic boom sounds in hyudoro either

This commit is contained in:
Eidolon 2025-10-19 18:57:48 -05:00
parent 54e9534615
commit feb9787187

View file

@ -8120,9 +8120,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
mobj->renderflags |= (RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(player));
// Alright, let's just handle all the sfx down here
boolean not_invinc_or_grow = player->invincibilitytimer == 0 && player->growshrinktimer <= 0;
boolean not_perma_tripwireok = player->invincibilitytimer == 0 && player->growshrinktimer <= 0 && player->hyudorotimer == 0;
if (P_IsDisplayPlayer(player) && not_invinc_or_grow && not_respawning)
if (P_IsDisplayPlayer(player) && not_perma_tripwireok && not_respawning)
{
UINT8 MIN_VOLUME = 25;
UINT8 MAX_VOLUME = 75;