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	Don't play sonic boom sounds in hyudoro either
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -8120,9 +8120,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj) | |||
| 		mobj->renderflags |= (RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(player)); | ||||
| 
 | ||||
| 		// Alright, let's just handle all the sfx down here
 | ||||
| 		boolean not_invinc_or_grow = player->invincibilitytimer == 0 && player->growshrinktimer <= 0; | ||||
| 		boolean not_perma_tripwireok = player->invincibilitytimer == 0 && player->growshrinktimer <= 0 && player->hyudorotimer == 0; | ||||
| 
 | ||||
| 		if (P_IsDisplayPlayer(player) && not_invinc_or_grow && not_respawning) | ||||
| 		if (P_IsDisplayPlayer(player) && not_perma_tripwireok && not_respawning) | ||||
| 		{ | ||||
| 			UINT8 MIN_VOLUME = 25; | ||||
| 			UINT8 MAX_VOLUME = 75; | ||||
|  |  | |||
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