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Don't play sonic boom sounds in hyudoro either
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1 changed files with 2 additions and 2 deletions
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@ -8120,9 +8120,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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mobj->renderflags |= (RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(player));
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// Alright, let's just handle all the sfx down here
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boolean not_invinc_or_grow = player->invincibilitytimer == 0 && player->growshrinktimer <= 0;
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boolean not_perma_tripwireok = player->invincibilitytimer == 0 && player->growshrinktimer <= 0 && player->hyudorotimer == 0;
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if (P_IsDisplayPlayer(player) && not_invinc_or_grow && not_respawning)
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if (P_IsDisplayPlayer(player) && not_perma_tripwireok && not_respawning)
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{
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UINT8 MIN_VOLUME = 25;
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UINT8 MAX_VOLUME = 75;
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