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Fix GL y-shearing ignoring a Y-flipped transform
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@ -2939,6 +2939,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
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if (shearing)
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if (shearing)
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{
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{
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float fdy = stransform->viewaiming * 2;
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float fdy = stransform->viewaiming * 2;
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if (stransform->flip)
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fdy *= -1.0f;
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pglTranslatef(0.0f, -fdy/BASEVIDHEIGHT, 0.0f);
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pglTranslatef(0.0f, -fdy/BASEVIDHEIGHT, 0.0f);
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}
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}
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