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Don't force player sounds to full volume when exiting
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6686215330
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1 changed files with 4 additions and 1 deletions
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@ -426,6 +426,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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for (i = 0; i <= r_splitscreen; i++)
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{
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player_t *player = &players[displayplayers[i]];
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boolean camaway = false;
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memset(&listener[i], 0, sizeof (listener[i]));
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listenmobj[i] = NULL;
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@ -442,9 +443,11 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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else
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{
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listenmobj[i] = player->mo;
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if (player->exiting)
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camaway = true;
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}
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if (origin && origin == listenmobj[i] && !camera[i].freecam)
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if (origin && origin == listenmobj[i] && !camera[i].freecam && !camaway)
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{
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itsUs = true;
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}
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