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Allow for marking Emblems as "not a Medal" via SOC definition
Also remove long-unused `hint` string
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parent
47901939d5
commit
ff1574f80f
3 changed files with 12 additions and 16 deletions
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@ -2124,14 +2124,6 @@ void reademblemdata(MYFILE *f, INT32 num)
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word2 = tmp += 2;
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value = atoi(word2); // used for numerical settings
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// Up here to allow lowercase in hints
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if (fastcmp(word, "HINT"))
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{
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while ((tmp = strchr(word2, '\\')))
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*tmp = '\n';
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deh_strlcpy(emblemlocations[num-1].hint, word2, sizeof (emblemlocations[num-1].hint), va("Emblem %d: hint", num));
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continue;
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}
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strupr(word2);
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if (fastcmp(word, "TYPE"))
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@ -2172,6 +2164,8 @@ void reademblemdata(MYFILE *f, INT32 num)
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emblemlocations[num-1].var = get_number(word2);
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}
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else if (fastcmp(word, "NOTMEDAL"))
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emblemlocations[num-1].notMedal = (boolean)(i != 0 || word2[0] == 'T' || word2[0] == 'Y');
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else
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deh_warning("Emblem %d: unknown word '%s'", num, word);
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}
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@ -1067,6 +1067,8 @@ INT32 M_CountMedals(boolean all)
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INT32 found = 0, i;
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for (i = 0; i < numemblems; ++i)
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{
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if (emblemlocations[i].notMedal)
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continue;
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if (!all && !gamedata->collected[i])
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continue;
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found++;
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16
src/m_cond.h
16
src/m_cond.h
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@ -69,14 +69,14 @@ struct conditionset_t
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struct emblem_t
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{
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UINT8 type; ///< Emblem type
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INT16 tag; ///< Tag of emblem mapthing
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char * level; ///< Level on which this emblem can be found.
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UINT8 sprite; ///< emblem sprite to use, 0 - 25
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UINT16 color; ///< skincolor to use
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INT32 var; ///< If needed, specifies information on the target amount to achieve (or target skin)
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char *stringVar; ///< String version
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char hint[110]; ///< Hint for emblem hints menu
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UINT8 type; ///< Emblem type
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INT16 tag; ///< Tag of emblem mapthing
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char * level; ///< Level on which this emblem can be found.
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UINT8 sprite; ///< emblem sprite to use, 0 - 25
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UINT16 color; ///< skincolor to use
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INT32 var; ///< If needed, specifies information on the target amount to achieve (or target skin)
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char *stringVar; ///< String version
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boolean notMedal; ///< Not a Medal?
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};
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// Unlockable information
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