forcecharacter: Rename to end the snickering.

This commit is contained in:
toaster 2023-02-17 17:19:27 +00:00
parent c71d4cbeaa
commit ff29d446eb

View file

@ -494,7 +494,7 @@ consvar_t cv_timelimit = CVAR_INIT ("timelimit", "None", CV_NETVAR|CV_CALL|CV_NO
static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {MAX_LAPS, "MAX"}, {0, "Map default"}, {0, NULL}};
consvar_t cv_numlaps = CVAR_INIT ("numlaps", "Map default", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT, numlaps_cons_t, NumLaps_OnChange);
consvar_t cv_forceskin = CVAR_INIT ("forceskin", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange);
consvar_t cv_forceskin = CVAR_INIT ("forcecharacter", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange);
consvar_t cv_downloading = CVAR_INIT ("downloading", "On", 0, CV_OnOff, NULL);
consvar_t cv_allowexitlevel = CVAR_INIT ("allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL);
@ -6111,10 +6111,10 @@ static void ForceSkin_OnChange(void)
return;
if (cv_forceskin.value < 0)
CONS_Printf("The server has lifted the forced skin restrictions.\n");
CONS_Printf("The server has lifted the forced character restrictions.\n");
else
{
CONS_Printf("The server is restricting all players to skin \"%s\".\n",cv_forceskin.string);
CONS_Printf("The server is restricting all players to \"%s\".\n",cv_forceskin.string);
ForceAllSkins(cv_forceskin.value);
}
}