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Minor invincibility speedlines tweaks
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1 changed files with 1 additions and 1 deletions
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@ -2377,7 +2377,7 @@ void P_MovePlayer(player_t *player)
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if (player->kartstuff[k_invincibilitytimer] > 0)
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{
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K_SpawnSparkleTrail(player->mo);
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if (player->kartstuff[k_invincibilitytimer] > 10*TICRATE && player->speed > 10*player->mo->scale && (leveltime & 5))
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if (player->kartstuff[k_invincibilitytimer] > 5*TICRATE && player->speed > 10*player->mo->scale && (leveltime & 8))
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K_SpawnInvincibilitySpeedLines(player->mo);
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}
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