Minor invincibility speedlines tweaks

This commit is contained in:
SteelT 2021-03-28 22:35:08 -04:00
parent 4f7aafe654
commit ffc5469e9f

View file

@ -2377,7 +2377,7 @@ void P_MovePlayer(player_t *player)
if (player->kartstuff[k_invincibilitytimer] > 0)
{
K_SpawnSparkleTrail(player->mo);
if (player->kartstuff[k_invincibilitytimer] > 10*TICRATE && player->speed > 10*player->mo->scale && (leveltime & 5))
if (player->kartstuff[k_invincibilitytimer] > 5*TICRATE && player->speed > 10*player->mo->scale && (leveltime & 8))
K_SpawnInvincibilitySpeedLines(player->mo);
}