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Experimental 2 tics accidental bail guard
prevents accidently bailing when trying to mash the respawn macro
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1 changed files with 1 additions and 1 deletions
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@ -13974,7 +13974,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->bailcharge = 0;
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}
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if ((!P_PlayerInPain(player) && player->bailcharge) || player->bailcharge >= BAIL_MAXCHARGE)
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if ((!P_PlayerInPain(player) && player->bailcharge >= 5) || player->bailcharge >= BAIL_MAXCHARGE)
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{
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player->bailcharge = 0;
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