Sal
2555aac9d3
Merge branch 'player-persistence' into 'licenses'
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Player IDs and persistence
See merge request KartKrew/Kart!1062
2023-03-29 00:07:33 +00:00
Sal
83b5b26a12
Merge branch 'packet-hack' into 'master'
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Experimental: Improve level load processing
See merge request KartKrew/Kart!1077
2023-03-28 23:41:33 +00:00
Sally Coolatta
e7128baef0
Add UFO script type
2023-03-28 18:07:22 -04:00
toaster
9a343bd465
mapheader_t: PositionMusic property
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A little off-piste, but a trivial addition since I'm changing this part of the code.
- Plays in Position outside of Encore
- Shows up first in the Sound Test sequence for that map
2023-03-28 15:14:09 +01:00
toaster
48eca2d8cf
readlevelheader: Correct incorrect associated music debug message
2023-03-28 13:56:55 +01:00
toaster
3e476568ea
mapheader_t: AssociatedMusic property
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Enables things like the Goin' Down!? segment in Speed Highway to be connected directly to access to that map.
2023-03-28 13:50:05 +01:00
toaster
8e8c2273e9
S_FindMusicDef: Handle NULL/empty string explicitly
2023-03-28 13:47:25 +01:00
toaster
1f82285c39
S_SoundTestDefLocked: Account for Sealed Stars-style LF2_FINISHNEEDED completion lock.
2023-03-28 13:13:22 +01:00
toaster
8bd3786895
S_UpdateSoundTest: Add a "dotracks" parameter
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- Integrates the maps with multiple tracks into the Next/Prev sequence, if true.
- For testing, currently active - but I may add features later that would be more fitting.
2023-03-28 13:06:39 +01:00
toaster
4f4976024c
S_UpdateSoundTest: Corrections
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- Fix inverted skipnull condition for forward sequence traversal
- Remove comment stating we used a naive implementation. The author of this commit used a triple pointer in the last one, this is anything but naive
2023-03-28 12:42:22 +01:00
James R
000c505444
Merge branch 'rhi-depth-stencil' into 'master'
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RHI Depth Stencil and Texture Wrap Mode
See merge request KartKrew/Kart!1095
2023-03-28 11:38:25 +00:00
James R
3b67f99d0d
RRID: correct remaining instances of hardcoded sizes to defines
2023-03-28 03:54:29 -07:00
AJ Martinez
afe3220415
awaitingChallenge is, uh, a challenge, not a signature
2023-03-28 03:27:51 -07:00
AJ Martinez
9a1de18491
Fix memory leak in GetPrettyRRID
2023-03-28 03:07:52 -07:00
AJ Martinez
86b6b2b1cd
Clean up some mismatched and hardcoded sizes, use defines for crypto primitive size
2023-03-28 03:03:00 -07:00
James R
bda765f61e
Merge branch 'fix-pvp-wipeout-friction' into 'master'
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Fix wipeout friction for PvP damage
See merge request KartKrew/Kart!1107
2023-03-28 09:41:28 +00:00
James R
3ad4bb36d2
Merge branch 'respawn-noclipthing' into 'master'
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Do not run any thing collision for respawning players whatsoever
Closes #302
See merge request KartKrew/Kart!1105
2023-03-28 09:41:19 +00:00
James R
c702e37ae2
Merge branch 'double-drawdist-flag' into 'master'
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Double drawdist flag
See merge request KartKrew/Kart!1106
2023-03-28 09:41:07 +00:00
AJ Martinez
412bd07609
Monocypher license compliance
2023-03-28 01:29:30 -07:00
James R
4413939e85
RRID: generate keys for old profiles
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Bump PROFILEVER to 3
2023-03-28 01:25:56 -07:00
AJ Martinez
3c561c564e
Use 64-byte challenges consistently
2023-03-28 01:25:56 -07:00
AJ Martinez
e09b21ddae
IsExternalAddress type fixup, move into i_tcp.c / SOCK_ abstraction
2023-03-28 01:25:56 -07:00
AJ Martinez
0df4251bc7
No, seriously, don't use STRINGN for pubkeys
2023-03-28 01:25:56 -07:00
AJ Martinez
bc9b4ef6a5
Explain evil wizard kick redirect behavior better
2023-03-28 01:25:56 -07:00
AJ Martinez
bf4781d26c
Use READ/WRITEMEM instead of STRINGN for data that can contain 0s, dummy!
2023-03-28 01:25:56 -07:00
AJ Martinez
6510628586
Fail loudly on big-endian systems
2023-03-28 01:25:56 -07:00
AJ Martinez
119f23bd7b
More consistent break convention in HandlePacketFromPlayer
2023-03-28 01:25:56 -07:00
AJ Martinez
b5cfc22a0a
Fix splitscreen handling in SendChallenges
2023-03-28 01:25:56 -07:00
AJ Martinez
6c98dd0de2
Strip more debug print
2023-03-28 01:25:55 -07:00
AJ Martinez
551c9af0fc
Fix -Wunused in SIGNGAMETRAFFIC
2023-03-28 01:25:55 -07:00
AJ Martinez
5a475c7888
Cleanup + fix off-by-one in gamestate
2023-03-28 01:25:55 -07:00
AJ Martinez
056355d8ed
C is portable, they lied lyingly like a liar
2023-03-28 01:25:55 -07:00
AJ Martinez
78b30802bb
Let's try fixing potential UB on GetNodeAddressInt
2023-03-28 01:25:55 -07:00
AJ Martinez
5a17bcc251
Fix all remote players being considered GUESTs
2023-03-28 01:25:55 -07:00
AJ Martinez
cdf7a7a2ce
Fix old key comparison in KickUnverifiedPlayers
2023-03-28 01:25:55 -07:00
AJ Martinez
694c094fac
C is a morally incorrect programming language
2023-03-28 01:25:55 -07:00
AJ Martinez
c46612329e
Don't UpdateChallenges during NetKeepAlive, could lead to challenge spam
2023-03-28 01:25:55 -07:00
AJ Martinez
05f8b2196c
Push pretty RRID to Lua instead of unsanitized madness
2023-03-28 01:25:55 -07:00
AJ Martinez
b990669212
Tyop
2023-03-28 01:25:55 -07:00
AJ Martinez
ecc2c65742
Cleanup and comments
2023-03-28 01:25:55 -07:00
AJ Martinez
5a52199dc8
Refactor challenge creation, no more duplicated memory shenanigans
2023-03-28 01:25:55 -07:00
AJ Martinez
f0e6e5c962
Instead of using gamemap, make client-client challenges more resistant by including IP
2023-03-28 01:25:54 -07:00
AJ Martinez
96a71bb60d
Don't try to do netgame shit in singleplayer and crash
2023-03-28 01:25:54 -07:00
AJ Martinez
630555ca51
More bad actor cvars
2023-03-28 01:25:54 -07:00
AJ Martinez
30ca69e51d
Don't sign game traffic, we shouldn't need it anymore
2023-03-28 01:25:54 -07:00
AJ Martinez
a1f82b2a37
Use server IP and timestamp in PT_SERVERCHALLENGE to avoid signature reuse
2023-03-28 01:25:54 -07:00
AJ Martinez
f873df764e
USE THE ENTIRE 64 BYTES OF THE CHALLENGE YOU IDIOT also check time/gamemap
2023-03-28 01:25:54 -07:00
AJ Martinez
32b1ff3d3e
SERVER needs to respond to PT_CHALLENGEALL, dummy
2023-03-28 01:25:54 -07:00
AJ Martinez
a57901babf
It's mediocre security fixup time
2023-03-28 01:25:54 -07:00
AJ Martinez
f9832eb77f
Give gamestate resend integrity check some teeth
2023-03-28 01:25:54 -07:00