Commit graph

149 commits

Author SHA1 Message Date
mazmazz
d95ccd371c Compiler fixes 2018-11-18 04:32:38 -05:00
mazmazz
3334df7ac4 More title screen features; menu meta state implementation (active and previous menu types)
* Draw background over titlemap
* HIDEBACKGROUND to show titlemap
* Specify NOMUSIC or IGNOREMUSIC (to not change music)
* Linedef execs implemented for tree hierarchy, including bubbling (NOENTERBUBBLE/NOEXITBUBBLE)
* Specify ENTERWIPE and EXITWIPE
* Menuid hierarchy fixes (Control mapping, joystick setup)
* Time attack handling fixes
* Specify custom wipes on runtime for D_Display and P_SetupLevel (for titlemap)
* Allow for forcing and skipping a wipe
* Wipe utility functions F_GetWipeLength and F_WipeExists
2018-11-17 19:08:30 -05:00
mazmazz
b22538beb9 Implemented features
* M_SkyScroll optimization with still speeds; refactor background drawing
* Music (in time attack screens so far)
* FadeStrength
* HideTitlePics
* Scrolling backgrounds in Time Attack (moved F_SkyScroll to m_menu)
2018-11-17 01:21:21 -05:00
mazmazz
a046718c47 Implement scrolling menu backgrounds 2018-11-16 18:26:26 -05:00
mazmazz
b1b747bf6f Menumeta iterators 2018-11-16 14:16:41 -05:00
mazmazz
54266a52e5 Title screen menu SOC 2018-11-16 12:07:47 -05:00
mazmazz
c26d800caa Refactor MM_ menu types to MN_ 2018-11-16 09:56:22 -05:00
mazmazz
67fc31fcf8 Menutypes for dehacked 2018-11-16 09:46:32 -05:00
mazmazz
8413b12c4e Use bitshifting for menu IDs and hierarchy instead 2018-11-16 09:22:27 -05:00
mazmazz
ff7213679a Add MM menutype flags to menu defs 2018-11-15 19:41:27 -05:00
mazmazz
6eff9d81d8 Express menu defs as flags 2018-11-15 19:41:05 -05:00
mazmazz
ee9e07997a Define menu enum, encode hierachy by number places 2018-11-15 15:51:29 -05:00
mazmazz
b60335fd57 Merge branch 'tutorial-time' into tutorial-time-firstprompt 2018-11-11 09:21:10 -05:00
toaster
13dea76a81 * Add numbers to the staff name strings as Sryder requested.
* Make the maximum number of staff ghosts 99 instead of 100. It's a minor thing, and insignificant in the grand scheme of things, but it fixes a bugbear I haven't been able to get out of my head since originally starting to maintain this code. (In the case of 100, it'd do S00, which'd have some fucky effects on ordering. If we WANTED to start with S00, we shoulda used that slot in the first place.)
2018-11-07 21:42:10 +00:00
toaster
220d4d5605 Staff attack ghost names on the REPLAY... menu.
Also: Remove playercolor being set to the replay's color. No need to kill your settings, seeing as it makes no tangible effect on your replay (doesn't even lose colour when you die, so I don't even know...)
2018-11-04 01:00:17 +00:00
Latapostrophe
bd1c7e2bc6 Fixed the menu highlight thing 2018-10-25 19:41:14 +02:00
Latapostrophe
35f576c166 Spectate / enter game in chat + New console colours + Highlight chat scroll arrow + small cleanup for consolefill 2018-10-25 13:21:44 +02:00
toaster
530983e435 Addons menu.
Bitch.
2018-08-28 21:08:47 +01:00
toaster
baa1024ffb Don't look at this commit too closely until after netgame, I want to surprise yalls!!
* Lots of menu changes!
	* Little arrows next to changeable cvars!
	* Show default value for sliders!
	* Pretty pretty pretty.
	* I don't know how to describe some of these changes.
* Effectively nuke MIDI music support!
* Skiddown at the start of a race is more interesting!
* Spinning in waterslides!
* Tiny bugfix in voting, plus a little celebration...
2018-06-30 23:18:13 +01:00
toaster
a7b631701c * Completely revamp a bunch of menu stuff!
* Improve control menus significantly - a more layout-neutral, gameplay importance based order, with spacing, and less depth to get to the important stuff.
	* Port over the improved MP main menu from internal, including flattening the IP connect onto its level.
	* Allow for selecting the number of splitscreen players using a menu option, rather than three seperate menu choices.
	* Improve the layout of all of the level/gametype select menus slightly.
* (unrelated) Make fourth player area in 3p splitscreen use the tiling background instead of a pure black area.
* (unrelated) Tweak minimap ordering slightly.
2018-06-30 16:01:03 +01:00
toaster
f080921305 * Hold the pause button to restart a record attack run!
* Obligatory GIF: https://cdn.discordapp.com/attachments/400761370800422922/456586705424875520/srb20047.gif
* Show powerup display in singleplayer even while holding Game Status button.
2018-06-14 00:58:28 +01:00
toasterbabe
8372bde91b Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
toasterbabe
40ef1335a1 * Smiles hardcode!
* Add a default behaviour to followmobj (just basic A_CapeChase).
* Allow for modifying which character starting a new SP game should start you on, relative to the first valid character. (SOC's "startchar" variable)
* Make MF2_SHADOW transferrable via linkdraw.
* Modify P_GetSkinSprite2's recursion limiter to have zero chance of ever infinitely looping.
2017-10-03 18:18:18 +01:00
Alam Ed Arias
01602fa1f1 Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
toasterbabe
295b100df4 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
# Conflicts:
#	src/m_menu.c
2017-09-27 14:43:09 +01:00
toasterbabe
918edda672 * Make exitlevel only work if someone's at the exit or you've visited the next map before.
* Added a message to suggest changing cheats before release to a future self.
* Removed the gametype selection menu, and baked its contents into the level platter instead (with an additional dose of pretty - https://cdn.discordapp.com/attachments/293238104096112641/359338275338584064/unknown.png)
2017-09-18 15:04:38 +01:00
toasterbabe
00c62e6d88 * Removed unused info from struct as part of clean up.
* Made botskin being invalid make the entire save invalid.
2017-08-23 22:05:11 +01:00
toasterbabe
6e7605e4f3 * Add new graphics for the no save and ultimate slots, and make the invalid files look a little different.
* Push big endsign images downwards.
* Add a way to disable the ultimate slot.
* BwehHehHe()
2017-08-21 16:02:13 +01:00
toasterbabe
706eb5efeb * New, pretty save select! Requires patch.dta to really appreciate.
* Changed the save format a little more, since I had free reign over it.
* Modified the string drawing functions to not awkwardly clip at the very edges of the screen, considering the relevant patch drawing functions avoid out-of-range memory writes.
2017-08-20 23:18:47 +01:00
toasterbabe
fd63db0aaf Starting lives revamp, per the 2.2 priorities topic list!
* Each time you die, the number of game overs you've had is counted.
* Your save file updates to record this.
* The number of startinglives is determined by the number of times you'ved game-overed, with the maximum being infinity lives (thereby providing a cap on the number of game overs you can go through in a typical game).

Requires a new patch.dta, but I'm not uploading that yet because not happy with the icon we've got going for infinity lives on the save select menu.
2017-08-18 00:58:16 +01:00
toasterbabe
4e0d015803 Good:
* Improved layout of addons menu.
* Disabled input for 5 tics after a console-touching enter key command on the menu, so that weird stuff doesn't happen.
* Added Add-on options.
* cv_addons_option - chooses save location. A little smaller in scope than the weird Default/HOME/SRB2/Custom thing for screenshots - now it's SRB2 Folder and Custom.
* cv_addons_folder - goes with Custom for above.
* cv_addons_md5 - chooses whether to identify files on the addons menu with name comparison only, or with checksum comparison as well (more intensive hence not default).
* cv_addons_showall - chooses whether to show just supported file extensions, or all
* Some minor other refactors.

Bad:
* Screenshot options menu crashes on access for some reason (to do with itemOn not being valid?????) looking into
2017-05-07 17:14:57 +01:00
toasterbabe
8f2490d588 Search!
https://gfycat.com/DizzyEnergeticCygnet

I will make it prettier.

(Also: stristr. Since the Windows (and others?) standard library doesn't have it for some reason, I modified code someone put on StackExchange as a stopgap; once I'm ready to get on IRC for the day, we'll discuss attribution/rewriting.)
2017-05-05 16:29:46 +01:00
toasterbabe
3efa66d537 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
# Conflicts:
#	src/m_menu.c
2017-04-04 21:03:35 +01:00
toasterbabe
6fa319041a A serious defuckening of my fancy character select code. 2017-03-17 14:27:17 +00:00
toasterbabe
7f7d51a474 comment updates 2017-03-06 19:03:05 +00:00
toasterbabe
cf45067d9c Gametype descriptions.
https://gfycat.com/RelievedUnselfishChinchilla (competition's desc is slightly reworded but I'm too lazy to retake the gfy)
2017-02-18 17:09:03 +00:00
toasterbabe
c882851f14 Wide icons for the level select platter's exclusive usage.
https://gfycat.com/MenacingClearAngora

More for what's coming than what's here right now, but still quite pretty as a placeholder.
2017-02-17 01:45:21 +00:00
toasterbabe
d670189c89 * Fixed the Mode Attack cv_nextmap issue Salt found.
* Improved the defaulting system to work cross-gametype.
* Cleaned up the code. Less hacks!
2017-02-05 21:20:32 +00:00
toasterbabe
3aa7573c86 Made code repetition less. 2017-02-02 16:10:37 +00:00
toasterbabe
590ffae391 Maximum length for name strings on level platters. http://i.imgur.com/FFXmVlY.png 2017-02-02 12:52:39 +00:00
toasterbabe
7178ae5916 Hefty refactor.
* Named all the new functions/etc "Platter" instead of "NewList", to make maintenence easier and also because it sounds delicious.
* The code, as a whole, is much cleaner.
* Allows for multiple items under the same heading now, with highlights and spacing consistently handled.
* Allows for picking up where you left off between menus now (assuming the same map is available on multiple screens).
* Defined M_CanShowLevelInList in terms of the two compartmentalised functions cleaved from it, in order to ensure consistency and prevent code duplication.
2017-01-27 14:42:57 +00:00
toasterbabe
4a68f191c8 Mostly-complete structural work, very much incomplete rendering work. 2017-01-26 19:14:52 +00:00
toasterbabe
029fd156a8 Some nice optimisations to the new character select menu - no need to iterate up to 3 times a tic at the expense of ((32*2 + 2)*UINT8 - 3*INT32) memory. 2016-08-06 22:41:25 +01:00
toasterbabe
9557cad235 Noticed some bad logic and typos, so correcting. 2016-07-17 15:56:31 +01:00
toasterbabe
fcfe8c0132 More clearly defined handling for replacing character select images. Specifically takes into account whether the hidden character was added in this file or a seperate one.
Also, removed some commented out code regarding character selects, and removed a useless case for R_SkinAvailable().
2016-07-12 20:10:01 +01:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
7cb77075d1 SRB2 2.1.11 release 2014-08-26 23:56:30 -04:00
Alam Ed Arias
a03da73115 SRB2 2.1.2 release 2014-03-17 08:13:16 -04:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00