Latapostrophe
fc33255db4
Fix stuff and reimplement the kart features that went poof
2019-06-12 21:36:47 +02:00
Latapostrophe
a35cea9243
chaos conflict
2019-06-11 17:02:47 +02:00
Jaime Passos
157b510f2b
Merge remote-tracking branch 'upstream/master' into gl_shaders
2019-06-10 16:21:46 -03:00
Monster Iestyn
67392baae0
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/hardware/hw_draw.c
# src/m_misc.c
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-06-09 20:04:08 +01:00
Jaime Passos
b5a579f254
cleanup?
2019-04-12 16:35:28 -03:00
Jaime Passos
fbc3e27592
stuff
2019-04-06 23:33:34 -03:00
Jaime Passos
08efec4cf3
destroy hw_glide.h because no modern GPU supports such API
2019-03-21 18:23:40 -03:00
Jaime Passos
fd5fb73671
gl4
2019-03-17 22:27:50 -03:00
SeventhSentinel
046d66d803
Fix errors from merge
2019-01-06 01:00:30 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Jimita the Cat
6f72f69575
dumb
2019-01-02 01:01:57 -03:00
Jimita the Cat
2cc6a22d12
Add support for flashpals in screenshots
2019-01-02 00:41:52 -03:00
Latapostrophe
1b8be7f1a4
Merge branch 'master' into SRB2-CHAT
2018-12-23 10:26:08 +01:00
mazmazz
c4939212dc
Adjust vid.width floating point comparson for CHAT
2018-12-21 11:37:22 -05:00
Digiku
7920dbe4a8
Merge branch 'float_equal' into 'master'
...
Clear Float equal warnings
See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
Latapostrophe
34f13e9f20
merge conflict
2018-12-16 16:48:15 +01:00
Alam Ed Arias
261e1e623c
Clear float equal warnings
2018-12-14 20:34:06 -05:00
MPC
3e70ce2565
Fix the automap
2018-12-12 18:01:52 -03:00
Monster Iestyn
eb4eef6104
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile.cfg
# src/d_clisrv.c
# src/p_setup.c
# src/r_segs.c
# src/r_things.c
2018-11-20 14:33:10 +00:00
toaster
5fe9cbba3d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_again
...
# Conflicts:
# src/d_clisrv.c
# src/m_misc.c
2018-11-18 18:26:50 +00:00
Monster Iestyn
0ed4efdb58
Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode
2018-11-13 18:13:51 +00:00
mazmazz
ccffb0538d
Merge branch 'control-selector' into text-prompts
2018-11-12 21:11:53 -05:00
Monster Iestyn
778a2b1dc7
Whoops, mucked up this part of the conflict resolving
2018-11-10 15:55:09 +00:00
Monster Iestyn
7989e9a482
Merge branch 'public_next'
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
mazmazz
2106ff30f0
Make gray/black text prompt backcolor darker in OpenGL
2018-11-09 22:52:13 -05:00
TehRealSalt
c7b0df8172
Merge remote-tracking branch 'srb2public/next'
...
(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Monster Iestyn
1831df3b2e
added HWR_DrawTutorialBack for OpenGL
2018-11-04 22:32:46 -05:00
Monster Iestyn
a56074b238
Fix an error I made in HWR_DrawFixedPatch
2018-10-30 13:44:01 +00:00
Monster Iestyn
ffe3b57f29
add missing SHORTs in HWR_DrawPatch and HWR_DrawCroppedPatch as well
2018-10-29 13:34:54 +00:00
Monster Iestyn
80573f266f
HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields
2018-10-29 13:29:16 +00:00
TehRealSalt
32bb288b84
DrawFill supports splitscreen offset flags
2018-10-01 08:41:44 -04:00
Latapostrophe
5aba0a4b5a
merge sonicitems into chat-changes so that it's not lagging 10 years behind
2018-07-31 19:45:49 +02:00
Latapostrophe
a4bded8e9e
SRB2chat test rework
2018-07-31 11:10:02 +02:00
TehRealSalt
ef16b32a6e
HERE COMES A NEW CHALLENGER
2018-07-22 00:31:02 -04:00
toaster
990f9be612
* Modified, maybe-improved title. May need to be selectively reverted, but...
...
* To go with this, have the HUD fade in as the title goes away.
* After complaints, only do dogear gametype indicators on the voting screen for levels which don't match the prevailing gametype, and use thin font to intrude on the level pic less.
* Make the voting screen background a different graphic in battle.
* Improve behaviour of DrawDiag in GL.
2018-06-28 19:07:04 +01:00
toaster
2efe86e387
* AN OPPORTUNITY FOR GAMETYPE CHANGES ON THE VOTE SCREEN!
...
* Super important to allow dedicated servers to continue forever without needing to add Terminal.
* To facilitate understanding, add gametype dog-ears to the vote screen!
* To do the above, add V_DrawDiag! Works in GL, too!!
* Unrelated shit!
* Fix a buffer overrun in the randmapbuffer!
* Disable spectating in splitscreen... Not 100% sure, but in 2p battle, if you spectate, you just lose one balloon and respawn...
* Improve all the string drawing functions' behaviour - both with being SLIGHTLY clipped by the edge of the screen, and when confronted with drawing off the base 320*200 internal area
2018-06-28 15:47:56 +01:00
SeventhSentinel
55b29504ae
Fade-in intro
...
Also made flashing not-local, again.
2018-06-26 10:14:59 -04:00
wolfy852
eca78519e4
Chat Manager
2018-06-15 05:20:01 -05:00
TehRealSalt
8fe068ef46
Merge remote-tracking branch 'refs/remotes/srb2public/next'
...
# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/m_misc.c
2018-04-07 18:43:59 -04:00
toasterbabe
4e02562182
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
...
# Conflicts:
# src/hardware/hw_draw.c
2018-04-06 19:38:19 +01:00
Monster Iestyn
43743722c7
Merge branch 'public_next'
...
# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
# src/sdl12/hwsym_sdl.c
# src/sdl12/i_video.c
2018-04-06 18:42:07 +01:00
Sryder
9c1bf9798a
Revert "Fix screenshot functionality in fullscreen in SDL2"
...
This reverts commit 83d4f29367 .
The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
2018-03-18 18:33:53 +00:00
Sryder
7df299d5e4
Match HWR_DrawCroppedPatch to V_DrawCroppedPatch
2018-03-17 13:58:44 +00:00
Sryder
8ed6d9c31c
Add the full-screen drawfill functionality to HWR_DrawFixedPatch
2018-03-17 13:26:43 +00:00
Sryder
7308e391a9
Make HWR_DrawFill match V_DrawFill
2018-03-16 19:46:45 +00:00
Sryder
7812c55e57
Match HWR_DrawFixedPatch to V_DrawFixedPatch
2018-03-16 18:08:24 +00:00
Sryder
83d4f29367
Fix screenshot functionality in fullscreen in SDL2
2018-03-08 22:28:38 +00:00
toasterbabe
78bb534550
Fixed the strengths going in the wrong direction of transparency in GL!
2018-02-12 21:31:03 +00:00
toasterbabe
b0888c44bd
* Total overhaul of V_DrawFadeScreen(color, strength!
...
- controllable strengths between 0-31 for COLORMAP lump like before
- arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9
- exposed to Lua as v.fadeScreen(color, strength)!
* Remove last vestiges of V_STATICPATCH.
2018-02-12 17:47:31 +00:00