Commit graph

166 commits

Author SHA1 Message Date
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
fickleheart
51ef6b3684 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
James R
ff2ec925ee Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
fickleheart
62c75c0c81 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
Louis-Antoine
f07b432df4 Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
fickleheart
52b60d90b0 Fix loss of aimingtody precision at high FOV 2020-01-18 11:19:59 -06:00
fickleheart
dcc66de65d Use generally higher zooms and fix fuzzy edges 2020-01-18 11:15:36 -06:00
fickleheart
b5b902e064 Reduce the number of distinct roll angles 2020-01-18 10:53:45 -06:00
fickleheart
964458e981 Remove a couple adds from each pixel of morph mapping 2020-01-18 10:53:23 -06:00
fickleheart
3cb64aeb77 Fully clip drawing to roll-used screen bounds 2020-01-18 10:53:00 -06:00
fickleheart
e0a6e7ec74 Avoid rendering unused left/right edges of screen while rolling 2020-01-17 23:21:11 -06:00
fickleheart
3d432b4c60 I think this fixes the compile errors 2020-01-17 21:55:16 -06:00
Sally Cochenour
60795e5a2f Merge branch 'next' into gl-dropshadows 2020-01-17 22:19:51 -05:00
fickleheart
4ab0301202 Fisheye lens experiments 2020-01-17 20:39:38 -06:00
fickleheart
b74ff9eb73 Add DBG_VIEWMORPH to view pre-transformed view 2020-01-17 20:39:15 -06:00
fickleheart
186ef1852b Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-17 18:27:15 -06:00
fickleheart
bc7a271901 Let nerds turn off shadows 2020-01-17 00:20:10 -06:00
Sally Cochenour
6ddb5437a4 OpenGL shadows 2020-01-16 12:37:32 -05:00
James R
f40e962816 Expose viewmobj as r_viewmobj 2020-01-16 03:09:02 -08:00
fickleheart
88b89fc46e Clean up fisheye and fix crashes 2020-01-14 23:44:21 -06:00
fickleheart
a3844ae26a Revert "LMAO fisheye"
This reverts commit a9bceb40c2.
2020-01-14 23:30:39 -06:00
fickleheart
a9bceb40c2 LMAO fisheye 2020-01-14 23:30:19 -06:00
fickleheart
6a80bf2629 wip viewroll stuff 2020-01-14 23:29:56 -06:00
Monster Iestyn
54f1cd601e Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
James R
4652e87948 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
fickleheart
084a8db5a9 Merge remote-tracking branch 'upstream/next' into next-newcontrols 2020-01-07 23:43:43 -06:00
MascaraSnake
33c35230c2 Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
Jaime Passos
285a2ec05d Revert "Merge branch 'software-clownery' into 'master'"
This reverts merge request !578
2019-12-31 23:40:17 +00:00
fickleheart
77ba835f4f Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart
1419ec72d5 Software FOV ported from kart
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
Jaime Passos
2bdd411736 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 23:21:42 -03:00
James R
14fb5dccc8 Merge branch 'renderswitch' into 'master'
Renderer switching

See merge request STJr/SRB2!550
2019-12-30 15:36:17 -05:00
fickleheart
61a8f715ac Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
fickleheart
f8599ffcb9 Save separate camera settings for standard/simple modes 2019-12-30 12:10:38 -06:00
Jaime Passos
2c247d8210 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 11:49:12 -03:00
Jaime Passos
b8e91a50a5 OpenGL funny 2019-12-27 00:02:30 -03:00
Jaime Passos
c8f9896e2d struct time 2019-12-26 16:25:04 -03:00
James R
2b2d4c139f Merge remote-tracking branch 'origin/master' into turnmultiplier 2019-12-22 21:26:36 -08:00
Jaime Passos
11dc6801dc Update comments 2019-12-17 16:14:26 -03:00
Jaime Passos
1002c47407 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
James R
bc939a2211 Merge branch 'opengl-is-a-bad-renderer' into 'master'
OpenGL fixes

See merge request STJr/SRB2!519
2019-12-14 16:48:50 -05:00
Jaime Passos
b093a38ecd Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!! 2019-12-12 17:30:19 -03:00
Jaime Passos
463e2567fe Restore portal culling code that went gone by pure accident 2019-12-11 11:35:34 -03:00
Jaime Passos
6976b9bf01 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
James R
7553046a52 Cvar and menu option to let user increase turn speed
cam_turnmultiplier and cam2_turnmultiplier.

"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
Jaime Passos
4ccc854a90 Die 2019-12-08 22:12:56 -03:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
5afa5f12ee Disable the GL sprite shadows behind a #define.
Reasoning:
* They're horribly broken (they completely ignore slopes).
* A similar final demo GL-only feature (coronas) has been completely disabled.
* Nobody's going to bugfix them before release because not even the devteam's resident GL users use them.
* They look ugly.
2019-11-17 22:18:46 +00:00