Sally Coolatta
0a950df133
Reset k_spindash when hurt
2021-02-06 05:46:53 -05:00
Sally Coolatta
5e098cddcd
This comment is extremely funny
2021-02-06 05:22:30 -05:00
Sally Coolatta
ee68862d1f
Drift protection
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Before, doing a spindash input while turning, but not being at a low enough speed, would make you start drifting.
Now, it checks if you're trying to E-Brake first before interpreting it as a drift input.
If you were already drifting, then attempting accel+brake will still be brake-drift, so that technique is unaffected.
2021-02-06 00:08:28 -05:00
Sally Coolatta
fea9cd2ad0
Make spindash strength curve exponential instead of linear
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Heavily encourages full charge instead of tapping
2021-02-05 23:29:51 -05:00
Sally Coolatta
af7adf76c4
Make spindash speed differences x2 stronger
2021-02-05 23:28:47 -05:00
Sally Coolatta
7584274636
Spring/spindash grease & invincibility gives you slope resistence
2021-02-05 23:28:22 -05:00
Sally Coolatta
e8774cf7b2
Charging nothing for no time now actually gives you nothing
2021-02-05 22:50:33 -05:00
Sal
053ecf203f
Merge branch 'pos-hud-tweaks' into 'master'
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Position number uses additive/subtractive
See merge request KartKrew/Kart!361
2021-02-05 17:53:11 -05:00
Sal
64d6453331
Merge branch 'respawn-line' into 'master'
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Respawn when crossing a line
See merge request KartKrew/Kart!363
2021-02-05 17:49:50 -05:00
Sal
6a2c5368ee
Merge branch 'finish-beam-in-sprints' into 'master'
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Finish line beam for sprint maps
See merge request KartKrew/Kart!364
2021-02-05 17:48:37 -05:00
Sally Coolatta
75dd970adc
Beam objects
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Place 2 to arbritrarily place the line anywhere. For sprint maps.
2021-02-05 01:58:34 -05:00
Sally Coolatta
90ca38acb0
Store where the finish line beam should be displayed
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Instead of figuring out where it should be every tick while it's visible, store where it'll be at the start of the map.
Also moved finish line beam into a new file, k_race.c/h, for any Race-specific code.
A few unused variables for sprint map support later too
2021-02-05 01:24:23 -05:00
James R
eabb97ea93
Line special 2003: No Climb - only respawn when crossing front side
2021-02-04 18:51:32 -08:00
James R
8c047372a6
Line special 2003: respawn player if crossing this line
2021-02-04 18:40:50 -08:00
Sally Coolatta
8849d25e8a
Merge branch 'master' into pos-hud-tweaks
2021-02-03 16:55:26 -05:00
Sal
090daaac02
Merge branch 'admins' into 'master'
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Everyone has access to admin commands in development builds
See merge request KartKrew/Kart!353
2021-02-03 02:23:28 -05:00
Sal
fe0c9cef65
Merge branch 'lua-karthud-bruh' into 'master'
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Lua: Expose p.karthud and p.respawn
See merge request KartKrew/Kart!354
2021-02-03 02:19:27 -05:00
Sally Coolatta
4d108930a9
Update position nums to use additive
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Looks far more colorful this way! By default it is additive... but like SMK, there is a map header option for subtractive, intended for maps with white roads.
2021-02-02 19:58:07 -05:00
Sal
60745502f2
Merge branch 'additive-subtractive-hud' into 'master'
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Additive and subtractive for the HUD
See merge request KartKrew/Kart!360
2021-02-02 18:23:49 -05:00
Sally Coolatta
ec1bcd73dc
Merge branch 'additive-subtractive-hud' into pos-hud-tweaks
2021-02-02 18:23:07 -05:00
Sal
8c83cfa77f
Merge branch 'tumble-no-last-bounce' into 'master'
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Remove 1 bounce from tumble
See merge request KartKrew/Kart!359
2021-02-02 02:21:15 -05:00
Sally Coolatta
8de53f909b
Merge branch 'master' into tumble-no-last-bounce
2021-02-02 01:30:20 -05:00
Sal
df2a2b3b46
Merge branch 'lap-executor-edit' into 'master'
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Lap executor edit
See merge request KartKrew/Kart!356
2021-02-02 01:30:07 -05:00
Sally Coolatta
f57651e51f
Removed a bounce from tumble
2021-02-02 01:29:44 -05:00
Sal
df40ce6399
Merge branch 'finish-line-beam' into 'master'
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Finish line beam
See merge request KartKrew/Kart!312
2021-02-02 00:59:38 -05:00
Sal
7fc7fa7299
Merge branch 'hitlag-cam-freeze' into 'master'
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Camera no longer updates while you're in hitlag
See merge request KartKrew/Kart!358
2021-02-02 00:47:41 -05:00
Sally Coolatta
237f86749d
Merge branch 'master' into finish-line-beam
2021-02-01 23:31:19 -05:00
Sally Coolatta
197f21d383
Beam does not render if finish line is curved at ALL.
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Alternative will need created for sprint maps. Don't care atm.
2021-02-01 23:23:37 -05:00
Sally Coolatta
092a24540b
Camera no longer updates while you're in hitlag
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The camera zooming out made it hard to focus on the hit, which is the opposite of what hitlag is intended to do :V
2021-02-01 22:28:02 -05:00
Sally Coolatta
be9af67041
Merge branch 'master' into lap-executor-edit
2021-02-01 15:15:27 -05:00
Sally Coolatta
d627da7510
Fix lap executors not happening, and also edit it so they act like Each Time rather than Once
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Allows for simplified executor logic on Desert Palace and Chrome Gadget, possibly Egg Zeppelin too
2021-02-01 14:34:48 -05:00
Sal
9257c373ff
Merge branch 'extreme-speed' into 'master'
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Make speed stat more extreme
See merge request KartKrew/Kart!355
2021-02-01 13:52:46 -05:00
Sryder
a06e4da65b
Additive and subtractive for the HUD
2021-02-01 17:53:27 +00:00
Sally Coolatta
9cf77e12e3
BOTS CAN TOUCH STARPOSTS AGAIN
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THANK YOU MERGE
2021-01-31 22:05:54 -05:00
Sally Coolatta
734461b35b
Merge branch 'master' into extreme-speed
2021-01-31 20:21:13 -05:00
Sally Coolatta
71d8ffb493
Reduce max rubberband top speed from +100% to +25%
2021-01-31 20:11:44 -05:00
Sally Coolatta
aefff1c943
Fix bots + friction
2021-01-31 17:58:18 -05:00
Latapostrophe
0657e1bb38
player.respawn wasn't pushed either??
2021-01-31 22:24:41 +01:00
Sally Coolatta
bc75f935e3
Nerf Metal/Sonic's tether top speed & acceleration in exchange
2021-01-31 00:55:37 -05:00
Sally Coolatta
4b5daa6513
Remove bot accel rubberbanding
2021-01-31 00:54:57 -05:00
Sally Coolatta
6eb7c6a9a9
+10% more effective top speed stat for all players, instead of just bots
2021-01-30 20:46:34 -05:00
James R
f0b6045245
DEVELOP: everyone is an admin
2021-01-24 22:51:09 -08:00
Latapostrophe
aee76fe88d
expose karthud to lua. bruh.
2021-01-21 22:18:00 +01:00
Sal
320cdf2108
Merge branch 'keep-trick-bump' into 'master'
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Keep trick when bonking walls
See merge request KartKrew/Kart!352
2021-01-13 02:59:59 -05:00
Sally Coolatta
94b8f97115
Keep trick when bonking walls
2021-01-13 02:42:55 -05:00
Sal
b19c8a43c7
Merge branch 'drip' into 'master'
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Ripple on regular ass sectors
See merge request KartKrew/Kart!351
2021-01-13 02:06:29 -05:00
James R
802dd22de4
Sector Parameters Ripple
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Upper Unpegged - Ripple on floor plane
Lower Unpegged - Ripple on ceiling plane
2021-01-12 22:33:49 -08:00
James R
0292464611
Let sector flags control plane ripple effect
2021-01-12 22:16:55 -08:00
Sal
9639e5bab3
Merge branch 'deadzone-initialisation-ass' into 'master'
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Initialise y-axis for the deadzone function
See merge request KartKrew/Kart!350
2021-01-10 16:06:42 -05:00
Sryder
f2b706aa2f
Initialise y-axis for the deadzone function
2021-01-10 20:22:51 +00:00