Commit graph

9879 commits

Author SHA1 Message Date
MascaraSnake
5e013ea679 Forgot to clean up some stuff 2020-04-17 11:13:13 +02:00
MascaraSnake
1f038e827a -Remove superfluous variables from raise_t
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
MascaraSnake
dc41ed93cd Get rid of code duplication in T_RaiseSector 2020-04-17 10:19:02 +02:00
MascaraSnake
cd036b57fd Make T_RaiseSector use its own thinker struct instead of levelspecthink_t 2020-04-17 09:58:53 +02:00
Nev3r
1ea15aa643 Merge branch 't_moveplane-refactor' into 'next'
Remove faulty code from T_MovePlane()

See merge request STJr/SRB2!876
2020-04-14 05:53:59 -04:00
Nev3r
b7bedae60f Merge branch 'remove-bridge' into 'next'
Remove the disabled/broken bridge thinker code

See merge request STJr/SRB2!879
2020-04-14 05:51:45 -04:00
Nev3r
8c3485d82e Remove the bridge thinker entry from the ZB configuration. 2020-04-14 10:31:26 +02:00
Nev3r
d05ad892be Remove the bridge thinker code. 2020-04-14 10:31:07 +02:00
sphere
e8a202e0a3 Make linedef type 461 able to set object angle, using the line's angle. 2020-04-13 17:10:25 +02:00
Nev3r
608f4b6e54 Remove now unused P_MobjReadyToMove(). 2020-04-13 16:00:58 +02:00
Nev3r
44426fd453 Actually remove the entire code block in T_MovePlane(), and remove line_t.tagline as it served no other purpose. 2020-04-13 15:17:53 +02:00
Nev3r
8bbbd437c5 Refactor an unholy piece of code. 2020-04-13 14:31:19 +02:00
James R
76e93476de Make the PACKETVERSION rule easier 2020-04-12 17:05:18 -07:00
fickleheart
1844aa1445 Make a separate function instead of clogging up IdentifyVersion 2020-04-09 20:56:27 -05:00
fickleheart
8001511b7c Make chdir usage consistent with other source usage 2020-04-09 20:52:23 -05:00
fickleheart
4db9ceca03 Merge remote-tracking branch 'upstream/master' into netgame-urls 2020-04-09 20:48:52 -05:00
James R
8de2bab4a9 Merge branch 'pk3-xtra-comm-fix' into 'next'
PK3: Proper ignorance for file comments/extra data

See merge request STJr/SRB2!761
2020-04-09 21:25:11 -04:00
James R
8335a44864 Merge branch 'md2-rollangle' into 'master'
Fix MD2 rollangle in reverse gravity

See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R
d3a4647c3b Merge branch 'hw-horizon' into 'master'
OGL horizon lines

See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
0596dbd137 Merge branch 'execcfg-fixes' into 'master'
ExecCfg fixes

See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
James R
45abbb0be6 You don't need to push the value twice, it's only used once 2020-04-09 17:30:53 -07:00
James R
81a01041e8 Merge remote-tracking branch 'origin/master' into next 2020-04-09 17:04:04 -07:00
James R
aff934a5b5 Merge branch 'hide-useless-1p-menu-options' into 'master'
Hide record & NiGHTS attack options if there are no available maps for them.

See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R
1bbb4d1f95 Merge branch 'ra-emblemhints' into 'master'
Allow emblem hints (and radar) in record attack.

See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R
b6b617cab7 Merge branch 'fix-256-brightness' into 'master'
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.

See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
61a4fe06d5 Merge branch 'bot-respawn-hook' into 'next'
BotRespawn hook

See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
James R
17082fafbd Merge branch 'gtr-replace' into 'next'
Separate PvP damage from ringslinger

See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
James R
0b91ef071f Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)

See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R
71f4433b98 Merge branch 'dye' into 'next'
Expose colorization to mappers and SOC

See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R
ae3bf2498a Merge branch 'supergoldedit' into 'next'
Change SKINCOLOR_SUPERGOLD1-5

See merge request STJr/SRB2!805
2020-04-09 19:50:06 -04:00
James R
f68a361f6e Merge branch 'pk3-directory-start' into 'next'
Don't skip the first directory entry of PK3 if it's a file

See merge request STJr/SRB2!764
2020-04-09 19:49:44 -04:00
James R
7ff3e7f18b Merge branch 'lightmemedata' into 'next'
Cvars returned by CV_FindVar did not work with userdataType

See merge request STJr/SRB2!754
2020-04-09 19:48:39 -04:00
James R
dc37cdf2a6 Merge branch 'loop-patch' into 'next'
Let MUSICDEF set loop point

See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
James R
34318fbc98 Merge branch 'SF_NONIGHTSSUPER' into 'next'
Skin flag for disabling super colors in NiGHTS

See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R
2c539300d3 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-04-09 16:47:52 -07:00
James R
483243353b Merge branch 'lua-hook-cleanup' into 'next'
Lua hook cleanup

See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R
cc6649f20e Merge branch 'fix-consbackpic' into 'master'
Fix console backpic

See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R
a2a4a4a321 Merge branch 'fixed2float-funcs' into 'master'
Turn FIXED_TO_FLOAT into a function

See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
sphere
aa419915d7 Use M_GametypeHasLevels again (properly this time) to save memory. 2020-04-02 17:59:56 +02:00
sphere
bc1e636cbb Actually check for available maps correctly. Whoops! 2020-04-02 16:07:38 +02:00
Steel Titanium
c1aac7c06e Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
SteelT
38d920659b Merge branch 'fix-allowjoin' into 'next'
Delete singleplayer

See merge request STJr/SRB2!870
2020-03-31 20:45:02 -04:00
SteelT
7f5913a516 Merge branch 'fix-keepbody-ping' into 'master'
Fix disconnected players being kicked for high ping

See merge request STJr/SRB2!866
2020-03-31 20:25:43 -04:00
Louis-Antoine
dece2adbe6 Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Monster Iestyn
8aed1de7de use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn
4ddb1d170a Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions. 2020-03-30 19:58:46 +01:00
Louis-Antoine
b0b21aada6 Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
toaster
0f591967ff Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster
c74dde0f0f Minor optimisations surrounding R_DrawFlippedMaskedColumn.
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake
8414cb09e8 Merge branch 'invertplanes-bruh' into 'next'
Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES

See merge request STJr/SRB2!863
2020-03-25 12:25:48 -04:00