Commit graph

9879 commits

Author SHA1 Message Date
Jaime Passos
1e17523c70 Merge branch 'customgametypeswtf' into 'next'
Fix broken GT_ constants with custom gametypes

See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
c05b613724 Fix broken GT_ constants with custom gametypes 2020-02-08 21:40:30 -03:00
SteelT
d5b4409dbe Merge branch 'credits-stuff' into 'next'
Update credits again

See merge request STJr/SRB2!760
2020-02-08 19:25:46 -05:00
Jaime Passos
6568a57c58 allow models for skin/sprites with same name 2020-02-08 20:44:43 -03:00
Jaime Passos
0fdd8c3283 1 left shifted by zero is still 1 2020-02-08 18:50:05 -03:00
fickleheart
33c103c319 Allow more options for when the titlecard shows up 2020-02-08 11:13:40 -06:00
James R
e1b67967ce Don't skip the first directory entry of PK3 if it's a file
Also puts the marker skipping in the WAD API.
2020-02-07 19:41:45 -08:00
fickleheart
856ff430c0 zentries is unnecessary 2020-02-07 18:47:56 -06:00
fickleheart
995c885927 Use the proper numbers to adjust lump's offset position 2020-02-07 18:46:46 -06:00
fickleheart
1131266579 Oops 2020-02-07 18:43:20 -06:00
James R
a25dd93500 Don't override loop point if unset in MUSICDEF 2020-02-07 12:51:54 -08:00
James R
e620758aa0 Let MUSICDEF set loop point 2020-02-07 12:47:41 -08:00
fickleheart
f872124d0e Uhhh do VerifyPk3 too 2020-02-07 00:04:02 -06:00
fickleheart
a3bff2ae08 PK3: Proper ignorance for file comments/extra data 2020-02-07 00:01:20 -06:00
lachwright
1fdf63cd6e Add Rob as the game's producer 2020-02-06 23:06:15 +08:00
Steel Titanium
9715a91a59 Update credits again 2020-02-05 15:20:35 -05:00
Monster Iestyn
0a4a879b96 Updated version number to 2.2.1, increment MODVERSION.
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
James R
4415fb4c75 Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
colette
20aa089c25 Fix title/card hud hooks grabbing the wrong functions 2020-02-03 23:09:18 -05:00
Louis-Antoine
c0e0721421 Let Lua access spectators mobjs 2020-02-03 19:42:37 +01:00
James R
76c38e97dc Merge branch 'name-stuck' into 'master'
Fix game hanging on server creation/splitscreen if your name is whack

See merge request STJr/SRB2!752
2020-02-03 03:49:13 -05:00
Jaime Passos
3a6b710b2d What 2020-02-03 02:24:22 -03:00
Jaime Passos
d552e4a1c2 Restore some functionality that went missing 2020-02-03 02:12:55 -03:00
Jaime Passos
3f834d2de0 Merge remote-tracking branch 'origin/master' into local-color-table 2020-02-03 01:52:43 -03:00
James R
2615806bf8 Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦 2020-02-02 18:00:02 -08:00
James R
7e86ba7463 Merge branch 'folder-blacklist' into 'public_next'
Implement folder blacklisting

See merge request STJr/SRB2Internal!626
2020-02-02 20:35:51 -05:00
James R
21794e7a94 lua_pushvalue is unneeded 2020-02-02 17:22:28 -08:00
Steel Titanium
aa06787141 Add empty entry 2020-02-02 18:52:41 -05:00
James R
0f3a44887c LUA_PushLightUserdata takes the fun out of lib_cvFindVar 2020-02-02 15:19:19 -08:00
James R
b77d597965 userdataType can check light userdata too! 2020-02-02 15:08:22 -08:00
James R
956ae6b823 Don't I_Error on startup files only if a file was added twice 2020-02-01 19:32:08 -08:00
James R
4f41da1d16 Merge branch 'starpost-config-additions' into 'next'
Starpost config additions

See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
James R
9409e505b0 Merge branch 'bruh2' into 'master'
Fix fuckup 2

See merge request STJr/SRB2!744
2020-02-01 21:42:21 -05:00
James R
d2038c820d Merge branch 'rotsprite-memory-leak' into 'next'
Fix memory leak when caching rotsprite

See merge request STJr/SRB2!745
2020-02-01 21:42:12 -05:00
James R
652c580f60 Merge branch 'tnt-is-laggy' into 'next'
Make flying TNTs' explosions not so laggy the first time

See merge request STJr/SRB2!746
2020-02-01 21:41:59 -05:00
James R
8c713b3467 Merge branch 'platform-fixes' into 'next'
Reset pmomz after applying it to momz

See merge request STJr/SRB2!747
2020-02-01 21:41:49 -05:00
James R
c99b9001ba Merge branch 'protect-wrists' into 'next'
Remove flight cutoff property

See merge request STJr/SRB2!748
2020-02-01 21:41:33 -05:00
James R
3a3718797f Merge branch 'file-param-error' into 'master'
Don't I_Error if non base files fail to load with -file

See merge request STJr/SRB2!678
2020-02-01 21:41:22 -05:00
James R
937f18dee7 Remove Player 0 2020-02-01 18:22:03 -08:00
James R
9192e1eade Clean player name before joining!!! 2020-02-01 18:20:35 -08:00
James R
a65e8ab500 Add missing conditions to CleanupPlayerName 2020-02-01 18:11:41 -08:00
LJ Sonic
d7389fbd6d Merge branch 'fix-splitscreen' into 'next'
Fix splitscreen player being unable to move

See merge request STJr/SRB2!749
2020-02-01 16:18:40 -05:00
Louis-Antoine
74b34ef340 Fix splitscreen player being unable to move 2020-02-01 20:19:39 +01:00
GoldenTails
c25e4bb1d8 Make V_DrawCenteredSmallThinString() a less precise wrapper for V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-center" option in v.drawString() 2020-02-01 11:01:39 -06:00
GoldenTails
7a00a08a52 Make V_DrawRightAlignedSmallThinString() a less precise wrapper for V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-right" option in v.drawString() 2020-02-01 11:01:22 -06:00
GoldenTails
8dbdb75abc Create V_DrawCenteredSmallThinStringAtFixed() for new "small-thin-fixed-center" option in v.drawString()
Thankfully "center" is just "right" but with the X offset divided by 2.
2020-02-01 11:01:03 -06:00
GoldenTails
f526cf2b4c Create V_DrawRightAlignedSmallThinStringAtFixed() for new "small-thin-fixed-right" option in v.drawString()
You guys have no idea how long this took to code.
2020-02-01 11:00:45 -06:00
GoldenTails
0306d4580f Make V_DrawSmallThinString() a less precise wrapper for V_DrawSmallThinStringAtFixed() to fix rounding errors. 2020-02-01 11:00:24 -06:00
GoldenTails
5d1b1b7e2b Create V_DrawSmallThinStringAtFixed() for new "small-thin-fixed" option in v.drawString()
I removed the limitation present in "small-thin" by converting all relevant variables to fixed_t's and using FixedMul() and FixedDiv() when necessary. Who'da thunk it would actually work?
2020-02-01 11:00:02 -06:00
GoldenTails
a75bc92146 Create V_DrawCenteredSmallStringAtFixed() for new "small-fixed-center" option in v.drawString() 2020-02-01 10:59:38 -06:00