Monster Iestyn
26578a8952
More sky fixes for software:
...
* Thok barriers with slopes now render fine in software
* The solid "sky walls" between different-height thok barriers adjacent to each other are gone. Forever.
2018-01-28 22:08:58 +00:00
Monster Iestyn
aabf2b096f
Fix skies in software being displayed backwards
...
(I'll get round to OpenGL later)
2018-01-27 19:29:41 +00:00
Monster Iestyn
2a75523be9
Move sky plane-drawing code from R_DrawPlanes to a new function called by R_DrawSinglePlane
...
This potentially allows FOFs and polyobjects to display sky flats on them properly, unless skyboxes are involved in which case they'd fail either way
I also updated or added comments to some places of the sky drawing code and related where useful
2018-01-27 19:18:17 +00:00
toasterbabe
7266c7b3ec
RIP smiles
2018-01-24 02:07:30 +00:00
toasterbabe
4876fbc4bd
Added a failure animation if you don't get the emerald. https://cdn.discordapp.com/attachments/402861856219463681/405477752972509185/srb20004.gif
2018-01-23 23:13:56 +00:00
toasterbabe
5be0c1f37d
* Improve the rendering of emerald coinboxes.
...
* Make emeralds fall onto the end tally. https://cdn.discordapp.com/attachments/400761370800422922/405122775272128512/srb20003.gif
2018-01-22 23:29:57 +00:00
Monster Iestyn
844cee9e54
Hardcoded LUA_THZT from THZ1.wad, giving us the funny-looking steam whistle tree
...
This concludes hardcoding of scenery items for THZ
2018-01-22 18:41:14 +00:00
toasterbabe
07b67c3059
* Update V_DrawCroppedPatch and V_DrawFill to support V_PERPLAYER.
...
* Fix some mistakes in the comments for v_video.h.
2018-01-21 12:56:38 +00:00
toasterbabe
0610a1396c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
2018-01-20 22:18:16 +00:00
toasterbabe
2141754e54
V_PERPLAYER. (Hooh boy.)
...
* Completely redid how splitscreen works, with eventual support for quads. Squish per-player stuff automatically into the right places! Works in GL, associated flag kills V_SPLITSCREEN.
* Seriously update the lives-drawing function for all gametypes, with strings that replace the lives number whenever it's missing (deprecates SKINNAMEPADDING).
* Improved how the nosshack works, alongside many other refactorings.
2018-01-20 22:14:24 +00:00
Monster Iestyn
bf849ffba2
Merge branch 'next' into lua-archive-crash-hotfixes
2018-01-20 21:33:03 +00:00
Monster Iestyn
7dd919f3f8
Some fixes to prevent bad table key types causing Lua panic errors for joining players in netgames:
...
* ArchiveTables: print an error if invalid key, to alert script author potentially
* UnArchiveTables: if the key is found to be nil after reading key and value, print an error and don't set them in the table
2018-01-20 21:18:16 +00:00
Monster Iestyn
9ff4c51736
Hardcoded SOC_FWR6 from THZ1.wad, also tweaked MT_THZFLOWERB's hitbox
2018-01-19 17:56:18 +00:00
Monster Iestyn
6067e94dc2
Prevent SV_SpawnPlayer from being able to freeze the game if gametic is 0. Additionally add a sanity check to prevent the loop going on more than necessary anyway
...
This commit fixes -playdemo and -timedemo params for command line, allowing them to actually work again
2018-01-16 15:21:49 +00:00
Monster Iestyn
1803b12570
Merge branch 'master' into hardcoding-time-again
2018-01-13 17:49:44 +00:00
Monster Iestyn
19e93c8394
Fix missing semicolon
2018-01-12 20:05:09 +00:00
Monster Iestyn
00fe750722
G_DoPlayDemo: prepend srb2home to the demo name (if an external file) so that demos in custom home paths can be loaded
2018-01-11 16:55:42 +00:00
Monster Iestyn
edb11b84d8
W_IsLumpWad: check if the file is a PK3, so it can bail out if it isn't
2018-01-10 19:13:29 +00:00
Monster Iestyn
ac09048248
created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps
2018-01-10 16:51:23 +00:00
Monster Iestyn
7523cbc7a4
add support for maps-in-WADs-in-pk3s to P_NetArchiveWorld as well
2018-01-10 15:24:24 +00:00
Monster Iestyn
a1212827d3
Hack up support for pk3s in Custom FOF setup, fix stray ! preventing blockmap from loading
2018-01-09 22:22:10 +00:00
Monster Iestyn
16074c941c
Same has been done for REJECT now
2018-01-09 21:33:10 +00:00
Monster Iestyn
d26f08fa10
Added support for loading BLOCKMAP lumps from MAPXX.wad maps in /Maps/ in PK3s
2018-01-09 19:43:59 +00:00
Monster Iestyn
e0e3423209
P_AddWadFile: for both WADs and pk3s, if a sound is found to replace an existing sound, don't go on looking for more with the same name (since there shouldn't be any)
2018-01-04 21:06:26 +00:00
Monster Iestyn
88179a7f8d
Merge branch 'master' into file-loading-cleanup
2018-01-04 20:17:19 +00:00
Monster Iestyn
6d8dc56e55
P_AddWadFile: Remove useless firstmapname param, clean up map searching code
2018-01-04 20:15:44 +00:00
Alam Ed Arias
0a7dc63093
Use playersprite_t
2018-01-04 14:49:26 -05:00
Alam Ed Arias
b22ef1a85d
Merge branch 'public_next' into private
2018-01-04 14:32:27 -05:00
Alam Ed Arias
7c3c09b95d
SDL: disable check for noreturn
2018-01-04 14:29:29 -05:00
Alam Ed Arias
7b86c598fc
Undo signed mess
2018-01-04 14:26:16 -05:00
Monster Iestyn
07062d09c3
clarify this comment a little better
2018-01-04 15:17:32 +00:00
Monster Iestyn
e3df63feb5
clean up CM_LZF code in W_ReadLumpHeaderPwad
2018-01-04 15:14:53 +00:00
Monster Iestyn
afaf841280
Merge branch 'master' into file-loading-cleanup
2018-01-02 18:46:02 +00:00
Monster Iestyn
3bfbcb8e5d
Merge branch 'master' into hardcoding-time-again
2018-01-02 18:36:42 +00:00
Alam Ed Arias
af76943926
MSVC2015: fixup
2018-01-02 13:22:10 -05:00
Monster Iestyn
728d27f2d5
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
# src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
Alam Ed Arias
26ce50f02c
Merge branch 'master' into next
2017-12-27 19:34:28 -05:00
Alam Ed Arias
e2d257031b
GIT: ignore .vs folder
2017-12-27 19:32:59 -05:00
Alam Ed Arias
31027d1a2d
MSVC: set SubSystem on DLLs to Windows
2017-12-27 19:32:38 -05:00
Monster Iestyn
83a8a77beb
Merge branch '2.1.20-preparation' into 'next'
...
2.1.20 preparation
See merge request STJr/SRB2!215
2017-12-27 16:53:43 -05:00
Monster Iestyn
adf57fd5a5
Merge branch 'master' into next
2017-12-27 21:51:11 +00:00
Monster Iestyn
a9bc7158d6
Merge branch 'restartaudio' into 'master'
...
Add command to restart the audio system
Closes #27
See merge request STJr/SRB2!214
2017-12-27 16:47:50 -05:00
Steel Titanium
875446295b
Remove redundant !dedicated check
2017-12-27 16:36:57 -05:00
Alam Ed Arias
c7ca071c19
Merge branch 'master' into next
2017-12-27 15:50:31 -05:00
Monster Iestyn
a1b2c6129d
Merge branch 'respawnspecials-mobjtype-hotfix' into 'next'
...
P_RespawnSpecials mobj type hotfix
See merge request STJr/SRB2!217
2017-12-27 15:47:44 -05:00
Monster Iestyn
3af72ec79d
Merge branch 'airbob-fix-backport' into 'next'
...
Airbob fix backport
See merge request STJr/SRB2!219
2017-12-27 15:46:39 -05:00
Steel Titanium
3856165623
Indentation cleanup
2017-12-27 13:18:20 -05:00
Alam Ed Arias
def0c12279
Makefile: disable win_dbg for DirectDraw
2017-12-26 20:42:37 -05:00
Alam Ed Arias
f1968e5145
Disable win_dbg
2017-12-26 20:24:08 -05:00
Alam Ed Arias
faf88cf2e5
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00