mazmazz
c29d3ec3d7
Merge branch 'musicplus-core' into musicplus-fade-sdltimer
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# Conflicts:
# src/sdl/mixer_sound.c
2018-08-18 23:12:58 -04:00
mazmazz
2f7bdd4aa3
Fixed loop point counter bug
2018-08-18 21:29:18 -04:00
mazmazz
0a0537d486
Fix S_SetMusicLoopPoint wrong method; trigger only on is_looping
2018-08-18 20:54:56 -04:00
mazmazz
1869c21b6d
Consolidate variable cleanup in mixer_sound
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* Fix I_SetSongTrack MOD tracking returns the expected result
* Make music_loop hook stop digital song properly if not looping
2018-08-18 20:44:32 -04:00
mazmazz
6c2fd14b85
Loop point modulo by length
2018-08-18 20:29:19 -04:00
mazmazz
1629a8cfd0
I_GetMusicLoopPoint and I_SetMusicLoopPoint implementation
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* Stub pause for MIDI
* Fix MP3 tag wide char search
* Reset songpaused bool where appropriate
2018-08-18 20:19:44 -04:00
mazmazz
22b2ef44b9
Remove I_MIDIPlaying
2018-08-18 17:45:57 -04:00
mazmazz
c9c1b24ad6
S_MusicType implementation; MOD support for Get/SetMusicPosition and MusicLength
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* Misc MOD fixes
2018-08-18 17:17:53 -04:00
mazmazz
7080c93576
Added GME for GetMusicLength, SetMusicPosition, GetMusicPosition
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* Misc fixes
2018-08-18 16:21:28 -04:00
mazmazz
8db0d04cb8
Support wide chars when searching for music tags (MP3)
2018-08-18 15:26:31 -04:00
mazmazz
e7a4f6d78f
I_GetMusicLength implementation
2018-08-18 14:18:29 -04:00
Monster Iestyn
6797976531
Merge branch 'sdl_mixer_fixes' into 'master'
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SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
mazmazz
10f8337347
Checkpoint: Basic functions
2018-08-15 12:07:08 -04:00
mazmazz
da5fd51feb
Fix merge errors
2018-08-15 02:42:50 -04:00
mazmazz
b24efc7439
Fix #6 #7 SDL looping and counter bugs when looping=false
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:15:05 -04:00
mazmazz
afa71ec7cd
SDL: Fix looping bug when looping=false; reset bytes counter when non-looping
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:11:17 -04:00
mazmazz
5197f69c6f
Refactor to SetMusicPosition, GetMusicPosition
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# Conflicts:
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz
7eabad83a1
Another loop fix to resolve music_bytes not resetting on non-looppoint tracks
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:03:04 -04:00
mazmazz
58727a3bba
SDL mixer: Fix no looping bug when changing song position
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 02:02:33 -04:00
mazmazz
6841f90562
Use Mix_PausedMusic instead of our own music_paused flag in SDL2/SDL1.2 I_MusicPaused
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:49 -04:00
mazmazz
de4d4e87e1
Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz
0f5a7e43a1
Fix SDL music counter pause issue
2018-08-15 01:54:17 -04:00
mazmazz
53c176e922
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:53:45 -04:00
mazmazz
44c3928d82
Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
d23d77754e
Fix SDL music position getting; dummy out position methods for MIDI
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# Conflicts:
# src/sdl/mixer_sound.c
# src/sdl12/mixer_sound.c
2018-08-15 01:42:15 -04:00
mazmazz
6d82e03710
SDL fix for I_SetSongPosition
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# Conflicts:
# src/sdl12/mixer_sound.c
2018-08-15 01:40:54 -04:00
mazmazz
55ef2d1d20
Change get/set music position to UINT32 parameter, milliseconds
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# Conflicts:
# src/d_netcmd.c
# src/lua_baselib.c
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
f8f71422ca
Initial attempt for get/set song position
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* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32
# Conflicts:
# src/nds/i_sound.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Monster Iestyn
e4f38995e7
Merge branch 'gme-lowvolume-fix' into 'master'
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GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Steel Titanium
d649700abf
Re-did this fix.
2018-07-28 01:58:25 -04:00
Monster Iestyn
594eb92bed
Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
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This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
Steel Titanium
61d8033d5e
Fix pausing on gme
2018-06-03 18:15:20 -04:00
Steel Titanium
884f10d8d2
Removed CONS_Printf line. That wasn't meant to be commited.
2018-05-29 22:12:36 -04:00
Steel Titanium
5f72975466
Some small change
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Really this is just to prevent the music end up being disorted at max
volume
2018-05-29 20:31:28 -04:00
Steel Titanium
528cb48d5d
GME low volume fix
2018-05-24 16:24:09 -04:00
Monster Iestyn
a33bb70a0c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
ilag11111
c977d17416
Prevent truncation when resampling sounds with non-multiples of 11250.
2016-09-11 09:41:18 -07:00
Alam Ed Arias
4d6a3e3398
FUNCMATH fun
2016-06-12 16:08:48 -04:00
Alam Ed Arias
f45feb77fc
MSVC: kill level 3 warnings
2016-05-22 00:44:12 -04:00
Inuyasha
e91cfa7110
Fixed frustrating MIDI stuff
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Until we use something besides Native MIDI to play
back MIDI music, MIDI volume changing is disabled
since it causes way too much of a damn headache.
(It's not even our fault, it's fucking MS.)
2016-04-06 08:16:13 -07:00
Alam Ed Arias
2b12e5ff20
Merge branch 'next' into backport_unslot-music
2016-02-26 02:11:29 -05:00
Inuyasha
6dda71bef7
I guess this is becoming the "try to make SDL_mixer work" branch
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Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
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Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2 )
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Ronald Kinard
8eef7239b2
Change mixer panning to make sense
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This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 02:48:18 -05:00
Ronald Kinard
03fe3bdad2
Replace sdl with sdl2
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SDL1.2 is dead, long live SDL
2014-07-26 02:06:00 -05:00
Alam Ed Arias
f03e591f64
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
ilag11111
b21d5c55c9
Uses fixed-point math to properly calculate the exact amount of space needed.
2014-04-25 13:17:05 -07:00
ilag11111
f7bbf8c6d0
Improved fix by changing the formula for how memory is allocated to arbitrary sample rate conversion.
2014-04-25 12:42:43 -07:00
ilag11111
60a115b0a7
Fix (Linux) 64-bit crash in CEZ3 (playback of sfx_litng3).
2014-04-25 00:37:13 -07:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00