Commit graph

485 commits

Author SHA1 Message Date
TehRealSalt
0d5aaa65c6 More Jawz tweaking
- Z pos checking is Battle-only now
- Made the Z pos limit much higher
- Increased its range in Battle
2018-09-06 16:05:57 -04:00
TehRealSalt
84d4efe5f1 Boost tweaks
Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
2018-09-06 13:02:08 -04:00
TehRealSalt
4a597b7ef4 Wrote a new function for MT_SOLID object bumping
A lot more similar to the code used for player wall bumping, and is much less likely for you to just... pass through the object if you keep trying hard enough.

Also, falling rocks get pushed aside by invinicible players with no resistance.
2018-09-06 11:49:58 -04:00
TehRealSalt
8f11dca314 Boost cam 2018-09-05 11:19:00 -04:00
TehRealSalt
b53bdc9e67 Lowest speed happens slower 2018-09-04 21:14:42 -04:00
TehRealSalt
4a7399b62d Heavy as shit now 2018-09-04 20:51:16 -04:00
TehRealSalt
1ecb8c5c8b If the game would normally end in a bomb kill, then always switch their places 2018-09-04 20:16:42 -04:00
TehRealSalt
147f4520ec Addressed some of Chrome's thoughts
- Don't drag
- Shield isn't visible to anyone but yourself
- Projectile is twice as heavy
2018-09-04 19:58:20 -04:00
TehRealSalt
7012d94f15 Ghost sink "shield"
Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt
c46bf86bf3 Jawz ignores targets too high/low 2018-09-04 18:47:30 -04:00
TehRealSalt
2864c4b272 Camera outrunning 2018-09-04 15:11:14 -04:00
TehRealSalt
af0035aaba Toggles for kitchen sink, ten banana, & quad orbinaut, and a screen that they can fit on 2018-08-31 13:18:19 -04:00
TehRealSalt
2e809548e4 separate var for dashpad cooldown
- no longer has weirdness with pw_flashing
- can now have an SA1-style effect for it
2018-08-30 22:27:18 -04:00
TehRealSalt
5c9e1a7d68 Grow no longer sets flashing tics
Just causes a bunch of other, really dumb side-effects, and nothing else I could test suffers from it
2018-08-30 21:51:27 -04:00
TehRealSalt
5fa2ffd26e Jawz reticule 2018-08-30 19:24:22 -04:00
TehRealSalt
bd3b346f32 Apply to bananas, eggmen, and mines also 2018-08-30 16:36:46 -04:00
TehRealSalt
4b38c3e48e Put on player's center during this animation 2018-08-30 16:28:01 -04:00
TehRealSalt
85ee66f64a Held Orbinaut & Jawz radius+scaling animation on spawn 2018-08-30 16:10:25 -04:00
TehRealSalt
3bf3d6df33 - Revamped Jawz targetting for Battle Mode
- Cleaned up some redundant code
- Halved the speed of backwards thrown missiles (previously PROJSPEED/2, now is PROJSPEED/4)
2018-08-29 18:12:02 -04:00
TehRealSalt
79eb4feb74 Lower capped spring pad max speed even harder, to properly fix BC3 2018-08-29 14:46:42 -04:00
TehRealSalt
d443650c26 Item distribution debugger, and oversight pointed out by this
Item distribution debugger is a netvar that enables cheats, so no exploiting!
2018-08-29 14:28:28 -04:00
TehRealSalt
20cfe7e4a1 Make the low player count distributions slightly more extreme
Scales below 8 players instead of 6 players. The distance multipler in 4P is now x1.14 instead of x1.07.
2018-08-28 23:06:31 -04:00
TehRealSalt
8f790957f1 Last touches for smk maps
- different min/max on capped spring pads
- turn the normally almost-useless "non-ramp sector" type into "wall sector", which disables both stepup AND stepdown instead of just stepdown
2018-08-27 18:09:32 -04:00
TehRealSalt
5498b63cca Adjustments made to address the netgame
Less grow, less invinc, less ballhog, just a teensy bit less triple orbinaut, and SPB odds no longer scale with lower player counts like other power items do
2018-08-26 19:55:31 -04:00
TehRealSalt
844fbbfc4c Good catch 2018-08-26 15:17:55 -04:00
TehRealSalt
798cf3c8ae Rebalance Battle items in response to last night's netgame 2018-08-26 14:58:21 -04:00
TehRealSalt
efa439f6bf Merge branch 'sal-misc' into sonicitems 2018-08-26 00:11:19 -04:00
toaster
9acd891394 No longer are orbiting/trailing objects in charge of removing themselves.
* They're clearly not quick enough at the job, since it causes a bunch of silly race conditions.
	* Instead, K_UpdateHnextList and K_CleanHnextList are in charge of removing them, which are called in the circumstances itemamount (and itemheld/eggmanheld) is changed.
	* Also, tweak a few places so that trailers AND orbiters can use the same system.
Also, some minor thingies.
	* Turn all the useless ```if (a) { A } else if (!a) { B }``` bullshit into ```if (a) { A } else { B }``` bullshit.
	* Fix up some minor inaccuracies in the playerarrow stuff that doesn't result in creating more sprites.
2018-08-24 15:14:18 +01:00
TehRealSalt
00befcf281 Spring jump changes for Grow & Shrink
All spring jump issues on the sheet are fixed now.
2018-08-23 12:53:29 -04:00
toaster
6596d18ada Add some more safety checks to the item system.
While I cannot guarantee the class of glitches that allows for additional items to be thrown/dropped has been completely obliterated, this DOES prevent the class of exploits that allows for "infinite items" (really just negative quantities not completely bounds-checked for).
2018-08-15 14:40:06 +01:00
toaster
d7f6016e93 Fix alignment of rocket sneaker bar. 2018-08-15 14:05:13 +01:00
toaster
3e96e8417a Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-08-14 22:16:55 +01:00
toaster
2b56446cb9 Hide non-splitscreen number for natural quantities of orbinaut spikeball.
Also, minor code tweaks.
2018-08-14 22:16:33 +01:00
SeventhSentinel
e6021a1e8d Flashing diff change 2018-08-14 13:15:33 -04:00
toaster
ef03450ef6 Odds and ends of bugfixing and polish.
* Flashing Eggman-hit players.
* Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways.
* More complete playerarrow visuals for various items.
* Eggman fake (and debug) item get sounds.
2018-08-14 15:23:38 +01:00
SeventhSentinel
7e79afd6da Use MF_NOCLIPTHING to avoid the 1 tic spawn discrepancy bug on held items
I haven't been able to replicate the original bug myself, so I can't tell if it's truly fixed, but this doesn't seem to cause any other issues either.
2018-08-13 17:46:51 -04:00
SeventhSentinel
79a848252e hud stuff
eggman nums & rocket sneaker bar
2018-08-12 10:15:55 -04:00
toaster
a8826146b3 Fix two very likely suspects for last night's battle-hoopla.
* Correct a typo on Sal's part that meant flashingtics would continually grow larger and larger, slowly drifting between different clients.
* A more robust eggmanblame system.
2018-08-12 11:45:48 +01:00
SeventhSentinel
3b71aa9be3 fixed n blame 2018-08-11 20:54:08 -04:00
SeventhSentinel
8dcee904a5 eggman
broken
2018-08-11 20:19:09 -04:00
TehRealSalt
6cdbb7c896 Flashing tics length depends on speed stat
Change to speed-weight when the bump buff gets added
2018-08-11 00:12:41 -04:00
TehRealSalt
d351cd535a Orbinaut x4 2018-08-09 22:52:22 -04:00
TehRealSalt
b6807fc78f Lap start animation 2018-08-09 21:52:02 -04:00
toaster
471796d8a3 Fix all actionable comments in my review of sonicitems. 2018-08-09 22:59:52 +01:00
toaster
8b420c3e08 * Tweak battle odds in a few ways, as authorised by Sal.
* Steal a point from Ballhog and give to Orbinaut.
	* Make it based on the maximum number of bumpers someone has, not the average for everyone.
	* Improve the odds a tad if you're Wanted.
	* Tweak the score multiplication to give three points for Wanted and two for removing the last bumper (both disabled if you get the hit with a fake item).
* Allow Karma players to drop their Random box.
	* These boxes flicker out of existence after 15 seconds.
	* Causes a WAIT penalty, too.
* Remove some redundant PF_ATTACKDOWN stuff, given under the conditions the flag would be applied, it has definitely *already* been applied.
2018-08-06 18:37:03 +01:00
toaster
3aa2354724 * Fix various instances where bananadrag might not be reset.
* Improve K_KillBananaChain to be tail recursive.
2018-08-06 16:19:07 +01:00
toaster
2ff3b5c677 * Change/add a handful of sounds.
* Make Orbinaut Shields animate at 3 tics per frame, not 1.
* Make dead items flash in and out of visibility.
* Related to above, fix a few circumstances where returning was not properly handled after removing a mobj in mobjthinker.
2018-08-05 16:38:46 +01:00
TehRealSalt
835a6fa9a8 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-08-04 15:48:50 -04:00
TehRealSalt
101f4f7eba Thunder shield overlay 2018-08-04 15:48:31 -04:00
toaster
bc9da8ee31 Some UI stuff.
* Place FREE PLAY in a less contentous location.
* Fix comeback timer being incorrectly offset from the center of the screen.
* Prevent vote drawer from nuking itself (visual-wise) at the start of the level fade following it.
2018-07-30 21:53:54 +01:00