Commit graph

270 commits

Author SHA1 Message Date
Jaime Passos
0ff96207c7 More Softwarification 2019-04-14 19:08:59 -03:00
Jaime Passos
e049e122de fix skyboxes AGAIN 2019-04-13 18:47:09 -03:00
Jaime Passos
b5a579f254 cleanup? 2019-04-12 16:35:28 -03:00
Jaime Passos
7abd0185a8 Remove dup_ variables 2019-04-07 14:27:52 -03:00
Jaime Passos
19dc9c103e fix fog 2019-04-07 01:25:55 -03:00
Jaime Passos
4548b4bb13 The player should be able to toggle shaders 2019-04-07 00:09:53 -03:00
Jaime Passos
fbc3e27592 stuff 2019-04-06 23:33:34 -03:00
Jaime Passos
76fa343ea1 fix postprocessor 2019-03-21 18:33:03 -03:00
Jaime Passos
08efec4cf3 destroy hw_glide.h because no modern GPU supports such API 2019-03-21 18:23:40 -03:00
Jaime Passos
dbd7a71fb3 add SHADERS comment support 2019-03-19 18:52:41 -03:00
Jaime Passos
3a34a13118 PK3 support 2019-03-19 18:25:55 -03:00
Jaime Passos
843498ef4a Improve custom shader support 2019-03-19 17:37:04 -03:00
Jaime Passos
d94a7142b1 change (void*) to (char*) 2019-03-19 14:41:48 -03:00
Jaime Passos
3c6dc984cc wups 2019-03-19 13:32:44 -03:00
Jaime Passos
cfc5bd4ac7 custom shader support 2019-03-18 23:03:29 -03:00
Jaime Passos
c028631cdf fix buildbot 2019-03-18 20:04:28 -03:00
Jaime Passos
6dd5037ef1 add vertex shaders 2019-03-18 19:17:47 -03:00
Jaime Passos
35459caea7 md3-vanilla 2019-03-18 18:34:20 -03:00
Jaime Passos
c8bec127ec I don't care about DirectDraw
Neither SDL 1.2
2019-03-18 15:54:29 -03:00
Jaime Passos
fd5fb73671 gl4 2019-03-17 22:27:50 -03:00
Digiku
1517c16c4d Merge branch 'MSVC-ARM' into 'master'
ARM and ARM64 support with MSVC toolchain

See merge request STJr/SRB2!412
2018-12-28 01:05:40 -05:00
Latapostrophe
1b8be7f1a4 Merge branch 'master' into SRB2-CHAT 2018-12-23 10:26:08 +01:00
Alam Ed Arias
e6cf509a84 More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
Alam Arias
5765b3e034 Added ARM/ARM64 to whole vc10 sln
Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
mazmazz
c4939212dc Adjust vid.width floating point comparson for CHAT 2018-12-21 11:37:22 -05:00
Digiku
7920dbe4a8 Merge branch 'float_equal' into 'master'
Clear Float equal warnings

See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
Digiku
91bed58e6a Merge branch 'ogl-zfighting-fix' into 'master'
OpenGL z-fighting fix [by Azeonus]

Closes #43

See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
mazmazz
7c5e508f40 Change 0.05 to 0.05f 2018-12-18 16:59:59 -05:00
Azeonus
ae590779f9 dispoffset OGL fix [by Azeonus] 2018-12-18 16:50:03 -05:00
Jimita
97cc111f3e Merge branch 'master' into automap_fix 2018-12-17 17:46:29 -02:00
Alam Ed Arias
8742596a05 Merge branch 'master' into float_equal 2018-12-16 13:52:45 -05:00
Latapostrophe
34f13e9f20 merge conflict 2018-12-16 16:48:15 +01:00
Alam Ed Arias
facba6c04d fix compiling for clang 2018-12-14 21:31:37 -05:00
Alam Ed Arias
386f9d4e54 fix compiling for MSVC 2018-12-14 20:42:37 -05:00
Alam Ed Arias
261e1e623c Clear float equal warnings 2018-12-14 20:34:06 -05:00
Monster Iestyn
8ff705eff0 remove NearVertice (which was unused anyway), clean up maz's changes 2018-12-14 23:28:07 +00:00
mazmazz
a91e84c9ef SameVertice floating point match; fixes 64-bit OGL holes 2018-12-14 16:47:24 -05:00
Monster Iestyn
f2acd58af3 copy doom legacy's replacement for the den == 0.0 calc in fracdivline 2018-12-14 21:22:13 +00:00
Monster Iestyn
ad87418a1e minor cleanup 2018-12-14 21:00:53 +00:00
Monster Iestyn
c787353df2 remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway 2018-12-14 18:14:08 +00:00
Monster Iestyn
2ab24111ba split loading status code into a separate function 2018-12-14 18:11:30 +00:00
Monster Iestyn
7169b8841a Make sure nptfront is explicitly > 0, so we don't alloc a poly for negative number points at all 2018-12-14 18:01:18 +00:00
Monster Iestyn
acb1e37729 use continue if NULL instead of a big if block if ...not NULL
also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
2018-12-14 18:00:08 +00:00
Monster Iestyn
b3eba87d71 compare with actual doubles, not ints 2018-12-14 17:14:03 +00:00
MPC
3e70ce2565 Fix the automap 2018-12-12 18:01:52 -03:00
Monster Iestyn
a9b813cef2 Merge branch 'opengl-noloading' into 'master'
Hide OpenGL loading screen

See merge request STJr/SRB2!349
2018-11-26 15:30:45 -05:00
Monster Iestyn
3750e41347 Merge branch 'fof-slope-skew-backport' into 'master'
FOF wall slope skewing backport

See merge request STJr/SRB2!341
2018-11-26 08:54:29 -05:00
mazmazz
e6be735a08 Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show 2018-11-25 21:47:56 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn
24f14fc526 Merge branch 'master' into fof-slope-skew-backport
# Conflicts:
#	src/r_segs.c
2018-11-23 22:40:28 +00:00