fickleheart
0ffb1e11f9
Fix tailsbot behavior that broke with Simple mode
2019-12-30 23:58:58 -06:00
fickleheart
4a2492e8e1
Fix camera reset button
2019-12-30 15:34:43 -06:00
fickleheart
758bb8f3ae
Update playstyle menu handling to use analog/directionchar combo
2019-12-30 15:15:37 -06:00
fickleheart
e0d09a457e
Convert simple movement to directionchar+analog
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Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
61a8f715ac
Convert analog/directionchar cvars into 2-long arrays
2019-12-30 14:01:14 -06:00
fickleheart
0f62ada954
Disable lock-on in Ringslinger
2019-12-30 12:13:41 -06:00
fickleheart
774412bbfd
Somehow miss committing the ACTUAL stickyhold part
2019-12-30 11:36:59 -06:00
fickleheart
aadc91e4e8
Change defaults to match my personal settings
2019-12-30 11:36:40 -06:00
fickleheart
0577c151ce
Fix tailsbot flying weird with P1=standard P2=simple controls
2019-12-30 11:07:29 -06:00
fickleheart
205b1cc4cd
Fix compilation errors
2019-12-30 11:01:56 -06:00
fickleheart
be9384ddd9
Merge branch 'master' into newcontrols
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# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
2019-12-30 10:47:09 -06:00
James R
bd472eb353
Merge branch 'turnmultiplier' into 'master'
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Option to increase the turning speed
See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
27e251e7fc
Merge branch 'wipes2' into 'master'
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Wipe styles cleanup
See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
9fd3088956
Whoops I forgot player 2
2019-12-22 21:29:41 -08:00
James R
2b2d4c139f
Merge remote-tracking branch 'origin/master' into turnmultiplier
2019-12-22 21:26:36 -08:00
James R
bd3b96f5cb
bleh
2019-12-17 20:54:44 -08:00
fickleheart
eb4458ffd4
Fix RVZ autocam AGAIN
2019-12-15 13:33:21 -06:00
Sryder
b4e8f71acb
Port the deadzone cvar stuff from kart.
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Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
Sryder
a026bfd24c
Use Scaled Radial Deadzones, instead of Axial deadzones.
...
Additionally fixes some weird padscale 0 stuff that was flipped.
This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
2019-12-15 14:37:30 +00:00
fickleheart
17c3ef073e
Add analog deadzone option separate from digital deadzones
2019-12-14 19:41:54 -06:00
fickleheart
35f6bc5093
[POTENTIALLY RISKY] Show target arrow above lock-on target
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My judgement on "is this netgame-safe" is "Gunslinger's
targeting spawns this only for the local player, so maybe".
2019-12-14 19:21:11 -06:00
fickleheart
603d52a723
Allow setting center view to a toggle
2019-12-14 19:17:41 -06:00
fickleheart
b7ca887bfb
Fix turn-to-input jerk when braking sideways
2019-12-14 19:04:29 -06:00
fickleheart
52c15bba64
Double sensitivity and halve default of turn to input
2019-12-13 22:55:34 -06:00
fickleheart
d8de46f83b
Scale angle-related camera turns by player speed
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They also operate at full when idle, too.
2019-12-13 22:30:04 -06:00
fickleheart
c7f78ea59a
Even MORE tta changes:
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- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
2019-12-13 20:30:56 -06:00
fickleheart
4bad041a36
More turn-to-angle changes
2019-12-13 20:19:38 -06:00
fickleheart
b0a63f7d9b
Don't turn-to-ability while climbing
2019-12-13 19:49:56 -06:00
fickleheart
01daa92fba
Patch slight camera turn when airbraking
2019-12-13 19:37:01 -06:00
fickleheart
673fd5f330
LMAO right stick checking used the wrong value
2019-12-13 17:35:48 -06:00
fickleheart
60713fc87f
Suspend turn-to-angle when rotating the camera
2019-12-13 00:52:48 -06:00
fickleheart
fdbb1bc20d
Adjust how turn-to-angle tweens
2019-12-13 00:34:34 -06:00
fickleheart
2dc21fa343
Allow switching lockon targets with turn buttons
2019-12-12 23:52:13 -06:00
fickleheart
4e8bf7a226
Expand options for aim assist
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This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
edb8066e58
Don't turn strafe keys into turn when locked onto something
2019-12-12 22:13:44 -06:00
fickleheart
4cc0bb4746
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00
fickleheart
3144d9123f
Fix input turning still happening with centered view
2019-12-11 22:47:09 -06:00
fickleheart
2e459f2eae
Make locked input turn act the same as normal turning
2019-12-11 21:34:32 -06:00
fickleheart
c24676da5e
Fix the console spam issue AGAIN
2019-12-11 21:20:07 -06:00
fickleheart
0ab83319a5
Move Z-targeting behavior to Center View
2019-12-11 21:09:23 -06:00
Jaime Passos
aa4e3384bb
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-11 12:57:59 -03:00
fickleheart
0a480f1df6
Fix RVZ camera stuff
2019-12-11 01:26:43 -06:00
fickleheart
f886eb3a3c
Add option to always turn with input while locked
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Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
4425c58e0f
Turn camera with strafe keys in camlock while charging spindash
2019-12-10 21:34:57 -06:00
fickleheart
46e3b6799f
Change defaults and factors of simplecam options
2019-12-10 21:24:43 -06:00
fickleheart
2ecf0f97bc
Make input turn speed tween by lateral momentum, not total
2019-12-10 21:14:50 -06:00
fickleheart
6e7e75ba45
TODO
2019-12-10 09:08:30 -06:00
fickleheart
80cbcbd77d
Don't flood directionchar commands!!!
2019-12-10 08:17:41 -06:00
fickleheart
8ce189dcba
Give spindash turn a separate slider
2019-12-10 08:07:41 -06:00
fickleheart
7f23ae547f
Suspend directionchar while holding cam reset
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This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00