Commit graph

442 commits

Author SHA1 Message Date
fickleheart
0ffb1e11f9 Fix tailsbot behavior that broke with Simple mode 2019-12-30 23:58:58 -06:00
fickleheart
4a2492e8e1 Fix camera reset button 2019-12-30 15:34:43 -06:00
fickleheart
758bb8f3ae Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
fickleheart
e0d09a457e Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
61a8f715ac Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
fickleheart
0f62ada954 Disable lock-on in Ringslinger 2019-12-30 12:13:41 -06:00
fickleheart
774412bbfd Somehow miss committing the ACTUAL stickyhold part 2019-12-30 11:36:59 -06:00
fickleheart
aadc91e4e8 Change defaults to match my personal settings 2019-12-30 11:36:40 -06:00
fickleheart
0577c151ce Fix tailsbot flying weird with P1=standard P2=simple controls 2019-12-30 11:07:29 -06:00
fickleheart
205b1cc4cd Fix compilation errors 2019-12-30 11:01:56 -06:00
fickleheart
be9384ddd9 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
James R
bd472eb353 Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed

See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
27e251e7fc Merge branch 'wipes2' into 'master'
Wipe styles cleanup

See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
9fd3088956 Whoops I forgot player 2 2019-12-22 21:29:41 -08:00
James R
2b2d4c139f Merge remote-tracking branch 'origin/master' into turnmultiplier 2019-12-22 21:26:36 -08:00
James R
bd3b96f5cb bleh 2019-12-17 20:54:44 -08:00
fickleheart
eb4458ffd4 Fix RVZ autocam AGAIN 2019-12-15 13:33:21 -06:00
Sryder
b4e8f71acb Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
Sryder
a026bfd24c Use Scaled Radial Deadzones, instead of Axial deadzones.
Additionally fixes some weird padscale 0 stuff that was flipped.
This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
2019-12-15 14:37:30 +00:00
fickleheart
17c3ef073e Add analog deadzone option separate from digital deadzones 2019-12-14 19:41:54 -06:00
fickleheart
35f6bc5093 [POTENTIALLY RISKY] Show target arrow above lock-on target
My judgement on "is this netgame-safe" is "Gunslinger's
targeting spawns this only for the local player, so maybe".
2019-12-14 19:21:11 -06:00
fickleheart
603d52a723 Allow setting center view to a toggle 2019-12-14 19:17:41 -06:00
fickleheart
b7ca887bfb Fix turn-to-input jerk when braking sideways 2019-12-14 19:04:29 -06:00
fickleheart
52c15bba64 Double sensitivity and halve default of turn to input 2019-12-13 22:55:34 -06:00
fickleheart
d8de46f83b Scale angle-related camera turns by player speed
They also operate at full when idle, too.
2019-12-13 22:30:04 -06:00
fickleheart
c7f78ea59a Even MORE tta changes:
- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
2019-12-13 20:30:56 -06:00
fickleheart
4bad041a36 More turn-to-angle changes 2019-12-13 20:19:38 -06:00
fickleheart
b0a63f7d9b Don't turn-to-ability while climbing 2019-12-13 19:49:56 -06:00
fickleheart
01daa92fba Patch slight camera turn when airbraking 2019-12-13 19:37:01 -06:00
fickleheart
673fd5f330 LMAO right stick checking used the wrong value 2019-12-13 17:35:48 -06:00
fickleheart
60713fc87f Suspend turn-to-angle when rotating the camera 2019-12-13 00:52:48 -06:00
fickleheart
fdbb1bc20d Adjust how turn-to-angle tweens 2019-12-13 00:34:34 -06:00
fickleheart
2dc21fa343 Allow switching lockon targets with turn buttons 2019-12-12 23:52:13 -06:00
fickleheart
4e8bf7a226 Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
edb8066e58 Don't turn strafe keys into turn when locked onto something 2019-12-12 22:13:44 -06:00
fickleheart
4cc0bb4746 Add boss target assist and finally organize camera options 2019-12-12 00:48:15 -06:00
fickleheart
3144d9123f Fix input turning still happening with centered view 2019-12-11 22:47:09 -06:00
fickleheart
2e459f2eae Make locked input turn act the same as normal turning 2019-12-11 21:34:32 -06:00
fickleheart
c24676da5e Fix the console spam issue AGAIN 2019-12-11 21:20:07 -06:00
fickleheart
0ab83319a5 Move Z-targeting behavior to Center View 2019-12-11 21:09:23 -06:00
Jaime Passos
aa4e3384bb Merge remote-tracking branch 'origin/master' into wipes2 2019-12-11 12:57:59 -03:00
fickleheart
0a480f1df6 Fix RVZ camera stuff 2019-12-11 01:26:43 -06:00
fickleheart
f886eb3a3c Add option to always turn with input while locked
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
4425c58e0f Turn camera with strafe keys in camlock while charging spindash 2019-12-10 21:34:57 -06:00
fickleheart
46e3b6799f Change defaults and factors of simplecam options 2019-12-10 21:24:43 -06:00
fickleheart
2ecf0f97bc Make input turn speed tween by lateral momentum, not total 2019-12-10 21:14:50 -06:00
fickleheart
6e7e75ba45 TODO 2019-12-10 09:08:30 -06:00
fickleheart
80cbcbd77d Don't flood directionchar commands!!! 2019-12-10 08:17:41 -06:00
fickleheart
8ce189dcba Give spindash turn a separate slider 2019-12-10 08:07:41 -06:00
fickleheart
7f23ae547f Suspend directionchar while holding cam reset
This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00