Commit graph

105 commits

Author SHA1 Message Date
James R
a5a626f883 Cheese mode activate! 2020-07-01 16:37:36 -07:00
LJ Sonic
aeeb6e1b02 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
Louis-Antoine
d886e35576 Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
SwitchKaze
58cac1fd73 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
Louis-Antoine
74fa35221d Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
#	src/hardware/hw_main.c
#	src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
6af2871fa5 Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt 2020-05-18 15:23:56 +02:00
toaster
0f591967ff Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
Louis-Antoine
29294a53cc Encapsulate plane height checks 2020-03-22 17:28:50 +01:00
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Louis-Antoine
46df2b9551 Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine
f07b432df4 Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
fickleheart
77ba835f4f Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart
61a8f715ac Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
MascaraSnake
82d21224cf Merge branch 'next' into kill-zshift
# Conflicts:
#	src/p_mobj.c
2019-12-27 08:11:04 +01:00
MascaraSnake
92ca7e9f24 Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f 2019-12-26 20:48:52 +01:00
Jaime Passos
42c71d3f42 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-25 06:09:00 -03:00
MascaraSnake
b5d6c40d68 Get rid of a few mt->options >> ZSHIFT usages in objectplace 2019-12-25 09:40:08 +01:00
MascaraSnake
cb4fbaa596 Separate P_SpawnHoopsAndRings into different functions:
-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Jaime Passos
ad317cd8a2 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-19 02:15:45 -03:00
Jaime Passos
789e881abc GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
MascaraSnake
e1df80adac Set mapthing z in OP_CreateNewMapThing 2019-12-15 21:43:50 +01:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
b501e5b358 Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.) 2019-11-01 15:48:50 +00:00
toaster
17a2038489 Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale. 2019-09-08 21:21:36 +01:00
toaster
09f7dc1350 * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
Steel Titanium
16b17840d9 2D toggle command 2019-09-06 20:51:39 -04:00
Jonas Sauer
b7c783223a Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
Nev3r
09ff071656 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
345984a396 Fix mobj list iteration oversights.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
baeda5060c Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Marco Z
633c28b28a VC build fixes 2018-11-20 21:54:20 -05:00
Monster Iestyn
a9882bfda4 Merge branch 'master' into hud-cleaning 2018-08-29 20:46:35 +01:00
Monster Iestyn
d130c48787 Fix typo introduced by changes to the setrings command 2018-08-29 20:46:08 +01:00
Monster Iestyn
3c65251bb6 Merge branch 'master' into hud-cleaning
# Conflicts:
#	src/y_inter.c
2018-08-29 16:39:02 +01:00
Digiku
66b4d0f929 Merge branch 'op-nights-bumper' into 'master'
Objectplace: Place NiGHTS Bumpers with the player's fly angle

See merge request STJr/SRB2Internal!166
2018-08-29 06:01:27 -04:00
Digiku
3c43ce46c6 Merge branch 'sphere-ring-concurrence' into 'master'
Change SETSPHERES console command to SETRINGS to handle player->spheres transparently

See merge request STJr/SRB2Internal!167
2018-08-29 04:24:23 -04:00
Monster Iestyn
dc6b52a449 Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
Digiku
20bb759ff6 Remove unnecessary totalring deduction condition
Because it would be triggered by !(maptol & TOL_NIGHTS) in the old code anyway
2018-08-17 09:11:59 -04:00
Digiku
9b0e9a58fe Revert "Checkpoint (unfinished): player->totalsphere"
This reverts commit 4aade072ef
2018-08-17 09:09:10 -04:00
mazmazz
6dd64bccbc Place backwards Bumpers with the correct Thing angle 2018-08-16 22:07:53 -04:00
mazmazz
5fdece424a Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplace 2018-08-16 16:51:48 -04:00
mazmazz
4aade072ef Checkpoint (unfinished): player->totalsphere 2018-08-16 13:11:32 -04:00
mazmazz
32939a11f1 Change SETRINGS to support player->spheres in NiGHTS 2018-08-16 12:13:57 -04:00
mazmazz
4b8fd01bc0 Revert "SETSPHERES console command for debugging/cheating"
This reverts commit 9e8784a376.
2018-08-16 11:34:57 -04:00
mazmazz
ef49700a49 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into op-nightshoop 2018-08-10 15:04:14 -04:00
mazmazz
9e8784a376 SETSPHERES console command for debugging/cheating
Fixed sphere spill bug where no spheres spill if player->rings is 0
2018-08-10 13:06:53 -04:00
toaster
5fee30456f * Patch.pk3 as requested by literally everyone else on the team.
* Enable SECTORSPECIALAFTERTHINK since we probably really want to use that sloped lava wave in RVZ.
* Allow for infinite lives to be set via the setlives command/Pandora's Box.
* Refactor P_DoFiring(), with guidance from Sal.
* Correct the CRAWLA HONCHO\nCAN NOW BECOME\nSUPER CRAWLA HONCHO sliding movement in non-green resolutions.
2018-06-06 14:42:50 +01:00