Digiku
2b365bd7ce
Merge branch 'jump-spin-axes' into 'next'
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Feature: Jump/Spin axes
See merge request STJr/SRB2!389
2018-12-20 16:57:05 -05:00
mazmazz
861805ca0f
Add DEVELOP build flag to version string
2018-12-20 02:27:30 -05:00
Latapostrophe
d83c3ccfff
Some messages relevant to discussions now go in the chat.
2018-12-19 16:44:57 +01:00
TehRealSalt
edd3259cf4
2.2 backport of jump/spin axes
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Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Latapostrophe
34f13e9f20
merge conflict
2018-12-16 16:48:15 +01:00
mazmazz
6bdff246a8
Compile fixes; enable PK3 support in addons menu
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* Add missing vars highlightflags, recommendedflags, warningflags from Kart
* V_GetStringColormap() use vanilla behavior because Kart behavior glitches for us
* V_GetStringColormap() made non-static
2018-12-15 21:44:39 -05:00
mazmazz
b6d1cca4da
Merge remote-tracking branch 'public-gitlab/next' into addons-backport
2018-12-15 20:52:46 -05:00
mazmazz
ede6b183b1
Merge branch 'addons_menu' into 'master'
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Addons menu
See merge request KartKrew/Kart!8
2018-12-15 20:46:42 -05:00
TehRealSalt
b27c709879
a bunch of stuff I left uncommited
2018-12-15 19:14:30 -05:00
TehRealSalt
43af067415
Add a 5-second delay before the kill-field kicks in
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Until it's ready, the orbs are transparent and the minimap icon blinks. Also, tons more sounds. ALSO, Super Overtime mode.
2018-12-06 18:13:40 -05:00
mazmazz
72e55b4623
Windows string adjustment
2018-12-06 15:42:58 -05:00
mazmazz
dac15d2283
Adjust version strings
2018-12-06 15:39:19 -05:00
TehRealSalt
dfa0522326
Battle Mode overtime
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After the time limit is up, spawn a shrinking kill-field. This is one hefty initial commit!
2018-12-06 13:46:38 -05:00
mazmazz
5e6e0d539b
Use proper DD define for use_joystick
2018-12-06 06:50:18 -05:00
mazmazz
41ca8bb24a
Hex instead of octal colors
2018-12-05 13:08:25 -05:00
mazmazz
e30832216f
More concise bitness check
2018-12-05 13:06:56 -05:00
mazmazz
a0938bdd24
Make the ifdefs cleaner
2018-12-05 13:00:42 -05:00
mazmazz
d576ed31e0
_WINDOWS instead of _WIN32 for DD
2018-12-05 12:55:05 -05:00
mazmazz
b03da28390
Add various flags to version string
2018-12-05 11:43:33 -05:00
Monster Iestyn
c642015b81
Fix motd being broken for admins
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It turns out the game was sending the full size of the motd buffer (254) rather than just the size of the string made, therefore sending a load of garbage and making the game apparently execute unknown or illegal net commands
2018-12-04 21:09:28 +00:00
Monster Iestyn
b32f5830ed
Merge branch 'next' into 21-version
2018-12-04 17:19:36 +00:00
Monster Iestyn
dfdba01591
Merge branch 'master' into next
2018-12-04 17:18:19 +00:00
mazmazz
872227f211
Change joystick default to auto-use joystick 1 and joystick 2 if plugged in (like Kart)
2018-12-03 23:36:36 -05:00
TehRealSalt
1f125100d5
Just do MapChange hook on G_InitNew
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Everything that's supposed to call it also calls this...
2018-12-03 00:33:35 -05:00
TehRealSalt
a1bdfb1272
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-12-03 00:31:23 -05:00
Monster Iestyn
94ad0b880f
Merge branch 'next' into 21-version
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# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
Jimita
a32fb94e09
Merge branch 'next' into lua_mapchange
2018-11-30 15:10:59 -02:00
MPC
e745cb60fc
Change MapChange so Lua returns the map number you change
2018-11-30 14:01:40 -03:00
TehRealSalt
2b3c17af62
Do 800 instead
2018-11-30 03:36:44 -05:00
Sal
1337624f89
Merge branch 'rename-cmds' into 'master'
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Rename "giveadmin" and "removeadmin" to "promote" and "demote"
See merge request KartKrew/Kart!117
2018-11-29 11:18:57 -05:00
wolfy852
c5d1950002
Rename "giveadmin" and "removeadmin" to "promote" and "demote"
2018-11-29 07:58:26 -06:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
wolfy852
beb58c55ac
I must be some kind of idiot.
2018-11-29 07:34:05 -06:00
Wolfy
42fc67a639
Remove hardcoded limit on admins
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# Conflicts:
# src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
cabe9871e3
Multiple admins
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
toaster
7b3e55b431
Upper-bound restrict the setting of numlaps for sectionrace levels mid-game
2018-11-28 16:45:45 +00:00
Sal
521b67834b
Merge branch 'netcode-vars-strict' into 'master'
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Make netcode var defaults stricter, add Advanced Server Options
See merge request KartKrew/Kart!110
2018-11-27 12:27:47 -05:00
Sal
9e4d826f1a
Merge branch 'better-buffering' into 'master'
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Better vote level buffering
See merge request KartKrew/Kart!109
2018-11-27 12:25:02 -05:00
TehRealSalt
74daafd9eb
Advanced Server Options menu
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More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
Monster Iestyn
a6a4b74692
Merge branch '21-controls' into 'next'
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Default control changes for 2.1.21
See merge request STJr/SRB2!343
2018-11-27 11:50:42 -05:00
TehRealSalt
a7a27bc636
SEVERELY nerf jointimeout & resynchattempts, too
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All of these previous defaults are "this is an insane time to reach, by that point you might as well disconnect"
2018-11-27 11:23:28 -05:00
Alam Ed Arias
fc5e97dba9
Merge branch 'master' into next
2018-11-26 19:49:19 -05:00
MonsterIestyn
d158d7e011
Merge branch 'next' into PK3-BackportNext
2018-11-26 18:56:51 +00:00
TehRealSalt
4f0c74e1dc
Remove previous commit's votebuffer, allow an external optional buffer to be passed into G_RandMap
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I meant to fix the previous method, but I didn't even understand how it knew it was in a vote or not... so I just did it my own way :V
(Shouldn't FLUSHMAPBUFFEREARLY be on now...?)
2018-11-26 04:27:31 -05:00
mazmazz
e6be735a08
Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show
2018-11-25 21:47:56 -05:00
Monster Iestyn
d824e05a6f
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
TehRealSalt
5af6c33ca6
Quick patch-over to dedicated server husk bug
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Whenever a 16th player would join, it would wrap around and overwrite the dedicated server ghost host player. This is possibly a bug in vanilla as well, but it'd only occur at 32 players so it's no wonder no one figured that out. :V
As a quick patch, I just capped cv_maxplayers to MAXPLAYERS-1 in dedicated servers only. To fix this for real, we'd need to give dedicated servers their own player & node instead of clumping in into the start of the normal ones.
2018-11-25 07:10:45 -05:00
Nev3r
34c472dfb7
Merge branch 'PK3-Backport' into 'PK3-BackportNext'
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Pk3 backport
See merge request Nev3r/SRB2!1
2018-11-24 06:02:19 -05:00
Nev3r
623c7097f1
Backported PK3 support to 2.1
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Hopefully I'm not missing anything.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00