Latapostrophe
66740e96dc
slight optimizations + undefs
2021-05-01 12:01:00 +02:00
Latapostrophe
aa04b5ce51
Merge branch 'master' of git.do.srb2.org:KartKrew/Kart into new-titlecards
2021-04-30 18:56:28 +02:00
Latapostrophe
f2f0a6cbe2
New titlecards
2021-04-30 18:11:36 +02:00
SteelT
5b0b29dbdc
Add missing mean bean machine sound enums to list of sounds
2021-04-29 12:55:35 -04:00
Sal
47ab83c2d8
Merge branch 'mean-bean-sounds' into 'master'
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Mean Bean Machine sound effects
See merge request KartKrew/Kart!432
2021-04-27 22:24:44 -04:00
Sryder
710abf6820
Fix sound crash, let a sound be played for multiple players again too.
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S_getChannel now doesn't do any alterations to the channel, it *only* returns the number of the free channel.
2021-04-27 21:27:42 +01:00
toaster
53806d41e0
Orbfterimages.
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Fixes mistakes made in !408 and !418 , resolving #173 .
2021-04-27 20:29:30 +01:00
Sally Coolatta
44ed9fcd4c
ZDEBUG is default
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- ZDEBUG2 is now ZDEBUG ... although admittedly, it doesn't seem that useful, it just enables some CONS_Debug's ... but now there's a convenient way to enable them now I suppose
- Mostly just means the I_Errors give __FILE__ and __LINE__.
- Also enables a "memdump" command that just prints a bunch of zone memory info.
I don't think any of this should be guarded, so I went ahead and did this.
2021-04-26 14:49:45 -04:00
Sally Coolatta
0f14f0cec1
Only check for listenmobj for the splitscreen players
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Steel's comment is what hinted me to compare the code again -- P1 was the only one who didn't care about their listenmobj existing first.
2021-04-26 04:09:23 -04:00
Sally Coolatta
078ffa8914
Accidentally included one non-existent sound
2021-04-25 21:31:09 -04:00
Sally Coolatta
340c948c71
Fix being able to download our data files
2021-04-25 20:49:52 -04:00
Sally Coolatta
9ba424a6c4
Mean Bean Machine sound effects
2021-04-25 20:49:43 -04:00
Sally Coolatta
c0ba14a752
Use sounds.pk3 instead of sounds.wad
2021-04-25 20:42:25 -04:00
Latapostrophe
47a95efa6b
push R_PointToAnlePlayer to Lua, might be super useful for it.
2021-04-24 14:49:41 +02:00
Latapostrophe
d253b66524
Fix effects in splitscreen
2021-04-24 14:46:39 +02:00
Sally Coolatta
9504b6011e
Make it linear instead of exponential
2021-04-24 00:16:57 -04:00
Sally Coolatta
2ea9164cb1
Fix natural SPB, prevent getting bananas at the end of the race
2021-04-24 00:14:14 -04:00
Sally Coolatta
db43239ca3
Fix debug distribution crash
2021-04-23 20:57:14 -04:00
Sally Coolatta
54bdea086a
SPB has rainbow item animation when forced onto you
2021-04-23 20:03:01 -04:00
Latapostrophe
e980be69ef
wip splitscreen garbage. DOES NOT WORK.
2021-04-24 01:56:34 +02:00
Latapostrophe
e632e1d70e
Final (?) visuals for trick panel timing
2021-04-24 01:26:39 +02:00
Sally Coolatta
0bc19152ca
Fix Advance 2 afterimages conflicting with fade-out afterimages
2021-04-23 19:17:29 -04:00
Sally Coolatta
c99b1466ea
Fix comments
2021-04-23 17:41:02 -04:00
Sally Coolatta
8958ebd293
Sound refactor
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- Fix splitscreen volume being too low after james volume fix
- Use loops instead of horrid code duplication
Unfortunately seems to break sounds in menus and I dunno what to look at 😔
2021-04-23 17:38:38 -04:00
Sally Coolatta
d57632e71e
Change the scaling for different player counts
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Made more extreme for less than 8, made less extreme for more than 8.
2P: x1.25ish -> x2.5ish
16P: x0.68 -> x0.75
2021-04-23 15:21:45 -04:00
Sal
be91f05393
Merge branch 'object-bumping' into 'master'
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New solid object bouncing, and updated player bouncing
See merge request KartKrew/Kart!426
2021-04-23 12:58:30 -04:00
Latapostrophe
a27b825d3c
horiz. lines keep momentum, slightly better visuals
2021-04-23 12:56:46 +02:00
Sally Coolatta
e5d899412c
FIX PARTIES
2021-04-23 03:53:35 -04:00
Sal
42420eabc2
Merge branch 'more-mace-sound' into 'master'
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More mace sound
See merge request KartKrew/Kart!421
2021-04-23 01:15:33 -04:00
Sally Coolatta
5ac5ca89d0
New solid object bouncing, and updated player bouncing
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- Solid objects have new bouncing physics, it's a mix of the object bumping and wall bumping. It replaces the "solid" option on K_KartBouncing.
- Goomba stomp momentum is decided in K_KartBouncing itself instead of needing to be manually passed in as a boolean, so you'll be able to goomba stomp all objects instead of just players.
- Fixed bumping not carrying all of its intended momentum, due to a bug making friction apply very strongly.
2021-04-22 20:29:59 -04:00
Latapostrophe
f935b3b6f4
wip: starting on visuals
2021-04-23 02:10:20 +02:00
Latapostrophe
d10f4ea128
More suitable data types + lua push
2021-04-23 00:14:36 +02:00
Latapostrophe
8b50b0ddd7
boost is now 125%, allow turning after upwards trick
2021-04-22 21:26:00 +02:00
Latapostrophe
a25b79885d
1/4s delay w/o input checks instead of 1/2 w/ input checks
2021-04-22 19:33:01 +02:00
Latapostrophe
29e11a0378
changes to the delay, boost when doing upwards trick
2021-04-22 15:11:15 +02:00
Sally Coolatta
48c8843feb
Merge branch 'master' into stair-janking
2021-04-21 21:44:23 -04:00
Sally Coolatta
dcee9269dd
FLAGS IS NOT LATENCY
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UH OH STINKY COPY PASTE!!!!
2021-04-21 20:51:57 -04:00
lachablock
80977e1d1f
Change red-to-blue spark transition color to SKINCOLOR_NOVA
2021-04-21 16:58:16 +10:00
lachablock
5e001a43ef
Bump to 33%
2021-04-21 14:55:09 +10:00
lachablock
aeaf6c94f5
Give purple & rainbow driftboosts a 30% speed boost
2021-04-21 14:40:13 +10:00
Sally Coolatta
80ff9f2203
Some fixes
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- Use SKINCOLOR_PURPLE instead of SKINCOLOR_THISTLE for the drift boost explosion.
- Use steering instead of cmd.turning in a few places. I dunno if I forgot to change these, or if it was accidentally reverted, or what. (Anything with a specific reason to use cmd.turning over steering will have a comment near it saying why.)
2021-04-20 13:21:26 -04:00
Sally Coolatta
5827c0c0b2
Original timings
2021-04-20 13:04:39 -04:00
toaster
905eb41778
Fix some compile-time errors.
2021-04-20 10:13:50 +01:00
toaster
c08c716682
Merge branch 'master' into purple-spark
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# Conflicts:
# src/k_kart.c
# src/p_spec.c
2021-04-20 09:59:22 +01:00
lachablock
19b453f7fb
Reduce purple spark time even more
2021-04-20 17:40:23 +10:00
lachablock
bd79169f48
Reduce time it takes to get purple sparks
2021-04-20 17:33:20 +10:00
lachablock
1b02e90fec
Fix typo from merge
2021-04-20 16:47:34 +10:00
lachablock
b96394415b
Spawn electric sparks on first blood
2021-04-20 16:25:43 +10:00
lachablock
5e327e09c6
Merge master (resolve structgunch conflicts)
2021-04-20 16:09:59 +10:00
lachablock
6e9c3cd864
Lightning sparks when releasing purple/rainbow drifts
2021-04-20 15:57:45 +10:00