James R
70294e62bd
Automatically disable directional lighting if the sector has no sky
2023-08-11 01:41:49 -07:00
James R
46406931c1
Toggle all manner of directional lighting with MSF_FLATLIGHTING
2023-07-27 17:49:45 -07:00
Eidolon
be021baa02
Add extern "C" in C++ to all headers
2022-12-30 19:26:16 -06:00
James R
051b4f8935
Always use typedef name instead of struct name
...
mobj_t instead of struct mobj_s
2022-11-27 17:21:40 -08:00
James R
b5310a1f68
Add typedef.h
...
All typedefs for structs that were present in other header
files have been moved to here. (Except node_t because the
renderer and netcode both define node_t LOL.)
2022-11-27 17:21:40 -08:00
Sally Coolatta
e202f244b9
Allow smaller flat sizes
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With mobj scale, smaller flats are pretty reasonable to want to use. Fixes a visual bug in Endless Mine.
2022-09-23 15:25:42 -04:00
Sally Coolatta
f05ac93633
Fix the two big problems with the lighting
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- FULLY fix light offset still being applied on full bright walls
- Fix ceiling lighting being reversed
2022-05-25 16:16:20 -04:00
toaster
86f2a551e6
Fix floor sprite projection
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# Conflicts:
# src/r_plane.c
# src/r_things.h
2022-03-18 18:16:31 +00:00
toaster
37e16db41e
Fix slope plane rotation and alignment.
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A flattened-commit port of the SRB2 repository's software-slope-plane-uv-fix-attempt/merge request 1464 due to the vast, vast refactorings that would intefere with brightmaps and Encore if done one commit at a time.
2022-03-18 16:10:05 +00:00
James R
d06355018d
Track skybox within player struct
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TODO: Lua
Splitscreen and change viewpoint uses the proper skyboxes!
2022-01-17 22:46:01 -08:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
...
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
James R
0292464611
Let sector flags control plane ripple effect
2021-01-12 22:16:55 -08:00
Jaime Ita Passos
eee4548d3f
Fix a crash
2020-11-23 12:53:59 -03:00
Jaime Ita Passos
be274a4fa9
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
Sally Coolatta
7c2bd0d1c2
Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
2020-10-24 20:50:58 -04:00
Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
Hannu Hanhi
49a4ec71d7
R_FindPlane optimization
2020-10-18 01:27:01 +03:00
Jaime Passos
f93e050569
Implement sloped floor sprites
2020-10-13 22:42:07 -03:00
James R
997d142cb5
SPLITSCREEN FOV
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Object tracking is off, but it was off before so I don't know if I actually
broke it. Minor refactoring in HWR_RenderPlayerView and HWR_RenderSkyboxView.
2020-09-23 17:50:47 -07:00
Sally Coolatta
2af68a5fe7
Merge r_plane.c
2020-08-08 17:04:26 -04:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
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All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Jaime Passos
c69a4f9ced
Merge remote-tracking branch 'origin/next' into pictureformats
2020-05-15 01:34:54 -03:00
MascaraSnake
8efec04051
Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
2020-05-02 12:08:31 +02:00
Louis-Antoine
4e7605f0e2
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Jaime Passos
81a57d5fac
Merge remote-tracking branch 'origin/next' into pictureformats
2020-03-07 20:43:16 -03:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Jaime Passos
96340ac80c
Move texture stuff to its own file
2020-01-07 12:35:10 -03:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Jaime Passos
b28af03b1c
Merge remote-tracking branch 'jimita/flats-png' into flats-png_port
2019-09-06 19:20:45 -03:00
Nev3r
b7e2b5612c
Made Portal_Add static; move ffloors clip reset from R_RenderPlayerView to r_plane.
2019-06-09 22:48:54 +02:00
Nev3r
b8d2e017b4
Refactored a bit of code regarding visplane bound trimming for portals; reset ffloor's f_clip/c_clip so that FOFs on portals don't interfere with previously acquired bounds.
2019-06-07 13:10:12 +02:00
Nev3r
ae1e3630f8
Add visplane portal creation functionality and use it to replace the skybox rendering.
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The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
Nev3r
7e1bb4a370
Code refactoring to turn portal struct into a more generalized shape.
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Split portal-related code to its own source files.
Most of the 2-line-specific setup has been moved to the function which adds a 2-line case. The portals should render as they used to so far, anyway.
2019-06-01 13:07:23 +02:00
Jaime Passos
62547b2a49
Animations, better flat management.
2019-05-21 15:24:26 -03:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
MPC
18b09c4417
Update r_plane.h
2018-12-14 15:49:32 -03:00
MPC
9372baf427
Software plane fixes
2018-12-14 14:08:25 -03:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Monster Iestyn
358e84f56d
Merge branch 'mpc-software-yslope-fix' into 'master'
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Fix glitches with flats visible when looking up/down in 1st person (software renderer fix)
See merge request STJr/SRB2!282
2018-11-25 11:51:54 -05:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
b34e8c5390
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
Monster Iestyn
04b4e1d93b
Fix glitches with flats visible when looking up/down in 1st person
2018-08-18 23:31:20 +01:00
toaster
d582a9dd97
Encore mode - a fresh take on mirror mode!
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* Palette remaps.
* Branding.
TODO:
* Doesn't work in GL. (Mostly.) I have SOME ideas on how to tackle this, but...
* Transmaps are broken in Encore for some reason.
* I tried to make in-level colormaps shimmy over, but it didn't quite work, so I commented it out and only semi-fixed it.
2018-07-23 23:50:41 +01:00
toaster
740a209631
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
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* Remove FUNCMATH from all void-returning functions, given GCC80 specifically complains about this case.
* Extend the length of all extant buffers to the safety threshold recommended by the compiler.
* Add void casts to WS_getaddrinfo's setting to prevent complaints about incompatible typecasts.
* Extend the charsel, face, and superface buffer sizes and writes to include the null terminator. (I didn't really want to do this because it's not even particularily NEEDED, but there was literally zero way to get around the request that I could find with multiple online searches. I tried.)
2018-07-07 16:52:01 +01:00
Monster Iestyn
b66925e467
R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
2016-10-09 21:48:25 +01:00
Alam Ed Arias
4d6a3e3398
FUNCMATH fun
2016-06-12 16:08:48 -04:00
Monster Iestyn
ab6d4d7aec
Remove unused planefunction_t function typedef
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(the number of unused things hiding around in SRB2's source code is silly lol)
2016-05-24 14:41:55 +01:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
00516e5e9f
Update comment stating visplane_t size in bytes
2016-05-12 18:02:44 +01:00
Monster Iestyn
3c5a8b806d
Fix slope planes rendering at wrong heights when visportals are visible on-screen
2016-04-04 20:49:01 +01:00