Jaime Passos
c11865e7e9
G_NewGametype
2019-12-18 12:23:42 -03:00
Jaime Passos
ecf9bdda4e
There are only so many bits
2019-12-18 12:14:18 -03:00
Jaime Passos
448494e19b
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
Jaime Passos
d7cb14d38e
Gametype rules draft, mind the debug command
2019-12-18 01:25:57 -03:00
Jaime Passos
1002c47407
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Sryder
b4e8f71acb
Port the deadzone cvar stuff from kart.
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Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
fickleheart
17c3ef073e
Add analog deadzone option separate from digital deadzones
2019-12-14 19:41:54 -06:00
fickleheart
603d52a723
Allow setting center view to a toggle
2019-12-14 19:17:41 -06:00
fickleheart
4cc0bb4746
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00
James R
66524a1e3f
Maybe I'm mistaken but this probably isn't needed
2019-12-11 16:14:06 -08:00
fickleheart
f886eb3a3c
Add option to always turn with input while locked
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Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
Jaime Passos
6976b9bf01
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
fickleheart
8ce189dcba
Give spindash turn a separate slider
2019-12-10 08:07:41 -06:00
fickleheart
26ab979bdb
Port deadzone configuration from Kart
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I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart
eaef39c974
Shift camera sideways toward player angle
2019-12-08 15:54:16 -06:00
fickleheart
98b6fc3adf
Automatically rotate camera to reflect player actions
2019-12-08 14:35:50 -06:00
fickleheart
4f71096ba5
Add cvar to use abilities in input direction
2019-12-08 14:17:48 -06:00
MascaraSnake
fffd385151
Merge branch 'datestuff' into 'master'
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Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
dc011d2fd3
Fix signpost camera for S_SKIN camerascale, exitmove, opposite gravity, and analog mode
2019-12-05 12:36:25 +08:00
toaster
49de43afaf
Change the default value of cv_coopstarposts (as per #321 ), and make it NOT a cheat to change since the other options are in effect more restrictive. (Leaving cv_cooplives at its current value for now, though.)
2019-11-26 12:37:57 +00:00
toaster
e0c6fe7326
Woops
2019-11-24 15:19:15 +00:00
toaster
3f40c7e4a7
* Resolve #345 .
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* Prevent skincolours from being reset to the skin's prefcolour, but only for not-always-usable characters.
2019-11-24 13:24:37 +00:00
MascaraSnake
62ae268a29
Merge branch 'menu-reordering' into 'master'
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Menu reordering (also renaming secrets to extras)
See merge request STJr/SRB2Internal!511
2019-11-23 17:51:46 -05:00
sphere
da90ebcdfb
fuck autocomplete
2019-11-22 04:12:38 +01:00
sphere
693d6b5ca5
Rename "secrets" to "extras".
2019-11-21 01:34:32 +01:00
James R
65ce4cab26
Warn if gametype number is out of range to map command
2019-11-19 12:32:02 -08:00
James R
edea7b2a10
Check for out of range gametype on map change
2019-11-19 12:25:50 -08:00
MascaraSnake
abdfc2d237
Merge branch 'exit-move-lj' into 'master'
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Post-exit movement
See merge request STJr/SRB2Internal!486
2019-11-18 15:10:15 -05:00
Steel Titanium
b1f39e836d
Better ping implementation.
2019-11-17 20:22:47 -05:00
Louis-Antoine
658fd6e052
Disable exitmove by default
2019-11-17 23:52:51 +01:00
MascaraSnake
3b3441ca40
Merge branch 'clearer-nodes-command' into 'master'
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Make the "nodes" command clearer
See merge request STJr/SRB2Internal!477
2019-11-16 12:53:31 -05:00
James R
d2cd9e7239
Remove defaultname, since players are probably sure on their name change
2019-11-15 17:32:43 -08:00
James R
1c2eb88163
Don't confuse node with player in commands
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(cherry picked from commit 17bdf39dc8372ed9c6c31fa8d00eba03396a55bf)
2019-11-15 16:07:15 -08:00
Louis-Antoine
d3b113c84a
Merge branch 'master' into exit-move-lj
2019-11-15 19:35:47 +01:00
Louis-Antoine
28b0b7c404
Let players move after completing the level
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This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
MascaraSnake
0de24336ed
Merge branch 'map-by-name' into 'master'
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LJ saved me from self destruction by bad code
See merge request STJr/SRB2Internal!463
2019-11-14 18:06:52 -05:00
Louis-Antoine
7ca4184cb2
Allow item respawn in co-op again
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Why was it even disabled anyway.
2019-11-14 16:37:09 +01:00
James R
9290fa7e20
Warn if the gametype is not valid at all!
2019-11-13 14:31:44 -08:00
James R
85b6b307e8
Optimizations from LJ and generic functions
2019-11-13 14:26:28 -08:00
MascaraSnake
302e122d64
Merge branch 'map-by-name' into 'master'
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New map command
See merge request STJr/SRB2Internal!424
2019-11-13 13:45:36 -05:00
MascaraSnake
d648a2ad87
Merge branch 'radiomode' into 'master'
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Radio mode
See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
James R
6ee9c029e4
Warn if the first argument is an option
2019-11-12 18:29:42 -08:00
James R
83d31c782b
Get map name from multiple arguments
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(This means you don't need quoting.)
2019-11-12 17:42:54 -08:00
James R
f7e879da06
So you don't like macros?
2019-11-12 16:10:00 -08:00
Jaime Passos
845b82668b
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
toaster
f7c5774b7e
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
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# Conflicts:
# src/p_user.c
2019-11-12 21:56:46 +00:00
MascaraSnake
fae4fb16e9
Merge branch 'internal-md3-vanilla-c' into 'master'
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Internal MD3 merge 2 good riddance glBegin
See merge request STJr/SRB2Internal!362
2019-11-12 15:44:20 -05:00
toaster
a8169e3844
Sound test is cool now!
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https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif
* Port MUSICDEFs from Kart.
* Safe to modify without modifying game, so we can put it in music.dta eventually.
* "Title", "AltTitle", "Authors" fields are self-evident.
* "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
* "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
* Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
* Now called "V_DrawStretchyFixedPatch".
* "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
* Available to Lua under v.drawStretched!
* Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.
Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
toaster
2a16cf539a
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
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Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00