James R
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2274129f57
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Louis-Antoine
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a997683d1c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
# src/g_game.c
# src/p_setup.c
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2020-01-22 03:57:22 +01:00 |
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Louis-Antoine
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7d615ed94b
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Refactor player spawning code a little
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2020-01-22 03:19:15 +01:00 |
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fickleheart
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067b132eb1
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Merge remote-tracking branch 'origin/next' into next-newcontrols
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2020-01-04 09:57:09 -06:00 |
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fickleheart
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ce0c42a767
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Merge branch 'newcontrols' into next-newcontrols
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2020-01-04 09:56:24 -06:00 |
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fickleheart
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992ead1c85
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Merge remote-tracking branch 'origin/master' into newcontrols
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2020-01-04 09:35:12 -06:00 |
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James R
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b342301373
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Merge remote-tracking branch 'origin/master' into next
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2020-01-01 15:39:05 -08:00 |
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fickleheart
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77ba835f4f
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Merge branch 'next' into next-newcontrols
# Conflicts:
# src/g_game.c
# src/p_setup.c
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2019-12-31 12:58:36 -06:00 |
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fickleheart
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0ffb1e11f9
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Fix tailsbot behavior that broke with Simple mode
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2019-12-30 23:58:58 -06:00 |
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fickleheart
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758bb8f3ae
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Update playstyle menu handling to use analog/directionchar combo
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2019-12-30 15:15:37 -06:00 |
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fickleheart
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e0d09a457e
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Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
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2019-12-30 15:05:24 -06:00 |
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fickleheart
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61a8f715ac
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Convert analog/directionchar cvars into 2-long arrays
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2019-12-30 14:01:14 -06:00 |
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James R
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08016fbdca
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Split map code checking from Command_Map_f
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2019-12-29 02:14:02 -08:00 |
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Jaime Passos
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62d79eef2a
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Same deal, but for starposts.
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2019-12-27 17:14:56 -03:00 |
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Jaime Passos
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ff80c4ef4d
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Preparing for the inevitable gametype rule that will handle cooplives...
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2019-12-27 17:08:20 -03:00 |
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Jaime Passos
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203f4c50a0
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add G_CompetitionGametype(void)
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2019-12-27 12:28:00 -03:00 |
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Jaime Passos
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c6dd9f016e
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Title card fixes.
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2019-12-24 16:22:25 -03:00 |
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Jaime Passos
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100144d4db
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Merge remote-tracking branch 'origin/master' into gametype-clownery
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2019-12-23 18:21:13 -03:00 |
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Jaime Passos
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920d99976c
|
Lua! Lua! Lua!
Expecting the buildbot to complain
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2019-12-19 02:13:09 -03:00 |
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Jaime Passos
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156d5fd37f
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Custom gametype rankings
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2019-12-18 22:02:37 -03:00 |
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Jaime Passos
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968d1bb875
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Fix warnings
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2019-12-18 15:41:03 -03:00 |
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Jaime Passos
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78f4997164
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GTR_EMERALDHUNT and GTR_SPAWNENEMIES
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2019-12-18 14:57:42 -03:00 |
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Jaime Passos
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a82a5e664c
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SOC stuff
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2019-12-18 14:37:48 -03:00 |
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Jaime Passos
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9b900e6fc7
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TOL/Level platter stuff
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2019-12-18 13:24:10 -03:00 |
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Jaime Passos
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c11865e7e9
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G_NewGametype
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2019-12-18 12:23:42 -03:00 |
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Jaime Passos
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d7cb14d38e
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Gametype rules draft, mind the debug command
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2019-12-18 01:25:57 -03:00 |
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Sryder
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b4e8f71acb
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Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
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2019-12-15 15:36:13 +00:00 |
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fickleheart
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17c3ef073e
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Add analog deadzone option separate from digital deadzones
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2019-12-14 19:41:54 -06:00 |
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fickleheart
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603d52a723
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Allow setting center view to a toggle
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2019-12-14 19:17:41 -06:00 |
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fickleheart
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4e8bf7a226
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Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
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2019-12-12 23:03:51 -06:00 |
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fickleheart
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4cc0bb4746
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Add boss target assist and finally organize camera options
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2019-12-12 00:48:15 -06:00 |
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fickleheart
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0ab83319a5
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Move Z-targeting behavior to Center View
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2019-12-11 21:09:23 -06:00 |
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fickleheart
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f886eb3a3c
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Add option to always turn with input while locked
Uhhh also camera options scrolls now.
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2019-12-10 22:01:17 -06:00 |
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fickleheart
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8ce189dcba
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Give spindash turn a separate slider
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2019-12-10 08:07:41 -06:00 |
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fickleheart
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26ab979bdb
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Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
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2019-12-09 20:39:05 -06:00 |
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fickleheart
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8d66e90810
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Lock camera behind player when holding cam reset
This also disables abilitydirection movement temporarily.
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2019-12-09 20:21:32 -06:00 |
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fickleheart
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eaef39c974
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Shift camera sideways toward player angle
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2019-12-08 15:54:16 -06:00 |
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fickleheart
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98b6fc3adf
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Automatically rotate camera to reflect player actions
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2019-12-08 14:35:50 -06:00 |
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fickleheart
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4f71096ba5
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Add cvar to use abilities in input direction
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2019-12-08 14:17:48 -06:00 |
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fickleheart
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4c41bc1478
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Consolidate G_BuildTiccmd
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2019-12-08 13:27:11 -06:00 |
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MascaraSnake
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fffd385151
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Merge branch 'datestuff' into 'master'
Date stuff
See merge request STJr/SRB2Internal!618
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2019-12-06 16:10:36 -05:00 |
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Steel Titanium
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a5cdb0a4b3
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Update copyright date on source files
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2019-12-06 13:49:42 -05:00 |
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Jaime Passos
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0fa1525749
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Remove unnecessary function parameters from title card code
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2019-12-05 01:58:19 -03:00 |
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Jaime Passos
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4d18646881
|
fix RA fade
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2019-11-23 18:15:09 -03:00 |
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Jaime Passos
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8ce00492c2
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Merge remote-tracking branch 'origin/master' into titlecards
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2019-11-18 17:55:47 -03:00 |
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Jaime Passos
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8ad20c1108
|
Organize
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2019-11-18 12:56:41 -03:00 |
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Louis-Antoine
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d3b113c84a
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Merge branch 'master' into exit-move-lj
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2019-11-15 19:35:47 +01:00 |
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Louis-Antoine
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28b0b7c404
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Let players move after completing the level
This only takes effect in co-op,
and can be disabled with "exitmove off"
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2019-11-15 15:35:28 +01:00 |
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MascaraSnake
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302e122d64
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Merge branch 'map-by-name' into 'master'
New map command
See merge request STJr/SRB2Internal!424
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2019-11-13 13:45:36 -05:00 |
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toaster
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f7c5774b7e
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Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
# Conflicts:
# src/p_user.c
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2019-11-12 21:56:46 +00:00 |
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