Hannu Hanhi
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2a92a80e7a
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Improve OpenGL GDI Generic error message
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2022-03-18 20:24:34 +00:00 |
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Sally Coolatta
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9d7ec0ab8f
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Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
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2021-02-27 05:18:36 -05:00 |
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Sally Coolatta
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7c2bd0d1c2
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Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
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2020-10-24 20:50:58 -04:00 |
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Jaime Passos
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0bf5237e0d
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Merge branch 'next' into allowshaders
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2020-10-15 01:25:11 -03:00 |
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Jaime Passos
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f133726df0
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Let the server or an admin toggle clients' custom shaders
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2020-10-09 02:06:13 -03:00 |
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Hannu Hanhi
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e234eb8f87
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Add error message when the GDI Generic OpenGL renderer is encountered in Windows
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2020-10-03 18:45:56 +03:00 |
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Sally Coolatta
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f12501dfb6
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SDL files
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2020-08-15 06:02:39 -04:00 |
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Sally Coolatta
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f9ca40e673
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Merge branch 'master' into the-scary-22-merge
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2020-08-12 20:59:09 -04:00 |
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Sally Coolatta
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e296e1309a
|
YAY, round 2
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2020-08-09 21:02:56 -04:00 |
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SteelT
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9ff6af856e
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Resolve conflicts on the SDL interface files.
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2020-05-29 16:17:26 -04:00 |
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Sally Coolatta
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63917ffccc
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The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
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2020-05-29 13:43:38 -04:00 |
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Steel Titanium
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52c8ba5d49
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Fix opengl crashing on startup due to lack of checks
Also fixes the log file not being written to the home directory.
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2020-05-23 16:21:26 -04:00 |
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fickleheart
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33a9e5aa83
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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SteelT
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800d277dec
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Merge branch 'fix-ogllib' into 'master'
Fix -OGLlib
See merge request STJr/SRB2!794
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2020-03-02 15:21:50 -05:00 |
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James R
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2274129f57
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Jaime Passos
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88e99fed57
|
Only initialise OpenGL if you actually intend to use it.
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2020-02-17 01:12:53 -03:00 |
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Jaime Passos
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5c1b3baf18
|
Fix -OGLlib
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2020-02-17 01:08:15 -03:00 |
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Jaime Passos
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444d50c5f8
|
Fix -OGLlib
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2020-01-27 01:57:55 -03:00 |
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Sally Cochenour
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add2497220
|
Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
|
2019-12-25 14:22:01 -05:00 |
|
Jaime Passos
|
042f14236b
|
Speed up level loading
Don't flush every texture just because the palette MAY have changed
|
2019-12-08 22:28:13 -03:00 |
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Jaime Passos
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4ccc854a90
|
Die
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2019-12-08 22:12:56 -03:00 |
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Steel Titanium
|
a5cdb0a4b3
|
Update copyright date on source files
|
2019-12-06 13:49:42 -05:00 |
|
Jaime Passos
|
c8b19a9af5
|
fix includes
|
2019-04-13 18:14:55 -03:00 |
|
Jaime Passos
|
4548b4bb13
|
The player should be able to toggle shaders
|
2019-04-07 00:09:53 -03:00 |
|
Jaime Passos
|
6dd5037ef1
|
add vertex shaders
|
2019-03-18 19:17:47 -03:00 |
|
Jaime Passos
|
fd5fb73671
|
gl4
|
2019-03-17 22:27:50 -03:00 |
|
Sryder
|
4e40a810f7
|
Fix wipes in low resolutions
|
2018-03-18 17:12:12 +00:00 |
|
Alam Ed Arias
|
6be7693ecb
|
OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime
|
2017-05-29 22:52:51 -04:00 |
|
Alam Ed Arias
|
57091261d9
|
MSVC: fixed up MSVC project
|
2016-05-21 23:53:04 -04:00 |
|
Ronald Kinard
|
d8484a86e0
|
Virtual resolutions in OpenGL
Also made fades use core functions if they are available.
|
2014-11-13 18:06:38 -06:00 |
|
Alam Ed Arias
|
6d773c54a5
|
Use OpenGL 1.3 in static builds and on SDL interfaces
|
2014-11-02 01:11:59 -05:00 |
|
Ronald Kinard
|
03fe3bdad2
|
Replace sdl with sdl2
SDL1.2 is dead, long live SDL
|
2014-07-26 02:06:00 -05:00 |
|
Alam Ed Arias
|
f03e591f64
|
change SDL into HAVE_SDL
|
2014-07-25 19:10:24 -04:00 |
|
Alam Ed Arias
|
b93cb1b65a
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
|