Sally Coolatta
a7aaf0eddb
Level_SetWeather: Use str instead of int
2024-09-21 03:54:54 -04:00
Sally Coolatta
7dfa597c7d
SRB2 -> DRRR copyright in src, acs, android folder
...
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
Eidolon
dde6ca0dac
Remove all gcc pragma interface
...
GCC docs say these are not only obsolete but counter-productive for
their intended use case since GCC 2.7.2.
https://gcc.gnu.org/onlinedocs/gcc-13.2.0/gcc/C_002b_002b-Interface.html
2024-01-02 13:38:55 -06:00
Sally Coolatta
55b8609251
Add UDMF version system
...
This is needed to convert maps, since I needed to change thing arguments' variable names...
2023-08-21 03:33:05 -04:00
Eidolon
be021baa02
Add extern "C" in C++ to all headers
2022-12-30 19:26:16 -06:00
James R
b5310a1f68
Add typedef.h
...
All typedefs for structs that were present in other header
files have been moved to here. (Except node_t because the
renderer and netcode both define node_t LOL.)
2022-11-27 17:21:40 -08:00
Sally Coolatta
04c1a9dcb1
Brightmaps on walls
2021-12-16 09:40:14 -05:00
Sally Coolatta
7238a1be83
Interpolate camera roll, fix skybox in opengl
2021-12-01 10:53:15 -05:00
toaster
4052e01f4a
Introduce a sequence of macros to reduce the reliance of Colormap-related code (especially but not limited to Encore mode) on magic numbers.
2021-02-16 14:34:00 +00:00
James R
997d142cb5
SPLITSCREEN FOV
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Object tracking is off, but it was off before so I don't know if I actually
broke it. Minor refactoring in HWR_RenderPlayerView and HWR_RenderSkyboxView.
2020-09-23 17:50:47 -07:00
Sally Coolatta
bca2e508ed
Use kart's f_wipe
2020-08-12 18:15:28 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
SteelT
ef8fd7b671
Merge src/r_state.h
2020-08-06 18:17:12 -04:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
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All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
MascaraSnake
6645030a39
Add boolean variable that indicates if current map is in UDMF format
2020-03-15 16:23:15 +01:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
ff2ec925ee
Merge remote-tracking branch 'origin/master' into next
2020-01-30 23:54:56 -08:00
James R
f40e962816
Expose viewmobj as r_viewmobj
2020-01-16 03:09:02 -08:00
Jaime Passos
285a2ec05d
Revert "Merge branch 'software-clownery' into 'master'"
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This reverts merge request !578
2019-12-31 23:40:17 +00:00
Jaime Passos
96980749ac
Masked stuff
2019-12-26 17:39:18 -03:00
Jaime Passos
1ac4b608dc
Thick stuff. Hoping I didn't break anything.
2019-12-26 17:15:30 -03:00
Jaime Passos
c8f9896e2d
struct time
2019-12-26 16:25:04 -03:00
Nev3r
7be95c1999
Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
...
Fix print type issue.
2019-12-23 12:30:32 +01:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Jaime Passos
53568ba62f
Better fades
2019-09-09 23:31:48 -03:00
Nev3r
84a52a0f80
Moving away more portal-related global vars to r_portal.
2019-06-03 13:33:12 +02:00
Nev3r
ae1e3630f8
Add visplane portal creation functionality and use it to replace the skybox rendering.
...
The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
TehRealSalt
a3d2b48329
Fix up more stuff
...
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
...
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
mazmazz
81352aece1
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
toaster
1142fddc71
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
Monster Iestyn
6fb3dcb52f
Remove unused sscount variable
...
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2018-10-11 19:59:26 +01:00
mazmazz
c3fafd18be
Remove MAXCOLORMAPS
2018-09-10 20:41:12 -04:00
mazmazz
15aded0882
Colormap overhaul in r_data.c
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* Split R_CreateColormap to R_CreateLightTable
* Replace extra_colormaps array with next/prev pointer chain
* Remove foundcolormaps; instead store lumpnum in extracolormap_t
* Add properties to extracolormap_t for portability
2018-09-10 15:59:31 -04:00
toaster
bb3bb48fe6
* Disable inverting on encore level select pictures at unanimous request of last night's netgame.
...
* Also, correct their alignment in y_inter.c.
2018-08-14 15:32:17 +01:00
toaster
e8c436ab76
* Encore on the voting screen! Appears randomly once unlocked in the same slot as that which sometimes represents a gametype change (odds inflated for testing purposes).
...
* A better representation of an Encore level, now with inverted graphics (a special remapping we can now use elsewhere whenever if we want!) and a floating Ruby!
* Decouple encore's setting from cv_kartencore on mapload. Instead, bake it into D_MapChange and related, which will only some of the time be fed by cv_kartencore's value.
* Encore mode now has a special mapheader palette setting, "encorepal", rather than using the same one as non-encore.
2018-08-11 22:23:40 +01:00
toaster
d582a9dd97
Encore mode - a fresh take on mirror mode!
...
* Palette remaps.
* Branding.
TODO:
* Doesn't work in GL. (Mostly.) I have SOME ideas on how to tackle this, but...
* Transmaps are broken in Encore for some reason.
* I tried to make in-level colormaps shimmy over, but it didn't quite work, so I commented it out and only semi-fixed it.
2018-07-23 23:50:41 +01:00
TehRealSalt
66a9a6bdd4
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
...
I don't know how many of the changes in d_clisrv were really necessary,
I was just franticly trying to figure out the source of the local sync
fail
2017-12-17 14:17:07 -05:00
Monster Iestyn
f4e5233c7e
Remove unused sscount variable
...
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2017-02-11 22:41:15 +00:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Monster Iestyn
b4cf7fbc97
Fix player 1 and player 2 affecting whether the other can see skyboxes or not
2016-05-18 18:20:56 +01:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00