mazmazz
1ca6ac1c67
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
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* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering
(cherry picked from commit 701cc5a7dd1dfead87a42ec7558c9fa6a1deb193)
2018-09-14 10:23:37 -04:00
mazmazz
ff91315cbc
Added I_GetMusicType and removed midimode variable
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* Revised S_PlayMusic arguments
* Now music plays again!
(cherry picked from commit 55f3803e4b9f8104c90cc6c769d54121e5bac0b8)
2018-09-14 09:42:29 -04:00
Monster Iestyn
6797976531
Merge branch 'sdl_mixer_fixes' into 'master'
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SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
Monster Iestyn
e4f38995e7
Merge branch 'gme-lowvolume-fix' into 'master'
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GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Steel Titanium
d649700abf
Re-did this fix.
2018-07-28 01:58:25 -04:00
Monster Iestyn
594eb92bed
Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
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This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
Steel Titanium
61d8033d5e
Fix pausing on gme
2018-06-03 18:15:20 -04:00
Steel Titanium
884f10d8d2
Removed CONS_Printf line. That wasn't meant to be commited.
2018-05-29 22:12:36 -04:00
Steel Titanium
5f72975466
Some small change
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Really this is just to prevent the music end up being disorted at max
volume
2018-05-29 20:31:28 -04:00
Steel Titanium
528cb48d5d
GME low volume fix
2018-05-24 16:24:09 -04:00
Monster Iestyn
a33bb70a0c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
ilag11111
c977d17416
Prevent truncation when resampling sounds with non-multiples of 11250.
2016-09-11 09:41:18 -07:00
Alam Ed Arias
4d6a3e3398
FUNCMATH fun
2016-06-12 16:08:48 -04:00
Alam Ed Arias
f45feb77fc
MSVC: kill level 3 warnings
2016-05-22 00:44:12 -04:00
Inuyasha
e91cfa7110
Fixed frustrating MIDI stuff
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Until we use something besides Native MIDI to play
back MIDI music, MIDI volume changing is disabled
since it causes way too much of a damn headache.
(It's not even our fault, it's fucking MS.)
2016-04-06 08:16:13 -07:00
Alam Ed Arias
2b12e5ff20
Merge branch 'next' into backport_unslot-music
2016-02-26 02:11:29 -05:00
Inuyasha
6dda71bef7
I guess this is becoming the "try to make SDL_mixer work" branch
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Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
8c17dac589
The concept of "music slots" doesn't exist anymore.
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Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.
(cherry picked from commit 025ca413a2 )
# Conflicts:
# src/p_user.c
2016-02-09 02:48:33 -08:00
Ronald Kinard
8eef7239b2
Change mixer panning to make sense
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This makes positional audio in sdl work correctly (things to the left
play sounds in the left speaker)
2014-08-04 02:48:18 -05:00
Ronald Kinard
03fe3bdad2
Replace sdl with sdl2
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SDL1.2 is dead, long live SDL
2014-07-26 02:06:00 -05:00
Alam Ed Arias
f03e591f64
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
ilag11111
b21d5c55c9
Uses fixed-point math to properly calculate the exact amount of space needed.
2014-04-25 13:17:05 -07:00
ilag11111
f7bbf8c6d0
Improved fix by changing the formula for how memory is allocated to arbitrary sample rate conversion.
2014-04-25 12:42:43 -07:00
ilag11111
60a115b0a7
Fix (Linux) 64-bit crash in CEZ3 (playback of sfx_litng3).
2014-04-25 00:37:13 -07:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00