wolfy852
f2e5de3043
Check joystick IDs against all other players [by Digiku]
...
Untested on my end, but conceptually sound.
2018-12-29 02:33:53 -06:00
wolfy852
650df71cfc
Reorganize some of the code for SDL_JOYDEVICEADDED events
2018-12-28 14:20:28 -06:00
wolfy852
b5b9703b8b
Make I_GetJoystickDeviceIndex account for controllers 3 and 4
2018-12-27 18:28:09 -06:00
wolfy852
f4d6a108d5
Merge remote-tracking branch 'remotes/SRB2/vanilla-hotplug-stableid' into gamepad-tweaks
...
# Conflicts:
# src/command.c
# src/command.h
# src/g_game.c
# src/m_menu.c
# src/sdl/i_system.c
# src/sdl/i_video.c
# src/sdl/sdlmain.h
This is NOT just a normal merge commit. I have adjusted the hotplugging code from stableid to account for the last two players, and also removed new 2.1 additions that were deemed irrelevant to Kart.
2018-12-27 16:21:51 -06:00
wolfy852
72619a3f71
Extend joystick hotplugging to players 3 and 4
2018-12-19 18:08:38 -06:00
wolfy852
39e01fe643
Revert GameController stuff
2018-12-19 13:11:30 -06:00
wolfy852
586c60a00d
I_NumGameControllers, print GameController mapping, and store joystick GUID in JoyInfo
2018-12-14 12:49:07 -06:00
wolfy852
ac62575896
Print GameController info when detected, use proper 360 controller defaults for triggers
2018-12-14 11:50:53 -06:00
mazmazz
f90348ac05
Better I_InitJoystick log message
2018-12-14 06:14:21 -05:00
mazmazz
f7727fac5a
Don't override an already-active controller
...
* Menu improvements to tell the user that they can't set a controller if it's already active
2018-12-14 05:02:41 -05:00
mazmazz
732956088a
Lots of changes to better support hotplugging and unstable device indexes
...
* Don't save cv_usejoystick/2 because hotplugging changes can be made invalid by next run
* Properly set cv_usejoystick/2 for menu toggling
* Force-disable a player's joystick if setting another player's joystick to the same device
* Properly set cv_usejoystick/2 value of BOTH target player AND other players when hotplugging and unplugging
2018-12-14 03:58:07 -05:00
mazmazz
18287c09bb
Properly handle unstable device indexes for hotplug
2018-12-14 01:45:18 -05:00
mazmazz
601535fe41
Attempt to handle unstable device IDs
2018-12-14 00:22:25 -05:00
mazmazz
d2e39c660e
Improve hotplug edge case with changing device indexes; return proper joy_open output on error
2018-12-13 23:52:04 -05:00
mazmazz
651c99c5e3
Change joystick log messages to DBG_GAMELOGIC
2018-12-13 23:26:07 -05:00
mazmazz
1cdbe75183
Handle unstable device index when hotplugging controller
2018-12-13 23:09:05 -05:00
wolfy852
aa5ee0ebf3
Restore a change lost in the merge madness, do some SDL_GameController prep
2018-12-10 09:00:15 -06:00
wolfy852
a1fffe5755
Merge remote-tracking branch 'remotes/SRB2/vanilla-hotplug' into unfuck-gamepads
...
# Conflicts:
# src/d_clisrv.c
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/doomdef.h
# src/g_game.c
# src/hu_stuff.c
# src/lua_baselib.c
# src/m_menu.c
# src/sdl/i_system.c
# src/sdl/sdlmain.h
2018-12-06 13:07:39 -06:00
mazmazz
cc6daa751d
Disable XINPUT before initing the joy subsystem
2018-12-06 14:03:46 -05:00
mazmazz
c4f035dfa9
Controller hotplugging by always keeping joy subsystem on (thanks WOLFS)
...
(with log messages)
2018-12-06 10:54:58 -05:00
TehRealSalt
bf3a9d1d2e
Edited even more things to say "SRB2Kart"
2018-12-05 20:40:58 -05:00
TehRealSalt
26315ccf63
Merge remote-tracking branch 'srb2public/master' into merge-next
2018-12-05 19:21:13 -05:00
Digiku
2c557d668a
Merge branch 'joystick-juggling' into 'master'
...
Joystick juggling
See merge request STJr/SRB2!355
2018-12-04 11:51:55 -05:00
mazmazz
a7b12b3ce5
Use static joyname instead of malloc
2018-12-03 12:35:12 -05:00
mazmazz
856f826afb
Copy string from SDL_JoystickNameForIndex before the subsystem is shut down
2018-12-03 05:37:07 -05:00
Monster Iestyn
dadaf83e41
Disable the axis parts of I_GetJoystickEvents and its player2 counterpart.
...
(This is what I should have done in the first place)
2018-12-02 17:42:51 +00:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Monster Iestyn
0bff44e22b
Add myargmalloc boolean to detect whether we allocated myargv ourselves or not, so we don't free myargv if we didn't
2018-11-23 19:12:48 +00:00
Steel Titanium
0c30cd0fa1
Merge branch 'master' into responsefile-fix
2018-11-22 23:02:20 -05:00
Sryder
9350721d12
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
...
# Conflicts:
# src/d_main.c
# src/d_main.h
# src/d_netcmd.c
# src/doomtype.h
# src/hardware/hw_md2.h
# src/p_user.c
# src/r_splats.h
# src/s_sound.c
# src/s_sound.h
# src/screen.c
# src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
Monster Iestyn
4c3bfe81bd
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile
# src/doomtype.h
# src/hardware/hw_clip.c
# src/hardware/hw_main.c
# src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
Monster Iestyn
51ee510b85
Merge branch 'gcc-compiling-cleanup' into 'master'
...
Compiling cleanup and fixes
See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
Monster Iestyn
7989e9a482
Merge branch 'public_next'
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
b34e8c5390
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
Steel Titanium
d7a0a3c94b
Update copyright info on some files
2018-11-01 14:47:19 -04:00
TehRealSalt
d1981b0a65
Half-done Discord Rich Presence support
...
It's soooo close to being awesome, but so far away. Making game invitations as the host meant that it would redirect to "connect self" for other people, because we can't get the IP address from the host.
If anyone has a solution, you've got my gratitude; this was going so smoothly until it hit that brick wall.
2018-10-22 00:34:45 -04:00
toaster
1142fddc71
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
Monster Iestyn
89d7c55878
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile
# src/lua_script.c
# src/p_user.c
# src/sdl/i_system.c
# src/v_video.c
# src/w_wad.c
2018-10-10 14:51:34 +01:00
Sryder
a7ba0b958a
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
...
No memory leak here, just a very tiny thing I noticed.
2018-10-09 19:43:18 +01:00
Steel Titanium
5efb94a35b
Fix the weird indentation
2018-09-21 12:05:52 -04:00
Steel Titanium
7f7c5b60ae
Rearrange the code.
...
Thanks again MonsterIestyn!
2018-09-21 11:26:08 -04:00
Steel
502414d609
Remove this that somehow slipped in.
2018-09-21 07:21:49 -04:00
Steel
ac8658fac8
Fix up errors with buildbots
2018-09-21 07:16:54 -04:00
Steel Titanium
43cbb0d11e
Add some stuff
2018-09-20 18:33:50 -04:00
Steel Titanium
13a3f197bd
Use MemAvailable instead
2018-09-20 18:30:46 -04:00
toaster
740a209631
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
...
* Remove FUNCMATH from all void-returning functions, given GCC80 specifically complains about this case.
* Extend the length of all extant buffers to the safety threshold recommended by the compiler.
* Add void casts to WS_getaddrinfo's setting to prevent complaints about incompatible typecasts.
* Extend the charsel, face, and superface buffer sizes and writes to include the null terminator. (I didn't really want to do this because it's not even particularily NEEDED, but there was literally zero way to get around the request that I could find with multiple online searches. I tried.)
2018-07-07 16:52:01 +01:00
Steel Titanium
492eeb7009
Deallocate when I_Quit() is called instead.
2018-06-23 15:09:11 -04:00
TehRealSalt
8fe068ef46
Merge remote-tracking branch 'refs/remotes/srb2public/next'
...
# Conflicts:
# src/f_finale.c
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/m_misc.c
2018-04-07 18:43:59 -04:00
TehRealSalt
d438e3bc41
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
Monster Iestyn
c11a2ad9b6
Merge branch 'public_next'
...
# Conflicts:
# src/sdl/i_system.c
2018-03-04 19:18:13 +00:00